Published on in Vol 7, No 4 (2019): Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/15974, first published .
Effect of Brief Biofeedback via a Smartphone App on Stress Recovery: Randomized Experimental Study

Effect of Brief Biofeedback via a Smartphone App on Stress Recovery: Randomized Experimental Study

Effect of Brief Biofeedback via a Smartphone App on Stress Recovery: Randomized Experimental Study

Journals

  1. Rhodes A, Martin S, Guarna J, Vowles K, Allen T. A contextual-behavioral perspective on chronic pain during the COVID-19 pandemic and future times of mandated physical distancing. Journal of Contextual Behavioral Science 2020;17:152 View
  2. Hsieh H, Huang I, Liu Y, Chen W, Lee Y, Hsu H. The Effects of Biofeedback Training and Smartphone-Delivered Biofeedback Training on Resilience, Occupational Stress, and Depressive Symptoms among Abused Psychiatric Nurses. International Journal of Environmental Research and Public Health 2020;17(8):2905 View
  3. Hegde S, Son C, Markert C, Zahed K, Sasangohar F. Facilitating the Practice of Biofeedback Via Mobile Applications and Wearable Devices for Self-Management of Mental Health. Proceedings of the Human Factors and Ergonomics Society Annual Meeting 2020;64(1):1491 View
  4. Boucher E, Ward H, Stafford J, Parks A. Effects of a Digital Mental Health Program on Perceived Stress in Adolescents Aged 13-17 Years: Protocol for a Randomized Controlled Trial. JMIR Research Protocols 2021;10(4):e25545 View
  5. Chelidoni O, Plans D, Ponzo S, Morelli D, Cropley M. Exploring the Effects of a Brief Biofeedback Breathing Session Delivered Through the BioBase App in Facilitating Employee Stress Recovery: Randomized Experimental Study. JMIR mHealth and uHealth 2020;8(10):e19412 View
  6. Lukic Y, Shih C, Hernandez Reguera A, Cotti A, Fleisch E, Kowatsch T. Physiological Responses and User Feedback on a Gameful Breathing Training App: Within-Subject Experiment. JMIR Serious Games 2021;9(1):e22802 View
  7. Muñoz A, Camacho E, Torous J. Marketplace and Literature Review of Spanish Language Mental Health Apps. Frontiers in Digital Health 2021;3 View
  8. Martinengo L, Stona A, Griva K, Dazzan P, Pariante C, von Wangenheim F, Car J. Self-guided Cognitive Behavioral Therapy Apps for Depression: Systematic Assessment of Features, Functionality, and Congruence With Evidence. Journal of Medical Internet Research 2021;23(7):e27619 View
  9. Teepe G, Da Fonseca A, Kleim B, Jacobson N, Salamanca Sanabria A, Tudor Car L, Fleisch E, Kowatsch T. Just-in-Time Adaptive Mechanisms of Popular Mobile Apps for Individuals With Depression: Systematic App Search and Literature Review. Journal of Medical Internet Research 2021;23(9):e29412 View
  10. Mena-Moreno T, Munguía L, Granero R, Lucas I, Fernández-Aranda F, Gómez-Peña M, Moragas L, Verdejo-García A, Menchón J, Jiménez-Murcia S. e-Estesia: A Serious Game for Reducing Arousal, Improving Emotional Regulation and Increasing Wellbeing in Individuals with Gambling Disorder. Journal of Clinical Medicine 2022;11(22):6798 View
  11. Satre D, Meacham M, Asarnow L, Fisher W, Fortuna L, Iturralde E. Opportunities to Integrate Mobile App–Based Interventions Into Mental Health and Substance Use Disorder Treatment Services in the Wake of COVID-19. American Journal of Health Promotion 2021;35(8):1178 View
  12. Schwerdtfeger A, Paul L, Rominger C. Momentary feelings of safety are associated with attenuated cardiac activity in daily life: Preliminary evidence from an ecological momentary assessment study. International Journal of Psychophysiology 2022;182:231 View
