Published on in Vol 8, No 1 (2020): Jan-Mar
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/13459, first published
.
Journals
- Thomas T, Sivakumar V, Babichenko D, Grieve V, Klem M. Mapping Behavioral Health Serious Game Interventions for Adults With Chronic Illness: Scoping Review. JMIR Serious Games 2020;8(3):e18687 View
- Boada I, Rodriguez Benitez A, Thió-Henestrosa S, Soler J. A Serious Game on the First-Aid Procedure in Choking Scenarios: Design and Evaluation Study. JMIR Serious Games 2020;8(3):e16655 View
- Moro C, Phelps C, Stromberga Z. Utilizing serious games for physiology and anatomy learning and revision. Advances in Physiology Education 2020;44(3):505 View
- Benda N, Kellogg K, Hoffman D, Fairbanks R, Auguste T. Lessons Learned From an Evaluation of Serious Gaming as an Alternative to Mannequin-Based Simulation Technology: Randomized Controlled Trial. JMIR Serious Games 2020;8(3):e21123 View
- Haring P. The Effect of a Health Game Prompt on Self-efficacy: Online Between-Subjects Experimental Survey. JMIR Serious Games 2021;9(1):e20209 View
- Haruna H, Abbas A, Zainuddin Z, Hu X, Mellecker R, Hosseini S. Enhancing instructional outcomes with a serious gamified system: a qualitative investigation of student perceptions. Information and Learning Sciences 2021;122(5/6):383 View
- Seifert A, Schlomann A. The Use of Virtual and Augmented Reality by Older Adults: Potentials and Challenges. Frontiers in Virtual Reality 2021;2 View
- Johnson-Glenberg M, Jehn M, Chung C, Balanzat D, Nieland Zavala R, Apostol X, Rayan J, Taylor H, Kapadia A, Bartolomea H. Interactive CovidCampus Simulation Game: Genesis, Design, and Outcomes. Frontiers in Communication 2021;6 View
- Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
- Thangavelu D, Tan A, Cant R, Chua W, Liaw S. Digital serious games in developing nursing clinical competence: A systematic review and meta-analysis. Nurse Education Today 2022;113:105357 View
- Alencar N, Pinto M, Leite N, Vieira C. Serious games para educação sexual de adolescentes e jovens: revisão integrativa de literatura. Ciência & Saúde Coletiva 2022;27(8):3129 View
- Wallengren C, Feldthusen C, Björkman I, Forsgren E, Jonnergård A, Lindström Kjellberg I, Lundberg M. The person-centred care game: a reflective tool for learning person-centred care in higher education. MedEdPublish 2023;13:2 View
- Wallington S, Noel A. Communicating with Community. Medical Clinics of North America 2022;106(4):715 View
- Fernandes C, Vale M, Lourenço M. Exploring the use of games in palliative care: A scoping review. Palliative and Supportive Care 2023;21(1):146 View
- van Peppen L, Faber T, Erasmus V, Dankbaar M. Teamwork Training With a Multiplayer Game in Health Care: Content Analysis of the Teamwork Principles Applied. JMIR Serious Games 2022;10(4):e38009 View
- Tuil N, Lescaille G, Jordan L, Berteretche M, Braud A. Implementation of game‐based training in oral rehabilitation of edentulous patients in an undergraduate dental course. Journal of Dental Education 2023;87(3):364 View
- Damaševičius R, Maskeliūnas R, Blažauskas T. Serious Games and Gamification in Healthcare: A Meta-Review. Information 2023;14(2):105 View
- Alencar N, Pinto M, Leite N, Vieira C. Serious games for sex education of adolescents and youth: integrative literature review. Ciência & Saúde Coletiva 2022;27(8):3129 View
- Santos Alencar N, Oliveira Pinto M, Torres Leite N, Vieira da Silva C. Construção e validação de jogo educativo sobre sexualidade para adolescentes. Revista Cuidarte 2023;14(1) View
- Carlier S, Naessens V, De Backere F, De Turck F. A Software Engineering Framework for Reusable Design of Personalized Serious Games for Health: Development Study. JMIR Serious Games 2023;11:e40054 View
- Pereira F, Medeiros L, Salvador P. Evaluation of the effectiveness of the serious game aleitagame as an educational resource in teaching about mammillary injuries. Escola Anna Nery 2023;27 View
