Published on in Vol 8 , No 1 (2020) :Jan-Mar

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/13459, first published .
Health Education Serious Games Targeting Health Care Providers, Patients, and Public Health Users: Scoping Review

Health Education Serious Games Targeting Health Care Providers, Patients, and Public Health Users: Scoping Review

Health Education Serious Games Targeting Health Care Providers, Patients, and Public Health Users: Scoping Review

Journals

  1. Thomas T, Sivakumar V, Babichenko D, Grieve V, Klem M. Mapping Behavioral Health Serious Game Interventions for Adults With Chronic Illness: Scoping Review. JMIR Serious Games 2020;8(3):e18687 View
  2. Boada I, Rodriguez Benitez A, Thió-Henestrosa S, Soler J. A Serious Game on the First-Aid Procedure in Choking Scenarios: Design and Evaluation Study. JMIR Serious Games 2020;8(3):e16655 View
  3. Moro C, Phelps C, Stromberga Z. Utilizing serious games for physiology and anatomy learning and revision. Advances in Physiology Education 2020;44(3):505 View
  4. Benda N, Kellogg K, Hoffman D, Fairbanks R, Auguste T. Lessons Learned From an Evaluation of Serious Gaming as an Alternative to Mannequin-Based Simulation Technology: Randomized Controlled Trial. JMIR Serious Games 2020;8(3):e21123 View
  5. Haring P. The Effect of a Health Game Prompt on Self-efficacy: Online Between-Subjects Experimental Survey. JMIR Serious Games 2021;9(1):e20209 View
  6. Haruna H, Abbas A, Zainuddin Z, Hu X, Mellecker R, Hosseini S. Enhancing instructional outcomes with a serious gamified system: a qualitative investigation of student perceptions. Information and Learning Sciences 2021;122(5/6):383 View
  7. Seifert A, Schlomann A. The Use of Virtual and Augmented Reality by Older Adults: Potentials and Challenges. Frontiers in Virtual Reality 2021;2 View
  8. Johnson-Glenberg M, Jehn M, Chung C, Balanzat D, Nieland Zavala R, Apostol X, Rayan J, Taylor H, Kapadia A, Bartolomea H. Interactive CovidCampus Simulation Game: Genesis, Design, and Outcomes. Frontiers in Communication 2021;6 View
  9. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  10. Thangavelu D, Tan A, Cant R, Chua W, Liaw S. Digital serious games in developing nursing clinical competence: A systematic review and meta-analysis. Nurse Education Today 2022;113:105357 View
  11. Alencar N, Pinto M, Leite N, Silva C. Serious games para educação sexual de adolescentes e jovens: revisão integrativa de literatura. Ciência & Saúde Coletiva 2022;27(8):3129 View
  12. Wallengren C, Feldthusen C, Björkman I, Forsgren E, Jonnergård A, Lindström Kjellberg I, Lundberg M. The person-centred care game: a reflective tool for learning person-centred care in higher education. MedEdPublish 2023;13:2 View
  13. Wallington S, Noel A. Communicating with Community. Medical Clinics of North America 2022;106(4):715 View
  14. Fernandes C, Vale M, Lourenço M. Exploring the use of games in palliative care: A scoping review. Palliative and Supportive Care 2023;21(1):146 View
  15. van Peppen L, Faber T, Erasmus V, Dankbaar M. Teamwork Training With a Multiplayer Game in Health Care: Content Analysis of the Teamwork Principles Applied. JMIR Serious Games 2022;10(4):e38009 View
  16. Tuil N, Lescaille G, Jordan L, Berteretche M, Braud A. Implementation of game‐based training in oral rehabilitation of edentulous patients in an undergraduate dental course. Journal of Dental Education 2023;87(3):364 View
  17. Damaševičius R, Maskeliūnas R, Blažauskas T. Serious Games and Gamification in Healthcare: A Meta-Review. Information 2023;14(2):105 View
  18. Alencar N, Pinto M, Leite N, Silva C. Serious games for sex education of adolescents and youth: integrative literature review. Ciência & Saúde Coletiva 2022;27(8):3129 View
  19. Santos Alencar N, Oliveira Pinto M, Torres Leite N, Vieira da Silva C. Construção e validação de jogo educativo sobre sexualidade para adolescentes. Revista Cuidarte 2023;14(1) View
  20. Carlier S, Naessens V, De Backere F, De Turck F. A Software Engineering Framework for Reusable Design of Personalized Serious Games for Health: Development Study. JMIR Serious Games 2023;11:e40054 View
  21. Pereira F, Medeiros L, Salvador P. Evaluation of the effectiveness of the serious game aleitagame as an educational resource in teaching about mammillary injuries. Escola Anna Nery 2023;27 View
  22. Maskeliunas R, Damasevicius R, Paulauskas A, Ceravolo M, Charalambous M, Kambanaros M, Pampoulou E, Barbabella F, Poli A, Carvalho C. Deep Reinforcement Learning-Based iTrain Serious Game for Caregivers Dealing with Post-Stroke Patients. Information 2022;13(12):564 View