  13. Ducharme P, Kahn J, Vaudreuil C, Gusman M, Waber D, Ross A, Rotenberg A, Rober A, Kimball K, Peechatka A, Gonzalez-Heydrich J. A “Proof of Concept” Randomized Controlled Trial of a Video Game Requiring Emotional Regulation to Augment Anger Control Training. Frontiers in Psychiatry 2021;12 View
  14. Eis S, Solà-Morales O, Duarte-Díaz A, Vidal-Alaball J, Perestelo-Pérez L, Robles N, Carrion C. Mobile Applications in Mood Disorders and Mental Health: Systematic Search in Apple App Store and Google Play Store and Review of the Literature. International Journal of Environmental Research and Public Health 2022;19(4):2186 View
  15. Mosher Henke R. Knowing Well, Being Well: well-being born of understanding: Shifts in Health Behaviors Amid the COVID-19 Pandemic. American Journal of Health Promotion 2021;35(8):1162 View
  16. Wieman S, Eddie D. Heart Rate Variability Biofeedback for Substance Use Disorder: Health Policy Implications. Policy Insights from the Behavioral and Brain Sciences 2022;9(2):156 View
  17. Lukic Y, Teepe G, Fleisch E, Kowatsch T. Breathing as an Input Modality in a Gameful Breathing Training App (Breeze 2): Development and Evaluation Study. JMIR Serious Games 2022;10(3):e39186 View
  18. Riepenhausen A, Veer I, Wackerhagen C, Reppmann Z, Köber G, Ayuso-Mateos J, Bögemann S, Corrao G, Felez-Nobrega M, Abad J, Hermans E, van Leeuwen J, Lieb K, Lorant V, Mary-Krause M, Mediavilla R, Melchior M, Mittendorfer-Rutz E, Compagnoni M, Pan K, Puhlmann L, Roelofs K, Sijbrandij M, Smith P, Tüscher O, Witteveen A, Zerban M, Kalisch R, Kröger H, Walter H. Coping with COVID: risk and resilience factors for mental health in a German representative panel study. Psychological Medicine 2023;53(9):3897 View
  19. Balaskas A, Schueller S, Cox A, Doherty G. Understanding users’ perspectives on mobile apps for anxiety management. Frontiers in Digital Health 2022;4 View
  20. Malhotra V, Thakare A, Hulke S, Javed D, Dixit A, Wakode S, Cidral F. Heart rate variability among healthy untrained adults during mild intensity stationary cycling exercise. Advanced Biomedical Research 2023;12(1):55 View
  21. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  22. Son C, Hegde S, Markert C, Zahed K, Sasangohar F. Use of a Mobile Biofeedback App to Provide Health Coaching for Stress Self-management: Pilot Quasi-Experiment. JMIR Formative Research 2023;7:e41018 View
  23. Villamil A, Heshmati S. Engaging in the good with technology: a framework for examining positive technology use. Frontiers in Psychology 2023;14 View
  24. Blaser B, Weymar M, Wendt J. The effect of a single-session heart rate variability biofeedback on attentional control: does stress matter?. Frontiers in Psychology 2023;14 View
  25. Schwerdtfeger A, Rominger C. The cardiac correlates of feeling safe in everyday life: A Bayesian replication study. International Journal of Psychophysiology 2024;196:112277 View
  26. Wols A, Pingel M, Lichtwarck-Aschoff A, Granic I. Effectiveness of applied and casual games for young people's mental health: A systematic review of randomised controlled studies. Clinical Psychology Review 2024;108:102396 View
  27. Gómez-Cambronero Á, Mann A, Mira A, Doherty G, Casteleyn S. Smartphone-based serious games for mental health: a scoping review. Multimedia Tools and Applications 2024 View
  28. Saito R, Yoshida K, Sawamura D, Watanabe A, Tokikuni Y, Sakai S. Effects of Heart Rate Variability Biofeedback Training on Anxiety Reduction and Brain Activity: a Randomized Active-Controlled Study Using EEG. Applied Psychophysiology and Biofeedback 2024 View

Books/Policy Documents

  1. Secerbegovic A, Spahic M, Hasanbasic A, Mesic V, Hadzic H, Mujcic A. CMBEBIH 2021. View
  2. Strauss J, Zhang J, Jarrett M, Patterson B, Van Ameringen M. Mental Health in a Digital World. View