Published on in Vol 8, No 2 (2020): Apr-Jun

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/20173, first published .
Teaching Adequate Prehospital Use of Personal Protective Equipment During the COVID-19 Pandemic: Development of a Gamified e-Learning Module

Teaching Adequate Prehospital Use of Personal Protective Equipment During the COVID-19 Pandemic: Development of a Gamified e-Learning Module

Teaching Adequate Prehospital Use of Personal Protective Equipment During the COVID-19 Pandemic: Development of a Gamified e-Learning Module

Journals

  1. Suppan L, Abbas M, Stuby L, Cottet P, Larribau R, Golay E, Iten A, Harbarth S, Gartner B, Suppan M. Effect of an E-Learning Module on Personal Protective Equipment Proficiency Among Prehospital Personnel: Web-Based Randomized Controlled Trial. Journal of Medical Internet Research 2020;22(8):e21265 View
  2. Gaspar J, Lage E, Silva F, Mineiro É, Oliveira I, Oliveira I, Souza R, Gusmão J, De Souza C, Reis Z. A Mobile Serious Game About the Pandemic (COVID-19 - Did You Know?): Design and Evaluation Study. JMIR Serious Games 2020;8(4):e25226 View
  3. Suppan L, Herren T, Taramarcaz V, Regard S, Martin-Achard S, Zamberg I, Larribau R, Niquille M, Mach F, Suppan M, Schiffer E. A Short Intervention Followed by an Interactive E-Learning Module to Motivate Medical Students to Enlist as First Responders: Protocol for a Prospective Implementation Study. JMIR Research Protocols 2020;9(11):e24664 View
  4. Regard S, Rosa D, Suppan M, Giangaspero C, Larribau R, Niquille M, Sarasin F, Suppan L. Evolution of Bystander Intention to Perform Resuscitation Since Last Training: Web-Based Survey. JMIR Formative Research 2020;4(11):e24798 View
  5. Suppan M, Catho G, Robalo Nunes T, Sauvan V, Perez M, Graf C, Pittet D, Harbarth S, Abbas M, Suppan L. A Serious Game Designed to Promote Safe Behaviors Among Health Care Workers During the COVID-19 Pandemic: Development of “Escape COVID-19”. JMIR Serious Games 2020;8(4):e24986 View
  6. Suppan L, Abbas M, Catho G, Stuby L, Regard S, Harbarth S, Achab S, Suppan M. Impact of a Serious Game on the Intention to Change Infection Prevention and Control Practices in Nursing Homes During the COVID-19 Pandemic: Protocol for a Web-Based Randomized Controlled Trial. JMIR Research Protocols 2020;9(12):e25595 View
  7. Suppan L, Chan M, Gartner B, Regard S, Campana M, Chatellard G, Cottet P, Larribau R, Sarasin F, Niquille M. Evaluation of a Prehospital Rotation by Senior Residents: A Web-Based Survey. Healthcare 2020;9(1):24 View
  8. Abbas M, Robalo Nunes T, Martischang R, Zingg W, Iten A, Pittet D, Harbarth S. Nosocomial transmission and outbreaks of coronavirus disease 2019: the need to protect both patients and healthcare workers. Antimicrobial Resistance & Infection Control 2021;10(1) View
  9. Suppan L, Stuby L, Gartner B, Larribau R, Iten A, Abbas M, Harbarth S, Suppan M. Impact of an e-learning module on personal protective equipment knowledge in student paramedics: a randomized controlled trial. Antimicrobial Resistance & Infection Control 2020;9(1) View
  10. Suppan M, Stuby L, Carrera E, Cottet P, Koka A, Assal F, Savoldelli G, Suppan L. Asynchronous Distance Learning of the National Institutes of Health Stroke Scale During the COVID-19 Pandemic (E-Learning vs Video): Randomized Controlled Trial. Journal of Medical Internet Research 2021;23(1):e23594 View
  11. Mat Zain N, Johari S, Abdul Aziz S, Ibrahim Teo N, Ishak N, Othman Z. Winning the Needs of the Gen Z: Gamified Health Awareness Campaign in Defeating COVID-19 Pandemic. Procedia Computer Science 2021;179:974 View
  12. Yap K, Heng Tan S, Yap K. Students’ Perceptions of an In-house Developed Multiplayer Online Role-playing Serious Game for Learning of 21st Century Skills – a Cross Sectional Study. International Journal of Digital Health 2021;1(1):6 View
  13. Suppan M, Abbas M, Catho G, Stuby L, Regard S, Achab S, Harbarth S, Suppan L. Impact of a Serious Game (Escape COVID-19) on the Intention to Change COVID-19 Control Practices Among Employees of Long-term Care Facilities: Web-Based Randomized Controlled Trial. Journal of Medical Internet Research 2021;23(3):e27443 View
  14. Van Gaalen A, Jaarsma A, Georgiadis J. Medical Students’ Perceptions of Play and Learning: Qualitative Study With Focus Groups and Thematic Analysis. JMIR Serious Games 2021;9(3):e25637 View
  15. Stuby L, Currat L, Gartner B, Mayoraz M, Harbarth S, Suppan L, Suppan M. Impact of Face-to-Face Teaching in Addition to Electronic Learning on Personal Protective Equipment Doffing Proficiency in Student Paramedics: Protocol for a Randomized Controlled Trial. JMIR Research Protocols 2021;10(4):e26927 View
