Published on in Vol 7, No 3 (2019): Jul-Sep
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/14620, first published
.
![Diagnostic Markers of User Experience, Play, and Learning for Digital Serious Games: A Conceptual Framework Study Diagnostic Markers of User Experience, Play, and Learning for Digital Serious Games: A Conceptual Framework Study](https://asset.jmir.pub/assets/3731f4d52fa05819e455c6679770de0c.png 480w,https://asset.jmir.pub/assets/3731f4d52fa05819e455c6679770de0c.png 960w,https://asset.jmir.pub/assets/3731f4d52fa05819e455c6679770de0c.png 1920w,https://asset.jmir.pub/assets/3731f4d52fa05819e455c6679770de0c.png 2500w)
1 Games for Health Innovations Centre, Lee Kong Chian School of Medicine, Nanyang Technological University, Singapore, Singapore
2 Mohammed Bin Rashid University of Medicine and Health Sciences, Dubai, United Arab Emirates