Published on in Vol 8, No 1 (2020): Jan-Mar

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/14282, first published .
Improving Maximal Strength in the Initial Postoperative Phase After Anterior Cruciate Ligament Reconstruction Surgery: Randomized Controlled Trial of an App-Based Serious Gaming Approach

Improving Maximal Strength in the Initial Postoperative Phase After Anterior Cruciate Ligament Reconstruction Surgery: Randomized Controlled Trial of an App-Based Serious Gaming Approach

Improving Maximal Strength in the Initial Postoperative Phase After Anterior Cruciate Ligament Reconstruction Surgery: Randomized Controlled Trial of an App-Based Serious Gaming Approach

Journals

  1. Kungwengwe T, Evans R. Sana: A Gamified Rehabilitation Management System for Anterior Cruciate Ligament Reconstruction Recovery. Applied Sciences 2020;10(14):4868 View
  2. Liu Y, Silva R, Friedrich J, Kao D, Mourad P, Bunnell A. Surface Electromyography-Driven Therapeutic Gaming for Rehabilitation of Upper Extremity Weakness: A Pilot Study. Plastic & Reconstructive Surgery 2022;150(1):125 View
  3. Riffitts M, Cook H, McClincy M, Bell K. Evaluation of a Smart Knee Brace for Range of Motion and Velocity Monitoring during Rehabilitation Exercises and an Exergame. Sensors 2022;22(24):9965 View
  4. Kochman M, Kasprzak M, Kielar A. ACL Reconstruction: Which Additional Physiotherapy Interventions Improve Early-Stage Rehabilitation? A Systematic Review. International Journal of Environmental Research and Public Health 2022;19(23):15893 View
  5. Singh H, Gokeler A, Benjaminse A. Effective Attentional Focus Strategies after Anterior Cruciate Ligament Reconstruction: A Commentary. International Journal of Sports Physical Therapy 2021;16(6) View
  6. Langella F, Boido E, Basso S, Bassi C, Biber Z, Vanni D, Damilano M, Berjano P. Active, Targeted, and Measured Device-Based Therapy for Low Back Pain With the David Spine Concept. Topics in Geriatric Rehabilitation 2021;37(4):230 View
  7. Alfieri F, da Silva Dias C, de Oliveira N, Battistella L. Gamification in Musculoskeletal Rehabilitation. Current Reviews in Musculoskeletal Medicine 2022;15(6):629 View
  8. Fernandes C, Magalhães B, Gomes J, Santos C. Exergames to improve Rehabilitation after Anterior Cruciate Ligament Injury: Systematic review and GRADE evidence synthesis. International Journal of Orthopaedic and Trauma Nursing 2022;44:100917 View
  9. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  10. Jang S, Lee B, Lee E, Kim J, Lee J, Lim J, Hwang J, Jang S. A Systematic Review and Meta-Analysis of the Effects of Rehabilitation Using Digital Healthcare on Musculoskeletal Pain and Quality of Life. Journal of Pain Research 2023;Volume 16:1877 View
  11. Fricke L, Häner M, Petersen W. Digitale Rehabilitation nach Operationen, Verletzungen und Erkrankungen am Kniegelenk. Arthroskopie 2024;37(3):135 View
  12. Fricke L, Klaumünzer A, Häner M, Petersen W. Neue Technologien in Rehabilitation und Prävention von Sportverletzungen. Sports Orthopaedics and Traumatology 2024;40(2):93 View
  13. Feria-Madueño A, Monterrubio-Fernández G, Mateo Cortes J, Carnero-Diaz A. The Effect of a Novel Video Game on Young Soccer Players' Sports Performance and Attention: Randomized Controlled Trial. JMIR Serious Games 2024;12:e52275 View