Published on in Vol 8, No 2 (2020): Apr-Jun

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/15647, first published .
Gamifying Parenting Education Using an App Developed for Pacific and Other New Zealand Families (Play Kindly): Qualitative Study

Gamifying Parenting Education Using an App Developed for Pacific and Other New Zealand Families (Play Kindly): Qualitative Study

Gamifying Parenting Education Using an App Developed for Pacific and Other New Zealand Families (Play Kindly): Qualitative Study

Journals

  1. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  2. Moecke D, Holyk T, Beckett M, Chopra S, Petlitsyna P, Girt M, Kirkham A, Kamurasi I, Turner J, Sneddon D, Friesen M, McDonald I, Denson-Camp N, Crosbie S, Camp P. Scoping review of telehealth use by Indigenous populations from Australia, Canada, New Zealand, and the United States. Journal of Telemedicine and Telecare 2024;30(9):1398 View
  3. Naderbagi A, Loblay V, Zahed I, Ekambareshwar M, Poulsen A, Song Y, Ospina-Pinillos L, Krausz M, Mamdouh Kamel M, Hickie I, LaMonica H. Cultural and Contextual Adaptation of Digital Health Interventions: Narrative Review. Journal of Medical Internet Research 2024;26:e55130 View
  4. Palavi L, Holt E, Nosa V. A scoping review on the nature of parental involvement among Pacific and minority populations with hearing loss. Journal of the Royal Society of New Zealand 2024:1 View