Published on in Vol 8, No 2 (2020): Apr-Jun
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/20173, first published
.
Journals
- Suppan L, Abbas M, Stuby L, Cottet P, Larribau R, Golay E, Iten A, Harbarth S, Gartner B, Suppan M. Effect of an E-Learning Module on Personal Protective Equipment Proficiency Among Prehospital Personnel: Web-Based Randomized Controlled Trial. Journal of Medical Internet Research 2020;22(8):e21265 View
- Gaspar J, Lage E, Silva F, Mineiro É, Oliveira I, Oliveira I, Souza R, Gusmão J, De Souza C, Reis Z. A Mobile Serious Game About the Pandemic (COVID-19 - Did You Know?): Design and Evaluation Study. JMIR Serious Games 2020;8(4):e25226 View
- Suppan L, Herren T, Taramarcaz V, Regard S, Martin-Achard S, Zamberg I, Larribau R, Niquille M, Mach F, Suppan M, Schiffer E. A Short Intervention Followed by an Interactive E-Learning Module to Motivate Medical Students to Enlist as First Responders: Protocol for a Prospective Implementation Study. JMIR Research Protocols 2020;9(11):e24664 View
- Regard S, Rosa D, Suppan M, Giangaspero C, Larribau R, Niquille M, Sarasin F, Suppan L. Evolution of Bystander Intention to Perform Resuscitation Since Last Training: Web-Based Survey. JMIR Formative Research 2020;4(11):e24798 View
- Suppan M, Catho G, Robalo Nunes T, Sauvan V, Perez M, Graf C, Pittet D, Harbarth S, Abbas M, Suppan L. A Serious Game Designed to Promote Safe Behaviors Among Health Care Workers During the COVID-19 Pandemic: Development of “Escape COVID-19”. JMIR Serious Games 2020;8(4):e24986 View
- Suppan L, Abbas M, Catho G, Stuby L, Regard S, Harbarth S, Achab S, Suppan M. Impact of a Serious Game on the Intention to Change Infection Prevention and Control Practices in Nursing Homes During the COVID-19 Pandemic: Protocol for a Web-Based Randomized Controlled Trial. JMIR Research Protocols 2020;9(12):e25595 View
- Suppan L, Chan M, Gartner B, Regard S, Campana M, Chatellard G, Cottet P, Larribau R, Sarasin F, Niquille M. Evaluation of a Prehospital Rotation by Senior Residents: A Web-Based Survey. Healthcare 2020;9(1):24 View
- Abbas M, Robalo Nunes T, Martischang R, Zingg W, Iten A, Pittet D, Harbarth S. Nosocomial transmission and outbreaks of coronavirus disease 2019: the need to protect both patients and healthcare workers. Antimicrobial Resistance & Infection Control 2021;10(1) View
- Suppan L, Stuby L, Gartner B, Larribau R, Iten A, Abbas M, Harbarth S, Suppan M. Impact of an e-learning module on personal protective equipment knowledge in student paramedics: a randomized controlled trial. Antimicrobial Resistance & Infection Control 2020;9(1) View
- Suppan M, Stuby L, Carrera E, Cottet P, Koka A, Assal F, Savoldelli G, Suppan L. Asynchronous Distance Learning of the National Institutes of Health Stroke Scale During the COVID-19 Pandemic (E-Learning vs Video): Randomized Controlled Trial. Journal of Medical Internet Research 2021;23(1):e23594 View
- Mat Zain N, Johari S, Abdul Aziz S, Ibrahim Teo N, Ishak N, Othman Z. Winning the Needs of the Gen Z: Gamified Health Awareness Campaign in Defeating COVID-19 Pandemic. Procedia Computer Science 2021;179:974 View
- Yap K, Heng Tan S, Yap K. Students’ Perceptions of an In-house Developed Multiplayer Online Role-playing Serious Game for Learning of 21st Century Skills – a Cross Sectional Study. International Journal of Digital Health 2021;1(1):6 View
- Suppan M, Abbas M, Catho G, Stuby L, Regard S, Achab S, Harbarth S, Suppan L. Impact of a Serious Game (Escape COVID-19) on the Intention to Change COVID-19 Control Practices Among Employees of Long-term Care Facilities: Web-Based Randomized Controlled Trial. Journal of Medical Internet Research 2021;23(3):e27443 View
- Van Gaalen A, Jaarsma A, Georgiadis J. Medical Students’ Perceptions of Play and Learning: Qualitative Study With Focus Groups and Thematic Analysis. JMIR Serious Games 2021;9(3):e25637 View
- Stuby L, Currat L, Gartner B, Mayoraz M, Harbarth S, Suppan L, Suppan M. Impact of Face-to-Face Teaching in Addition to Electronic Learning on Personal Protective Equipment Doffing Proficiency in Student Paramedics: Protocol for a Randomized Controlled Trial. JMIR Research Protocols 2021;10(4):e26927 View
- Jaffe T, Hayden E, Uscher‐Pines L, Sousa J, Schwamm L, Mehrotra A, Zachrison K. Telehealth use in emergency care during coronavirus disease 2019: a systematic review. Journal of the American College of Emergency Physicians Open 2021;2(3) View
