Published on in Vol 8, No 2 (2020): Apr-Jun
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/16216, first published
.
![Serious Games for Nutritional Education: Online Survey on Preferences, Motives, and Behaviors Among Young Adults at University Serious Games for Nutritional Education: Online Survey on Preferences, Motives, and Behaviors Among Young Adults at University](https://asset.jmir.pub/assets/c3e8ff2284c945ee9a50ffd2d9d49772.png 480w,https://asset.jmir.pub/assets/c3e8ff2284c945ee9a50ffd2d9d49772.png 960w,https://asset.jmir.pub/assets/c3e8ff2284c945ee9a50ffd2d9d49772.png 1920w,https://asset.jmir.pub/assets/c3e8ff2284c945ee9a50ffd2d9d49772.png 2500w)
Journals
- Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
- Sanz-Martos S, Álvarez-García C, Álvarez-Nieto C, López-Medina I, López-Franco M, Fernandez-Martinez M, Ortega-Donaire L. Effectiveness of gamification in nursing degree education. PeerJ 2024;12:e17167 View