Published on in Vol 8, No 2 (2020): Apr-Jun
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/15635, first published
.
Journals
- Pallavicini F, Orena E, di Santo S, Greci L, Caragnano C, Ranieri P, Vuolato C, Pepe A, Veronese G, Dakanalis A, Rossini A, Caltagirone C, Clerici M, Mantovani F. MIND-VR: Design and Evaluation Protocol of a Virtual Reality Psychoeducational Experience on Stress and Anxiety for the Psychological Support of Healthcare Workers Involved in the COVID-19 Pandemic. Frontiers in Virtual Reality 2021;2 View
- Appel L, Kisonas E, Appel E, Klein J, Bartlett D, Rosenberg J, Smith C. Administering Virtual Reality Therapy to Manage Behavioral and Psychological Symptoms in Patients With Dementia Admitted to an Acute Care Hospital: Results of a Pilot Study. JMIR Formative Research 2021;5(2):e22406 View
- Kowal M, Conroy E, Ramsbottom N, Smithies T, Toth A, Campbell M. Gaming Your Mental Health: A Narrative Review on Mitigating Symptoms of Depression and Anxiety Using Commercial Video Games. JMIR Serious Games 2021;9(2):e26575 View
- Pallavicini F, Pepe A, Mantovani F. Commercial Off-The-Shelf Video Games for Reducing Stress and Anxiety: Systematic Review. JMIR Mental Health 2021;8(8):e28150 View
- Kaimara P, Oikonomou A, Deliyannis I. Could virtual reality applications pose real risks to children and adolescents? A systematic review of ethical issues and concerns. Virtual Reality 2022;26(2):697 View
- Weichbroth P, Sroka W. A note on the affective computing systems and machines: a classification and appraisal. Procedia Computer Science 2022;207:3798 View
- De Prisco R, Guarino A, Malandrino D, Zaccagnino R. Induced Emotion-Based Music Recommendation through Reinforcement Learning. Applied Sciences 2022;12(21):11209 View
- Kari T, Kosa M. Acceptance and use of virtual reality games: an extension of HMSAM. Virtual Reality 2023;27(3):1585 View
- Valentine C. Health Implications of Virtual Architecture: An Interdisciplinary Exploration of the Transferability of Findings from Neuroarchitecture. International Journal of Environmental Research and Public Health 2023;20(3):2735 View
- Baghaei N, Chitale V, Hlasnik A, Stemmet L, Liang H, Porter R. Virtual Reality for Supporting the Treatment of Depression and Anxiety: Scoping Review. JMIR Mental Health 2021;8(9):e29681 View
- Addimando L. Distance Learning in Pandemic Age: Lessons from a (No Longer) Emergency. International Journal of Environmental Research and Public Health 2022;19(23):16302 View
- Pallavicini F, Pepe A, Mantovani F. The Effects of Playing Video Games on Stress, Anxiety, Depression, Loneliness, and Gaming Disorder During the Early Stages of the COVID-19 Pandemic: PRISMA Systematic Review. Cyberpsychology, Behavior, and Social Networking 2022;25(6):334 View
- Pallavicini F, Orena E, Achille F, Cassa M, Vuolato C, Stefanini S, Caragnano C, Pepe A, Veronese G, Ranieri P, Fascendini S, Defanti C, Clerici M, Mantovani F. Psychoeducation on Stress and Anxiety Using Virtual Reality: A Mixed-Methods Study. Applied Sciences 2022;12(18):9110 View
- Ciążyńska J, Maciaszek J. Effects of Low-Immersive vs. High-Immersive Exercise Environment on Postural Stability and Reaction and Motor Time of Healthy Young Adults. Journal of Clinical Medicine 2023;12(1):389 View
- Polechoński J, Zwierzchowska A, Makioła Ł, Groffik D, Kostorz K. Handheld Weights as an Effective and Comfortable Way To Increase Exercise Intensity of Physical Activity in Virtual Reality: Empirical Study. JMIR Serious Games 2022;10(4):e39932 View
- Balcombe L, De Leo D. Human-Computer Interaction in Digital Mental Health. Informatics 2022;9(1):14 View
- Rajkumar E, Rajan A, Daniel M, Lakshmi R, John R, George A, Abraham J, Varghese J. The psychological impact of quarantine due to COVID-19: A systematic review of risk, protective factors and interventions using socio-ecological model framework. Heliyon 2022;8(6):e09765 View
- Liu Z, Yu P, Liu J, Pi Z, Cui W. How do students' self‐regulation skills affect learning satisfaction and continuous intention within desktop‐based virtual reality? A structural equation modelling approach. British Journal of Educational Technology 2023;54(3):667 View
- Shen Y, Wang Z, Li M, Yuan J, Gu Y. An Empirical Study of Geography Learning on Students’ Emotions and Motivation in Immersive Virtual Reality. Frontiers in Education 2022;7 View
- Pallavicini F, Orena E, di Santo S, Greci L, Caragnano C, Ranieri P, Vuolato C, Pepe A, Veronese G, Stefanini S, Achille F, Dakanalis A, Bernardelli L, Sforza F, Rossini A, Caltagirone C, Fascendini S, Clerici M, Riva G, Mantovani F. A virtual reality home-based training for the management of stress and anxiety among healthcare workers during the COVID-19 pandemic: study protocol for a randomized controlled trial. Trials 2022;23(1) View
