Published on in Vol 8, No 2 (2020): Apr-Jun
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/17112, first published
.
![Effect of Pokémon Go on Self-Harm Using Population-Based Interrupted Time-Series Analysis: Quasi-Experimental Study Effect of Pokémon Go on Self-Harm Using Population-Based Interrupted Time-Series Analysis: Quasi-Experimental Study](https://asset.jmir.pub/assets/08b3781e2090d492282eeb4443d74840.png 480w,https://asset.jmir.pub/assets/08b3781e2090d492282eeb4443d74840.png 960w,https://asset.jmir.pub/assets/08b3781e2090d492282eeb4443d74840.png 1920w,https://asset.jmir.pub/assets/08b3781e2090d492282eeb4443d74840.png 2500w)
1 Department of Paediatrics and Adolescent Medicine, University of Hong Kong, Hong Kong, China (Hong Kong)
2 Institute of Health and Wellbeing, University of Glasgow, Glasgow, United Kingdom
3 Journalism and Media Studies Centre, University of Hong Kong, Hong Kong, China (Hong Kong)