- Jaccard D, Suppan L, Sanchez E, Huguenin A, Laurent M. The co.LAB Generic Framework for Collaborative Design of Serious Games: Development Study. JMIR Serious Games 2021;9(3):e28674 View
- Currat L, Suppan M, Gartner B, Daniel E, Mayoraz M, Harbarth S, Suppan L, Stuby L. Impact of Face-to-Face Teaching in Addition to Electronic Learning on Personal Protective Equipment Doffing Proficiency in Student Paramedics: Randomized Controlled Trial. International Journal of Environmental Research and Public Health 2022;19(5):3077 View
- Montalbano L, Gallo L, Ferrante G, Malizia V, Cilluffo G, Fasola S, Alesi M, La Grutta S. Serious Games: A new Approach to Foster Information and Practices About Covid-19?. Frontiers in Robotics and AI 2022;9 View
- Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
- Shahba A, Alashban Z, Sales I, Sherif A, Yusuf O. Development and Evaluation of Interactive Flipped e-Learning (iFEEL) for Pharmacy Students during the COVID-19 Pandemic. International Journal of Environmental Research and Public Health 2022;19(7):3902 View
- Cordeiro L, Gnatta J, Ciofi-Silva C, Price A, de Oliveira N, Almeida R, Mainardi G, Srinivas S, Chan W, Levin A, Padoveze M. Personal protective equipment implementation in healthcare: A scoping review. American Journal of Infection Control 2022;50(8):898 View
- Silva M, Galvao T, Chapman E, da Silva E, Barreto J. Dissemination interventions to improve healthcare workers’ adherence with infection prevention and control guidelines: a systematic review and meta-analysis. Implementation Science 2021;16(1) View
- Costabile M, Turkanovic J. A guided interactive simulation as a tool to teach the classical approach of monoclonal antibody (MAb) production to undergraduate immunology students. Journal of Biological Education 2024;58(1):130 View
- Arouca M, Neves I, Barreto M, Cruz C, Brito R. Gamification Frameworks and Models for Health Contexts. International Journal for Innovation Education and Research 2021;9(9):374 View
- Sarasmita M, Larasanty L, Kuo L, Cheng K, Chen H. A Computer-Based Interactive Narrative and a Serious Game for Children With Asthma: Development and Content Validity Analysis. Journal of Medical Internet Research 2021;23(9):e28796 View
- Shrivastava S, Shrivastava P. Ensuring systematic introduction and implementation of the pandemic module in the medical undergraduate training in India. Journal of Dr. NTR University of Health Sciences 2022;11(2):103 View
- Taramarcaz V, Herren T, Golay E, Regard S, Martin-Achard S, Mach F, Schnetzler N, Ricci G, Zamberg I, Larribau R, Niquille M, Suppan M, Schiffer E, Suppan L. A Short Intervention and an Interactive e-Learning Module to Motivate Medical and Dental Students to Enlist as First Responders: Implementation Study. Journal of Medical Internet Research 2022;24(5):e38508 View
- Burlacu M, Coman C, Bularca M. Blogged into the System: A Systematic Review of the Gamification in e-Learning before and during the COVID-19 Pandemic. Sustainability 2023;15(8):6476 View
- Saito H, Okamoto K, Fankhauser C, Tartari E, Pittet D. Train-the-Trainers in hand hygiene facilitate the implementation of the WHO hand hygiene multimodal improvement strategy in Japan: evidence for the role of local trainers, adaptation, and sustainability. Antimicrobial Resistance & Infection Control 2023;12(1) View
- Soklaridis S, Chowdhury M, Turco M, Tremblay M, Mazmanian P, Williams B, Besa R, Sockalingam S. Pivoting Continuing Professional Development During the COVID-19 Pandemic: A Narrative Scoping Review of Adaptations and Innovations. Journal of Continuing Education in the Health Professions 2024;44(4):e22 View
- Atagbuzia C, Ng E, Natarajan G. Improving Behavioral-Based Safety Training in Using Verbal Commands Through a Theory-Driven and Feedback-Based Nonimmersive Virtual Reality Game: Development and Usability Study. JMIR Formative Research 2024;8:e48080 View
- Chen X, Zou D, Xie H, Wang F. Technology-enhanced higher education: Text mining and bibliometrics. Heliyon 2024;10(4):e25776 View
- Khan H, Ali Y, Khan F, Al-antari M. A comprehensive study on unraveling the advances of immersive technologies (VR/AR/MR/XR) in the healthcare sector during the COVID-19: Challenges and solutions. Heliyon 2024;10(15):e35037 View
- Dwivedi U, Misra M. Nature of Users’ Persuasion and Exploration in Interactive Storytelling Video Games in the Netflix Games Library. International Journal of Human–Computer Interaction 2024:1 View
Books/Policy Documents
- Satu M, Mizan K, Jerin S, Whaiduzzaman M, Barros A, Ahmed K, Moni M. Applied Intelligence and Informatics. View