- Pallavicini F, Pepe A, Clerici M, Mantovani F. Virtual Reality Applications in Medicine During the COVID-19 Pandemic: Systematic Review. JMIR Serious Games 2022;10(4):e35000 View
- Bluman M, Snider K, Baratz G, Cohen A, Canetti D, Hasler B. Virtual Reality-Based Joy Induction: The Role of Interactivity and Prior Mood. Cyberpsychology, Behavior, and Social Networking 2023;26(4):229 View
- Valls-Ratés Ï, Niebuhr O, Prieto P. Encouraging participant embodiment during VR-assisted public speaking training improves persuasiveness and charisma and reduces anxiety in secondary school students. Frontiers in Virtual Reality 2023;4 View
- Yeh C, Chen T. The role of online game usage in the relationship between initial daily negative moods and subsequent positive moods: The moderating role of hedonistic motivation. Current Psychology 2024;43(7):6101 View
- Hodgetts S, Butler J, Williams G. Time spent playing video games during periods of isolation has no effect on loneliness or mental health. Behaviour & Information Technology 2024;43(13):3170 View
- Di Pompeo I, D'Aurizio G, Burattini C, Bisegna F, Curcio G. Positive mood induction to promote well-being and health: A systematic review from real settings to virtual reality. Journal of Environmental Psychology 2023;91:102095 View
- Zaidi S, Shafiabady N, Beilby J. Identifying presence of cybersickness symptoms using AI-based predictive learning algorithms. Virtual Reality 2023;27(4):3613 View
- Camilleri M. Metaverse applications in education: a systematic review and a cost-benefit analysis. Interactive Technology and Smart Education 2024;21(2):245 View
- Le Roy B, Martin-Krumm C, Poupon C, Richieri R, Malbos E, Barthélémy F, Guedj E, Trousselard M. Virtual Exercise in Medicine: A Proof of Concept in a Healthy Population. JMIR Formative Research 2024;8:e45637 View
- Somarathna R, Bednarz T, Mohammadi G. Virtual Reality for Emotion Elicitation – A Review. IEEE Transactions on Affective Computing 2023;14(4):2626 View
- Kosonogov V, Hajiyeva G, Zyabreva I. PanoEmo, a set of affective 360-degree panoramas: a psychophysiological study. Virtual Reality 2024;28(1) View
- Zulkarnain A, Cao X, Kókai Z, Gere A. Self-Assessed Experience of Emotional Involvement in Sensory Analysis Performed in Virtual Reality. Foods 2024;13(3):375 View
- Hariyady H, Ag Ibrahim A, Teo J, Suharso W, Firjaun Barlaman M, Aulanas Bitaqwa M, Ahmad A, Md Yassin F, Salimun C, Weng N, Abdul Karim S, Syed Zainol Abidin S, Skala V. Virtual Reality and Emotional Responses: A Comprehensive Literature Review on Theories, Frameworks, and Research Gaps. ITM Web of Conferences 2024;63:01022 View
- Giardina A, Schimmenti A, Starcevic V, King D, Di Blasi M, Billieux J. Problematic gaming, social withdrawal, and Escapism: The Compensatory-Dissociative Online Gaming (C-DOG) model. Computers in Human Behavior 2024;155:108187 View
- Lialy H, Abdalrahman H, Elsebaie M, Abdrabo M, Emara M, Mosad Y, Elsaid M. Virtual reality gaming for rehabilitation of patients with urinary incontinence: A systematic review and meta‐analysis. Physiotherapy Research International 2024;29(4) View
- Chang Y, Yang C. Examining the Mechanisms of Virtual Reality Tourism’s Impact on the Mental Well-Being of Long-Term Care Facility Residents: Perspectives on Presence and Flow. Behavioral Sciences 2024;14(9):781 View
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- Yin M, Xiao R. Press A or Wave: User Expectations for NPC Interactions and Nonverbal Behaviour in Virtual Reality. Proceedings of the ACM on Human-Computer Interaction 2024;8(CHI PLAY):1 View
- Johnson D, O'Donnell N, Frommel J, Mandryk R. Flipping into the Future: Exploring Player Experience and Task Demand in Physical, VR, and PC Pinball. Proceedings of the ACM on Human-Computer Interaction 2024;8(CHI PLAY):1 View
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- Linge A, Øyeflaten I, Johansen T, Helle T, Jensen C, Hole A, Jepsen R. Virtual Reality Gaming in Occupational Rehabilitation - User Experiences and Perceptions. Journal of Multidisciplinary Healthcare 2024;Volume 17:5139 View
Books/Policy Documents
- Pallavicini F, Orena E, Achille F, Stefanini S, Caragnano C, Vuolato C, Pepe A, Ranieri P, di Santo S, Greci L, Fascendini S, Defanti A, Clerici M, Mantovani F. HCI International 2022 – Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence. View
- Wölfel M. Immersive Virtuelle Realität. View
- Martinez K, Checa D. Extended Reality. View
- Dilanchian A, Prevratil M, Boot W. HCI International 2023 Posters. View
- Ahmed F, Berta R, Bellotti F, Floris F, Lazzaroni L, Barresi G, Carrion J. Games and Learning Alliance. View
- Vadivel V. Intelligent Computing. View