- Maskeliunas R, Damasevicius R, Paulauskas A, Ceravolo M, Charalambous M, Kambanaros M, Pampoulou E, Barbabella F, Poli A, Carvalho C. Deep Reinforcement Learning-Based iTrain Serious Game for Caregivers Dealing with Post-Stroke Patients. Information 2022;13(12):564 View
- Haruna H, Okoye K, Zainuddin Z, Hu X, Chu S, Hosseini S. Gamifying Sexual Education for Adolescents in a Low-Tech Setting: Quasi-Experimental Design Study. JMIR Serious Games 2021;9(4):e19614 View
- Fernandes C, Magalhães B, Gomes J, Lima A, Santos C. Exergames to improve rehabilitation after knee arthroplasty: a systematic review and grade evidence synthesis. European Journal of Physiotherapy 2023;25(6):333 View
- Pereira F, Medeiros L, Salvador P. Avaliação da efetividade do jogo sério aleitagame como recurso educacional no ensino sobre lesões mamilares. Escola Anna Nery 2023;27 View
- Wu J, Du J, Lee C. Development and questionnaire-based evaluation of virtual dental clinic: a serious game for training dental students. Medical Education Online 2021;26(1) View
- de Salas K, Ashbarry L, Seabourne M, Lewis I, Wells L, Dermoudy J, Roehrer E, Springer M, Sauer J, Scott J. Improving Environmental Outcomes With Games: An Exploration of Behavioural and Technological Design and Evaluation Approaches. Simulation & Gaming 2022;53(5):470 View
- Maio R, Marques B, Alves J, Santos B, Dias P, Lau N. An Augmented Reality Serious Game for Learning Intelligent Wheelchair Control: Comparing Configuration and Tracking Methods. Sensors 2022;22(20):7788 View
- Tran L, Lipp M. Making competency‐based predoctoral orthodontics fun: Introducing Dealodontics. Journal of Dental Education 2023;87(3):385 View
- You K, Delaney R, McKinley N, Healy P, Thomas T. Who Engages and Why It Matters?. International Journal of Gaming and Computer-Mediated Simulations 2023;15(1):1 View
- Fernandes C, Lourenço M, Vale B. Patient card games in palliative care: integrative review. BMJ Supportive & Palliative Care 2021:bmjspcare-2021-003300 View
- Pang M, Zhao X, Lu D, Dong Y, Jiang L, Li J, Ji P. Preliminary User Evaluation of a New Dental Technology Virtual Simulation System: Development and Validation Study. JMIR Serious Games 2022;10(3):e36079 View
- Ashiru-Oredope D, Nabiryo M, Yeoman A, Bell M, Cavanagh S, D’Arcy N, Townsend W, Demenciukas D, Yadav S, Garraghan F, Carter V, Rutter V, Skone-James R. Development of and User Feedback on a Board and Online Game to Educate on Antimicrobial Resistance and Stewardship. Antibiotics 2022;11(5):611 View
- Wehbe R, Whaley C, Eskandari Y, Suarez A, Nacke L, Hammer J, Lank E. Designing a Serious Game (Above Water) for Stigma Reduction Surrounding Mental Health: Semistructured Interview Study With Expert Participants. JMIR Serious Games 2022;10(2):e21376 View
- Ducharme P, Kahn J, Vaudreuil C, Gusman M, Waber D, Ross A, Rotenberg A, Rober A, Kimball K, Peechatka A, Gonzalez-Heydrich J. A “Proof of Concept” Randomized Controlled Trial of a Video Game Requiring Emotional Regulation to Augment Anger Control Training. Frontiers in Psychiatry 2021;12 View
- Abd-alrazaq A, Abuelezz I, Hassan A, AlSammarraie A, Alhuwail D, Irshaidat S, Abu Serhan H, Ahmed A, Alabed Alrazak S, Househ M. Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review. JMIR Serious Games 2022;10(4):e39840 View
- Kermavnar T, Visch V, Desmet P. Games in Times of a Pandemic: Structured Overview of COVID-19 Serious Games. JMIR Serious Games 2023;11:e41766 View
- van der Schyff E, Forsyth R, Amon K, Ridout B, Campbell A. Increasing Access to Mental Health Services: Videogame Players’ Perspectives. International Journal of Environmental Research and Public Health 2023;20(6):4772 View
- Santandreu-Calonge D, Medina-Aguerrebere P, Hultberg P, Shah M. Can ChatGPT improve communication in hospitals?. El Profesional de la información 2023 View
- Sanzana M, Abdulrazic M, Wong J, Karunagharan J, Chia J. Gamified virtual labs: shifting from physical environments for low-risk interactive learning. Journal of Applied Research in Higher Education 2024;16(1):208 View
