Published on in Vol 8, No 3 (2020): Jul-Sep

Preprints (earlier versions) of this paper are available at, first published .
Virtual Reality–Based Executive Function Rehabilitation System for Children With Traumatic Brain Injury: Design and Usability Study

Virtual Reality–Based Executive Function Rehabilitation System for Children With Traumatic Brain Injury: Design and Usability Study

Virtual Reality–Based Executive Function Rehabilitation System for Children With Traumatic Brain Injury: Design and Usability Study


  1. Salisbury J. Using Medical Device Standards for Design and Risk Management of Immersive Virtual Reality for At-Home Therapy and Remote Patient Monitoring. JMIR Biomedical Engineering 2021;6(2):e26942 View
  2. Brassel S, Power E, Campbell A, Brunner M, Togher L. Recommendations for the Design and Implementation of Virtual Reality for Acquired Brain Injury Rehabilitation: Systematic Review. Journal of Medical Internet Research 2021;23(7):e26344 View
  3. Moraes T, Zaninotto A, Neville I, Hayashi C, Paiva W. Immersive virtual reality in patients with moderate and severe traumatic brain injury: a feasibility study. Health and Technology 2021;11(5):1035 View
  4. Gupta S, Wilcocks K, Matava C, Wiegelmann J, Kaustov L, Alam F. Creating a Successful Virtual Reality–Based Medical Simulation Environment: Tutorial. JMIR Medical Education 2023;9:e41090 View
  5. Hocking D, Ardalan A, Abu-Rayya H, Farhat H, Andoni A, Lenroot R, Kachnowski S. Feasibility of a virtual reality-based exercise intervention and low-cost motion tracking method for estimation of motor proficiency in youth with autism spectrum disorder. Journal of NeuroEngineering and Rehabilitation 2022;19(1) View
  6. Bu X, Ng P, Tong Y, Chen P, Fan R, Tang Q, Cheng Q, Li S, Cheng A, Liu X. A Mobile-based Virtual Reality Speech Rehabilitation App for Patients With Aphasia After Stroke: Development and Pilot Usability Study. JMIR Serious Games 2022;10(2):e30196 View
  7. Ammann-Reiffer C, Kläy A, Keller U. Virtual Reality as a Therapy Tool for Walking Activities in Pediatric Neurorehabilitation: Usability and User Experience Evaluation. JMIR Serious Games 2022;10(3):e38509 View
  8. Borgnis F, Baglio F, Pedroli E, Rossetto F, Uccellatore L, Oliveira J, Riva G, Cipresso P. Available Virtual Reality-Based Tools for Executive Functions: A Systematic Review. Frontiers in Psychology 2022;13 View
  9. Zhang Q, Fu Y, Lu Y, Zhang Y, Huang Q, Yang Y, Zhang K, Li M. Impact of Virtual Reality-Based Therapies on Cognition and Mental Health of Stroke Patients: Systematic Review and Meta-analysis. Journal of Medical Internet Research 2021;23(11):e31007 View
  10. Corti C, Butti N, Bardoni A, Strazzer S, Urgesi C. Body Processing in Children and Adolescents with Traumatic Brain Injury: An Exploratory Study. Brain Sciences 2022;12(8):962 View
  11. Bargeri S, Scalea S, Agosta F, Banfi G, Corbetta D, Filippi M, Sarasso E, Turolla A, Castellini G, Gianola S. Effectiveness and safety of virtual reality rehabilitation after stroke: an overview of systematic reviews. eClinicalMedicine 2023;64:102220 View
  12. Schwebel D, Barton B, Shen J, Stavrinos D. Introduction to the Special Section on Child Injury: Reflecting on the Impact of Pediatric Psychology on Child Injury Prevention, Past and Present. Journal of Pediatric Psychology 2023;48(12):992 View
  13. Di Giusto V, Purpura G, Zorzi C, Blonda R, Brazzoli E, Meriggi P, Reina T, Rezzonico S, Sala R, Olivieri I, Cavallini A. Virtual reality rehabilitation program on executive functions of children with specific learning disorders: a pilot study. Frontiers in Psychology 2023;14 View
  14. Selvan K, Mina M, Abdelmeguid H, Gulsha M, Vincent A, Sarhan A. Virtual reality headsets for perimetry testing: a systematic review. Eye 2024;38(6):1041 View
  15. Baik J, Min J, Ko S, Yun M, Lee B, Kang N, Kim B, Lee H, Shin Y. Effects of Home-Based Computerized Cognitive Training in Community-Dwelling Adults With Mild Cognitive Impairment. IEEE Journal of Translational Engineering in Health and Medicine 2024;12:97 View
  16. Li X, Fan D, Feng J, Lei Y, Cheng C, Li X. Systematic review of motion capture in virtual reality: Enhancing the precision of sports training. Journal of Ambient Intelligence and Smart Environments 2024:1 View
  17. Sergis N, Troussas C, Krouska A, Tzortzi C, Bardis G, Sgouropoulou C. ADHD Dog: A Virtual Reality Intervention Incorporating Behavioral and Sociocultural Theories with Gamification for Enhanced Regulation in Individuals with Attention Deficit Hyperactivity Disorder. Computers 2024;13(2):46 View
  18. Inshakov A, Egorov V. SONY’S GAMING DEVELOPMENT STRATEGY. Post–Soviet Continent 2024;(1):62 View
  19. Prats-Bisbe A, López-Carballo J, García-Molina A, Leno-Colorado D, García-Rudolph A, Opisso E, Jané R. Virtual Reality–Based Neurorehabilitation Support Tool for People With Cognitive Impairments Resulting From an Acquired Brain Injury: Usability and Feasibility Study. JMIR Neurotechnology 2024;3:e50538 View

Books/Policy Documents

  1. Borghesi F, Mancuso V, Pedroli E, Cipresso P. Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0. View