Published on in Vol 8 , No 1 (2020) :Jan-Mar
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/13459, first published
.

Journals
- Thomas T, Sivakumar V, Babichenko D, Grieve V, Klem M. Mapping Behavioral Health Serious Game Interventions for Adults With Chronic Illness: Scoping Review. JMIR Serious Games 2020;8(3):e18687 View
- Boada I, Rodriguez Benitez A, Thió-Henestrosa S, Soler J. A Serious Game on the First-Aid Procedure in Choking Scenarios: Design and Evaluation Study. JMIR Serious Games 2020;8(3):e16655 View
- Moro C, Phelps C, Stromberga Z. Utilizing serious games for physiology and anatomy learning and revision. Advances in Physiology Education 2020;44(3):505 View
- Benda N, Kellogg K, Hoffman D, Fairbanks R, Auguste T. Lessons Learned From an Evaluation of Serious Gaming as an Alternative to Mannequin-Based Simulation Technology: Randomized Controlled Trial. JMIR Serious Games 2020;8(3):e21123 View
- Haring P. The Effect of a Health Game Prompt on Self-efficacy: Online Between-Subjects Experimental Survey. JMIR Serious Games 2021;9(1):e20209 View
- Haruna H, Abbas A, Zainuddin Z, Hu X, Mellecker R, Hosseini S. Enhancing instructional outcomes with a serious gamified system: a qualitative investigation of student perceptions. Information and Learning Sciences 2021;122(5/6):383 View
- Seifert A, Schlomann A. The Use of Virtual and Augmented Reality by Older Adults: Potentials and Challenges. Frontiers in Virtual Reality 2021;2 View
- Johnson-Glenberg M, Jehn M, Chung C, Balanzat D, Nieland Zavala R, Apostol X, Rayan J, Taylor H, Kapadia A, Bartolomea H. Interactive CovidCampus Simulation Game: Genesis, Design, and Outcomes. Frontiers in Communication 2021;6 View
- Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
- Thangavelu D, Tan A, Cant R, Chua W, Liaw S. Digital serious games in developing nursing clinical competence: A systematic review and meta-analysis. Nurse Education Today 2022;113:105357 View
- Alencar N, Pinto M, Leite N, Silva C. Serious games para educação sexual de adolescentes e jovens: revisão integrativa de literatura. Ciência & Saúde Coletiva 2022;27(8):3129 View
- Wallengren C, Feldthusen C, Björkman I, Forsgren E, Jonnergård A, Lindström Kjellberg I, Lundberg M. The person-centred care game: a reflective tool for learning person-centred care in higher education. MedEdPublish 2023;13:2 View
- Wallington S, Noel A. Communicating with Community. Medical Clinics of North America 2022;106(4):715 View
- Fernandes C, Vale M, Lourenço M. Exploring the use of games in palliative care: A scoping review. Palliative and Supportive Care 2023;21(1):146 View
- van Peppen L, Faber T, Erasmus V, Dankbaar M. Teamwork Training With a Multiplayer Game in Health Care: Content Analysis of the Teamwork Principles Applied. JMIR Serious Games 2022;10(4):e38009 View
- Tuil N, Lescaille G, Jordan L, Berteretche M, Braud A. Implementation of game‐based training in oral rehabilitation of edentulous patients in an undergraduate dental course. Journal of Dental Education 2023;87(3):364 View
- Damaševičius R, Maskeliūnas R, Blažauskas T. Serious Games and Gamification in Healthcare: A Meta-Review. Information 2023;14(2):105 View
- Alencar N, Pinto M, Leite N, Silva C. Serious games for sex education of adolescents and youth: integrative literature review. Ciência & Saúde Coletiva 2022;27(8):3129 View
- Santos Alencar N, Oliveira Pinto M, Torres Leite N, Vieira da Silva C. Construção e validação de jogo educativo sobre sexualidade para adolescentes. Revista Cuidarte 2023;14(1) View
- Carlier S, Naessens V, De Backere F, De Turck F. A Software Engineering Framework for Reusable Design of Personalized Serious Games for Health: Development Study. JMIR Serious Games 2023;11:e40054 View
- Pereira F, Medeiros L, Salvador P. Evaluation of the effectiveness of the serious game aleitagame as an educational resource in teaching about mammillary injuries. Escola Anna Nery 2023;27 View
- Maskeliunas R, Damasevicius R, Paulauskas A, Ceravolo M, Charalambous M, Kambanaros M, Pampoulou E, Barbabella F, Poli A, Carvalho C. Deep Reinforcement Learning-Based iTrain Serious Game for Caregivers Dealing with Post-Stroke Patients. Information 2022;13(12):564 View
- Haruna H, Okoye K, Zainuddin Z, Hu X, Chu S, Hosseini S. Gamifying Sexual Education for Adolescents in a Low-Tech Setting: Quasi-Experimental Design Study. JMIR Serious Games 2021;9(4):e19614 View