- Woolf A, Jacobson J, Flanagan S, Weinstock P. Education on Preventing Early Childhood Injuries Using a Video Game: The VirtualSafeHome Platform. Clinical Pediatrics 2024;63(2):257 View
- Lima L, Pavinati G, Gonçalves L, Corsi C, Cabianchi E, Freitas R, Baldissera V. DIÁLOGO SOBRE DOAÇÃO DE ÓRGÃOS E TECIDOS: GAMIFICATION NA EDUCAÇÃO PERMANENTE EM SAÚDE. Cogitare Enfermagem 2023;28 View
- Wallengren C, Feldthusen C, Björkman I, Forsgren E, Jonnergård A, Lindström Kjellberg I, Lundberg M. The person-centred care game: a reflective tool for learning person-centred care in higher education. MedEdPublish 2023;13:2 View
- Gámez de la Hoz J, Padilla Fortes A, Padilla-Ruiz M. Recursos divulgativos sobre prevención de lesiones en piscinas en sitios web gubernamentales. Revista Iberoamericana de Ciencias de la Actividad Física y el Deporte 2023;12(2):126 View
- Lima L, Pavinati G, Gonçalves L, Corsi C, Cabianchi E, Freitas R, Baldissera V. A DIALOG ON ORGAN AND TISSUE DONATION: GAMIFICATION IN PERMANENT EDUCATION IN HEALTH. Cogitare Enfermagem 2023;28 View
- Boomer T, Larkin K, Duncan L, Fernandes C, Fiellin L. A Serious Video Game Targeting HIV Testing and Counseling: A Randomized Controlled Trial. Journal of Adolescent Health 2023 View
- Pérez J, Castro M, López G. Serious Games and AI: Challenges and Opportunities for Computational Social Science. IEEE Access 2023;11:62051 View
- Quick B, Morrow E, Bigman C, Reynolds‐Tylus T, Williamson L. An evaluation of the license to save lives program to promote organ, eye, and tissue donation among teenagers. Clinical Transplantation 2024;38(1) View
- Lima L, Pavinati G, Gonçalves L, Corsi C, Cabianchi E, Freitas R, Baldissera V. DIÁLOGO SOBRE DONACIÓN DE ÓRGANOS Y TEJIDOS: LA GAMIFICACIÓN EN EDUCACIÓN PERMANENTE PARA LA SALUD. Cogitare Enfermagem 2023;28 View
- Huang X, Xiang X, Liu Y, Wang Z, Jiang Z, Huang L. The Use of Gamification in the Self-Management of Patients With Chronic Diseases: Scoping Review. JMIR Serious Games 2023;11:e39019 View
- Li S, Ahlgren R, Wang Y, Haginoya S, Granhag P, Santtila P. A Serious Game with Avatar Suspects Can Be Used to Train Naive Participants in the Strategic Use of Evidence. Journal of Forensic Psychology Research and Practice 2024:1 View
- Sanzana M, Abdulrazic M, Wong J, Yip C. Personnel Training for Common Facility Management Issues in Thermal-Energy-Storage Chiller Plant using a Serious 3D Game. Simulation & Gaming 2024;55(2):224 View
- Anderson T, Prue G, McDowell G, Stark P, Brown Wilson C, Graham Wisener L, Kerr H, Caughers G, Rogers K, Cook L, Craig S, Alanazi A, Mitchell G. Co-design and evaluation of a digital serious game to promote public awareness about pancreatic cancer. BMC Public Health 2024;24(1) View
- Knihs N, Silva A, Grespi L, Magalhães A, Paim S, Moraes P, Martins M, Treviso P. MOBILE GAME: EDUCATIONAL TECHNOLOGY FOR HOME CARE OF PATIENTS UNDERGOING LIVER TRANSPLANTATION. Texto & Contexto - Enfermagem 2024;33 View
- Knihs N, Silva A, Grespi L, Magalhães A, Paim S, Moraes P, Martins M, Treviso P. MOBILE GAME: TECNOLOGIA EDUCACIONAL PARA CUIDADOS DOMICILIARES DO PACIENTE SUBMETIDO AO TRANSPLANTE HEPÁTICO. Texto & Contexto - Enfermagem 2024;33 View
- Liu M, Guan X, Guo X, He Y, Liu Z, Ni S, Wu Y. Impact of Serious Games on Body Composition, Physical Activity, and Dietary Change in Children and Adolescents: A Systematic Review and Meta-Analysis of Randomized Controlled Trials. Nutrients 2024;16(9):1290 View
- Bertozzi E, Bertozzi-Villa C, Sabato E, Alleyne N, Watson-Miller S, Jordan T, Langdon A. Supporting contraceptive self-care and reproductive empowerment with a digital health game in Barbados: Development and Pre-implementation study for What’s My Method?. Gates Open Research 2024;8:47 View
- Ozyurt H, Ozyurt O, Mishra D. Exploring the Evolution of Educational Serious Games Research: A Topic Modeling Perspective. IEEE Access 2024;12:81827 View