  16. Jaffe T, Hayden E, Uscher‐Pines L, Sousa J, Schwamm L, Mehrotra A, Zachrison K. Telehealth use in emergency care during coronavirus disease 2019: a systematic review. Journal of the American College of Emergency Physicians Open 2021;2(3) View
  17. Jaccard D, Suppan L, Sanchez E, Huguenin A, Laurent M. The co.LAB Generic Framework for Collaborative Design of Serious Games: Development Study. JMIR Serious Games 2021;9(3):e28674 View
  18. Currat L, Suppan M, Gartner B, Daniel E, Mayoraz M, Harbarth S, Suppan L, Stuby L. Impact of Face-to-Face Teaching in Addition to Electronic Learning on Personal Protective Equipment Doffing Proficiency in Student Paramedics: Randomized Controlled Trial. International Journal of Environmental Research and Public Health 2022;19(5):3077 View
  19. Montalbano L, Gallo L, Ferrante G, Malizia V, Cilluffo G, Fasola S, Alesi M, La Grutta S. Serious Games: A new Approach to Foster Information and Practices About Covid-19?. Frontiers in Robotics and AI 2022;9 View
  20. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  21. Shahba A, Alashban Z, Sales I, Sherif A, Yusuf O. Development and Evaluation of Interactive Flipped e-Learning (iFEEL) for Pharmacy Students during the COVID-19 Pandemic. International Journal of Environmental Research and Public Health 2022;19(7):3902 View
  22. Cordeiro L, Gnatta J, Ciofi-Silva C, Price A, de Oliveira N, Almeida R, Mainardi G, Srinivas S, Chan W, Levin A, Padoveze M. Personal protective equipment implementation in healthcare: A scoping review. American Journal of Infection Control 2022;50(8):898 View
  23. Silva M, Galvao T, Chapman E, da Silva E, Barreto J. Dissemination interventions to improve healthcare workers’ adherence with infection prevention and control guidelines: a systematic review and meta-analysis. Implementation Science 2021;16(1) View
  24. Costabile M, Turkanovic J. A guided interactive simulation as a tool to teach the classical approach of monoclonal antibody (MAb) production to undergraduate immunology students. Journal of Biological Education 2024;58(1):130 View
  25. Arouca M, Neves I, Barreto M, Cruz C, Brito R. Gamification Frameworks and Models for Health Contexts. International Journal for Innovation Education and Research 2021;9(9):374 View
  26. Sarasmita M, Larasanty L, Kuo L, Cheng K, Chen H. A Computer-Based Interactive Narrative and a Serious Game for Children With Asthma: Development and Content Validity Analysis. Journal of Medical Internet Research 2021;23(9):e28796 View
  27. Shrivastava S, Shrivastava P. Ensuring systematic introduction and implementation of the pandemic module in the medical undergraduate training in India. Journal of Dr. NTR University of Health Sciences 2022;11(2):103 View
  28. Taramarcaz V, Herren T, Golay E, Regard S, Martin-Achard S, Mach F, Schnetzler N, Ricci G, Zamberg I, Larribau R, Niquille M, Suppan M, Schiffer E, Suppan L. A Short Intervention and an Interactive e-Learning Module to Motivate Medical and Dental Students to Enlist as First Responders: Implementation Study. Journal of Medical Internet Research 2022;24(5):e38508 View
  29. Burlacu M, Coman C, Bularca M. Blogged into the System: A Systematic Review of the Gamification in e-Learning before and during the COVID-19 Pandemic. Sustainability 2023;15(8):6476 View
  30. Saito H, Okamoto K, Fankhauser C, Tartari E, Pittet D. Train-the-Trainers in hand hygiene facilitate the implementation of the WHO hand hygiene multimodal improvement strategy in Japan: evidence for the role of local trainers, adaptation, and sustainability. Antimicrobial Resistance & Infection Control 2023;12(1) View
  31. Soklaridis S, Chowdhury M, Turco M, Tremblay M, Mazmanian P, Williams B, Besa R, Sockalingam S. Pivoting Continuing Professional Development During the COVID-19 Pandemic: A Narrative Scoping Review of Adaptations and Innovations. Journal of Continuing Education in the Health Professions 2024;44(4):e22 View
  32. Atagbuzia C, Ng E, Natarajan G. Improving Behavioral-Based Safety Training in Using Verbal Commands Through a Theory-Driven and Feedback-Based Nonimmersive Virtual Reality Game: Development and Usability Study. JMIR Formative Research 2024;8:e48080 View
  33. Chen X, Zou D, Xie H, Wang F. Technology-enhanced higher education: Text mining and bibliometrics. Heliyon 2024;10(4):e25776 View
  34. Khan H, Ali Y, Khan F, Al-antari M. A comprehensive study on unraveling the advances of immersive technologies (VR/AR/MR/XR) in the healthcare sector during the COVID-19: Challenges and solutions. Heliyon 2024;10(15):e35037 View
  35. Dwivedi U, Misra M. Nature of Users’ Persuasion and Exploration in Interactive Storytelling Video Games in the Netflix Games Library. International Journal of Human–Computer Interaction 2024:1 View

Books/Policy Documents

  1. Satu M, Mizan K, Jerin S, Whaiduzzaman M, Barros A, Ahmed K, Moni M. Applied Intelligence and Informatics. View