- Fernandes C, Magalhães B, Gomes J, Lima A, Santos C. Exergames to improve rehabilitation after knee arthroplasty: a systematic review and grade evidence synthesis. European Journal of Physiotherapy 2022:1 View
- Pereira F, Medeiros L, Salvador P. Avaliação da efetividade do jogo sério aleitagame como recurso educacional no ensino sobre lesões mamilares. Escola Anna Nery 2023;27 View
- Wu J, Du J, Lee C. Development and questionnaire-based evaluation of virtual dental clinic: a serious game for training dental students. Medical Education Online 2021;26(1) View
- de Salas K, Ashbarry L, Seabourne M, Lewis I, Wells L, Dermoudy J, Roehrer E, Springer M, Sauer J, Scott J. Improving Environmental Outcomes With Games: An Exploration of Behavioural and Technological Design and Evaluation Approaches. Simulation & Gaming 2022;53(5):470 View
- Maio R, Marques B, Alves J, Santos B, Dias P, Lau N. An Augmented Reality Serious Game for Learning Intelligent Wheelchair Control: Comparing Configuration and Tracking Methods. Sensors 2022;22(20):7788 View
- Tran L, Lipp M. Making competency‐based predoctoral orthodontics fun: Introducing Dealodontics. Journal of Dental Education 2023;87(3):385 View
- You K, Delaney R, McKinley N, Healy P, Thomas T. Who Engages and Why It Matters?. International Journal of Gaming and Computer-Mediated Simulations 2023;15(1):1 View
- Fernandes C, Lourenço M, Vale B. Patient card games in palliative care: integrative review. BMJ Supportive & Palliative Care 2021:bmjspcare-2021-003300 View
- Pang M, Zhao X, Lu D, Dong Y, Jiang L, Li J, Ji P. Preliminary User Evaluation of a New Dental Technology Virtual Simulation System: Development and Validation Study. JMIR Serious Games 2022;10(3):e36079 View
- Ashiru-Oredope D, Nabiryo M, Yeoman A, Bell M, Cavanagh S, D’Arcy N, Townsend W, Demenciukas D, Yadav S, Garraghan F, Carter V, Rutter V, Skone-James R. Development of and User Feedback on a Board and Online Game to Educate on Antimicrobial Resistance and Stewardship. Antibiotics 2022;11(5):611 View
- Wehbe R, Whaley C, Eskandari Y, Suarez A, Nacke L, Hammer J, Lank E. Designing a Serious Game (Above Water) for Stigma Reduction Surrounding Mental Health: Semistructured Interview Study With Expert Participants. JMIR Serious Games 2022;10(2):e21376 View
- Ducharme P, Kahn J, Vaudreuil C, Gusman M, Waber D, Ross A, Rotenberg A, Rober A, Kimball K, Peechatka A, Gonzalez-Heydrich J. A “Proof of Concept” Randomized Controlled Trial of a Video Game Requiring Emotional Regulation to Augment Anger Control Training. Frontiers in Psychiatry 2021;12 View
- Abd-alrazaq A, Abuelezz I, Hassan A, AlSammarraie A, Alhuwail D, Irshaidat S, Abu Serhan H, Ahmed A, Alabed Alrazak S, Househ M. Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review. JMIR Serious Games 2022;10(4):e39840 View
- Kermavnar T, Visch V, Desmet P. Games in Times of a Pandemic: Structured Overview of COVID-19 Serious Games. JMIR Serious Games 2023;11:e41766 View
- van der Schyff E, Forsyth R, Amon K, Ridout B, Campbell A. Increasing Access to Mental Health Services: Videogame Players’ Perspectives. International Journal of Environmental Research and Public Health 2023;20(6):4772 View
- Santandreu-Calonge D, Medina-Aguerrebere P, Hultberg P, Shah M. Can ChatGPT improve communication in hospitals?. El Profesional de la información 2023 View
- Sanzana M, Abdulrazic M, Wong J, Karunagharan J, Chia J. Gamified virtual labs: shifting from physical environments for low-risk interactive learning. Journal of Applied Research in Higher Education 2023 View
- Woolf A, Jacobson J, Flanagan S, Weinstock P. Education on Preventing Early Childhood Injuries Using a Video Game: The VirtualSafeHome Platform. Clinical Pediatrics 2023:000992282311692 View
Books/Policy Documents
- Bonfadelli H. Health Literacy - Advances and Trends. View
- Cutumisu M, Ghoman S, Schmölzer G. Handbook of Research on Promoting Economic and Social Development Through Serious Games. View
- Nazari E. Digital Innovation for Healthcare in COVID-19 Pandemic: Strategies and Solutions. View
- Bushko I, Abbott D, Barrett M, Bialic H. Medical Visualization and Applications of Technology. View
- Zarski A, Baumeister H, Ebert D. Digitale Gesundheitsinterventionen. View