Published on in Vol 8, No 2 (2020): Apr-Jun
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/15647, first published
.
![Gamifying Parenting Education Using an App Developed for Pacific and Other New Zealand Families (Play Kindly): Qualitative Study Gamifying Parenting Education Using an App Developed for Pacific and Other New Zealand Families (Play Kindly): Qualitative Study](https://asset.jmir.pub/assets/89cebbf708e20334023c8e8a55bc71dd.png 480w,https://asset.jmir.pub/assets/89cebbf708e20334023c8e8a55bc71dd.png 960w,https://asset.jmir.pub/assets/89cebbf708e20334023c8e8a55bc71dd.png 1920w,https://asset.jmir.pub/assets/89cebbf708e20334023c8e8a55bc71dd.png 2500w)
Journals
- Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
- Moecke D, Holyk T, Beckett M, Chopra S, Petlitsyna P, Girt M, Kirkham A, Kamurasi I, Turner J, Sneddon D, Friesen M, McDonald I, Denson-Camp N, Crosbie S, Camp P. Scoping review of telehealth use by Indigenous populations from Australia, Canada, New Zealand, and the United States. Journal of Telemedicine and Telecare 2023:1357633X2311588 View