Published on in Vol 7, No 3 (2019): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/13776, first published .
Usability, Acceptability, Feasibility, and Effectiveness of a Gamified Mobile Health Intervention (Triumf) for Pediatric Patients: Qualitative Study

Usability, Acceptability, Feasibility, and Effectiveness of a Gamified Mobile Health Intervention (Triumf) for Pediatric Patients: Qualitative Study

Usability, Acceptability, Feasibility, and Effectiveness of a Gamified Mobile Health Intervention (Triumf) for Pediatric Patients: Qualitative Study

Riin Tark   1, 2 , MA ;   Mait Metelitsa   1, 2 , MA ;   Kirsti Akkermann   1 , PhD ;   Kadri Saks   3 , MD ;   Sirje Mikkel   4 , MD ;   Kadri Haljas   2 , PhD

1 Institute of Psychology, University of Tartu, Tartu, Estonia

2 Triumf Research OU, Tartu, Estonia

3 Department of Oncology and Hematology, Clinic of Pediatrics, Tallinn Children's Hospital, Tallinn, Estonia

4 Department of Hematology and Bone Marrow Transplantation, Clinic of Hematology and Oncology, Tartu University Hospital, Tartu, Estonia

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