- Zuo X, Tang Y, Chen Y, Zhou Z. Effects of Electronic Serious Games on Older Adults With Alzheimer’s Disease and Mild Cognitive Impairment: Systematic Review With Meta-Analysis of Randomized Controlled Trials. JMIR Serious Games 2024;12:e55785 View
- Huang Z, Ow J, Tang W, Chow A. An Evidence-Based Serious Game App for Public Education on Antibiotic Use and Resistance: Randomized Controlled Trial. JMIR Serious Games 2024;12:e59848 View
- Kokkinen K, Malinen K, Sevon E, Hämäläinen R, Rönkä A. Online Game-Based Parental Groups: The Experiences of First-Time Expectant Parents. The Journal of Perinatal Education 2024;33(3):113 View
- Busca E, Caristia S, Bidone S, Bolamperti A, Campagna S, Cattaneo A, Lea R, Montana D, Scalogna A, Bassi E, Dal Molin A. Serious game for the nursing assessment of home-dwelling older adults: development and validation study. (Preprint). JMIR Serious Games 2023 View
- Parrales-Bravo F, Gómez-Rodríguez V, Chiquito-Vera L, Rendón-Quijije I, Caicedo-Quiroz R, Tolozano-Benites E, Vasquez-Cevallos L, Cevallos-Torres L. DEAR: DEtecting Ambiguous Requirements as a Way to Develop Skills in Requirement Specifications. Electronics 2024;13(15):3079 View
- Sarasmita M, Lee Y, Chan F, Chen H. Digital Serious Games to Promote Behavior Change in Children With Chronic Diseases: Scoping Review and Development of a Self-Management Learning Framework. Journal of Medical Internet Research 2024;26:e49692 View
- Lim C, Chan P, Shorey S. Perceptions of game‐based education among parents during the perinatal period: A mixed studies review. Journal of Advanced Nursing 2024 View
- Lateef F, Lim R, Loh M, Pang K, Wong M, Lew K, Madhavi S. Taking Serious Games Forward in Curriculum and Assessment. Journal of Emergencies, Trauma, and Shock 2021;14(4):232 View
- Livanou M, Manitsa I, Hulusic V, Samara M, Bull M, De Caro A. The development of ReGoal, a serious mobile game for young people with conduct problems*. Behaviour & Information Technology 2024:1 View
- Aster A, Hütt C, Morton C, Flitton M, Laupichler M, Raupach T. Development and evaluation of an emergency department serious game for undergraduate medical students. BMC Medical Education 2024;24(1) View
- Noorbehbahani F, Fung K, Oyibo K. Current State of Serious Games in Human Trafficking: Evaluation, Gaps, and Future Research Directions. Multimodal Technologies and Interaction 2024;8(11):95 View
- Peanchitlertkajorn S, Reynolds P, Chaisawas M, Krungthong Y, Boonkaew B, Sipiyaruk K. The impact of an online gamified virtual tour on cognitive enhancement in dental practice management. Scientific Reports 2024;14(1) View
- Bloomfield L, Boston J, Masek M, Andrew L, Barwood D, Devine A. Evaluating the efficacy of a serious game to deliver health education about invasive meningococcal disease using a clustered randomised controlled equivalence trial (Preprint). JMIR Serious Games 2024 View
- Germa A, Berteretche M, Gaucher C, Hartmann A, Lescaille G, Pradelle N, Braud A. Introduction of a learning pathway combining passive and interactive formats in gerodontology: A pilot study. Journal of Dental Education 2024 View
Books/Policy Documents
- Bonfadelli H. Health Literacy - Advances and Trends. View
- Cutumisu M, Ghoman S, Schmölzer G. Handbook of Research on Promoting Economic and Social Development Through Serious Games. View
- Nazari E. Digital Innovation for Healthcare in COVID-19 Pandemic: Strategies and Solutions. View
- Bushko I, Abbott D, Barrett M, Bialic H. Medical Visualization and Applications of Technology. View
- Zarski A, Baumeister H, Ebert D. Digitale Gesundheitsinterventionen. View
- Fonseca X. Computer Science for Game Development and Game Development for Computer Science. View
- Peña-Farfán C, Peralta-Bautista F, Panamá-Mazhenda K, Bravo-Buri S, Robles-Bykbaev Y, Robles-Bykbaev V, Lema-Condo E. Information Technology and Systems. View
- de Almeida R. Emerging Technologies for Health Literacy and Medical Practice. View
- Arif Y, Ayunda N, Diah N, Garcia M. Transformative Approaches to Patient Literacy and Healthcare Innovation. View