  23. Haruna H, Okoye K, Zainuddin Z, Hu X, Chu S, Hosseini S. Gamifying Sexual Education for Adolescents in a Low-Tech Setting: Quasi-Experimental Design Study. JMIR Serious Games 2021;9(4):e19614 View
  24. Fernandes C, Magalhães B, Gomes J, Lima A, Santos C. Exergames to improve rehabilitation after knee arthroplasty: a systematic review and grade evidence synthesis. European Journal of Physiotherapy 2022:1 View
  25. Pereira F, Medeiros L, Salvador P. Avaliação da efetividade do jogo sério aleitagame como recurso educacional no ensino sobre lesões mamilares. Escola Anna Nery 2023;27 View
  26. Wu J, Du J, Lee C. Development and questionnaire-based evaluation of virtual dental clinic: a serious game for training dental students. Medical Education Online 2021;26(1) View
  27. de Salas K, Ashbarry L, Seabourne M, Lewis I, Wells L, Dermoudy J, Roehrer E, Springer M, Sauer J, Scott J. Improving Environmental Outcomes With Games: An Exploration of Behavioural and Technological Design and Evaluation Approaches. Simulation & Gaming 2022;53(5):470 View
  28. Maio R, Marques B, Alves J, Santos B, Dias P, Lau N. An Augmented Reality Serious Game for Learning Intelligent Wheelchair Control: Comparing Configuration and Tracking Methods. Sensors 2022;22(20):7788 View
  29. Tran L, Lipp M. Making competency‐based predoctoral orthodontics fun: Introducing Dealodontics. Journal of Dental Education 2023;87(3):385 View
  30. You K, Delaney R, McKinley N, Healy P, Thomas T. Who Engages and Why It Matters?. International Journal of Gaming and Computer-Mediated Simulations 2023;15(1):1 View
  31. Fernandes C, Lourenço M, Vale B. Patient card games in palliative care: integrative review. BMJ Supportive & Palliative Care 2021:bmjspcare-2021-003300 View
  32. Pang M, Zhao X, Lu D, Dong Y, Jiang L, Li J, Ji P. Preliminary User Evaluation of a New Dental Technology Virtual Simulation System: Development and Validation Study. JMIR Serious Games 2022;10(3):e36079 View
  33. Ashiru-Oredope D, Nabiryo M, Yeoman A, Bell M, Cavanagh S, D’Arcy N, Townsend W, Demenciukas D, Yadav S, Garraghan F, Carter V, Rutter V, Skone-James R. Development of and User Feedback on a Board and Online Game to Educate on Antimicrobial Resistance and Stewardship. Antibiotics 2022;11(5):611 View
  34. Wehbe R, Whaley C, Eskandari Y, Suarez A, Nacke L, Hammer J, Lank E. Designing a Serious Game (Above Water) for Stigma Reduction Surrounding Mental Health: Semistructured Interview Study With Expert Participants. JMIR Serious Games 2022;10(2):e21376 View
  35. Ducharme P, Kahn J, Vaudreuil C, Gusman M, Waber D, Ross A, Rotenberg A, Rober A, Kimball K, Peechatka A, Gonzalez-Heydrich J. A “Proof of Concept” Randomized Controlled Trial of a Video Game Requiring Emotional Regulation to Augment Anger Control Training. Frontiers in Psychiatry 2021;12 View
  36. Abd-alrazaq A, Abuelezz I, Hassan A, AlSammarraie A, Alhuwail D, Irshaidat S, Abu Serhan H, Ahmed A, Alabed Alrazak S, Househ M. Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review. JMIR Serious Games 2022;10(4):e39840 View
  37. Kermavnar T, Visch V, Desmet P. Games in Times of a Pandemic: Structured Overview of COVID-19 Serious Games. JMIR Serious Games 2023;11:e41766 View
  38. van der Schyff E, Forsyth R, Amon K, Ridout B, Campbell A. Increasing Access to Mental Health Services: Videogame Players’ Perspectives. International Journal of Environmental Research and Public Health 2023;20(6):4772 View
  39. Santandreu-Calonge D, Medina-Aguerrebere P, Hultberg P, Shah M. Can ChatGPT improve communication in hospitals?. El Profesional de la información 2023 View
  40. Sanzana M, Abdulrazic M, Wong J, Karunagharan J, Chia J. Gamified virtual labs: shifting from physical environments for low-risk interactive learning. Journal of Applied Research in Higher Education 2023 View
  41. Woolf A, Jacobson J, Flanagan S, Weinstock P. Education on Preventing Early Childhood Injuries Using a Video Game: The VirtualSafeHome Platform. Clinical Pediatrics 2023:000992282311692 View

Books/Policy Documents

  1. Bonfadelli H. Health Literacy - Advances and Trends. View
  2. Cutumisu M, Ghoman S, Schmölzer G. Handbook of Research on Promoting Economic and Social Development Through Serious Games. View
  3. Nazari E. Digital Innovation for Healthcare in COVID-19 Pandemic: Strategies and Solutions. View
  4. Bushko I, Abbott D, Barrett M, Bialic H. Medical Visualization and Applications of Technology. View
  5. Zarski A, Baumeister H, Ebert D. Digitale Gesundheitsinterventionen. View