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(opens a new window to the external site)Published on in Vol 8, No 3 (2020): Jul-Sep
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/16947, first published
.
Journals
- Salisbury J. Using Medical Device Standards for Design and Risk Management of Immersive Virtual Reality for At-Home Therapy and Remote Patient Monitoring. JMIR Biomedical Engineering 2021;6(2):e26942 View
- Brassel S, Power E, Campbell A, Brunner M, Togher L. Recommendations for the Design and Implementation of Virtual Reality for Acquired Brain Injury Rehabilitation: Systematic Review. Journal of Medical Internet Research 2021;23(7):e26344 View
- Moraes T, Zaninotto A, Neville I, Hayashi C, Paiva W. Immersive virtual reality in patients with moderate and severe traumatic brain injury: a feasibility study. Health and Technology 2021;11(5):1035 View
- Gupta S, Wilcocks K, Matava C, Wiegelmann J, Kaustov L, Alam F. Creating a Successful Virtual Reality–Based Medical Simulation Environment: Tutorial. JMIR Medical Education 2023;9:e41090 View
- Hocking D, Ardalan A, Abu-Rayya H, Farhat H, Andoni A, Lenroot R, Kachnowski S. Feasibility of a virtual reality-based exercise intervention and low-cost motion tracking method for estimation of motor proficiency in youth with autism spectrum disorder. Journal of NeuroEngineering and Rehabilitation 2022;19(1) View
- Bu X, Ng P, Tong Y, Chen P, Fan R, Tang Q, Cheng Q, Li S, Cheng A, Liu X. A Mobile-based Virtual Reality Speech Rehabilitation App for Patients With Aphasia After Stroke: Development and Pilot Usability Study. JMIR Serious Games 2022;10(2):e30196 View
- Ammann-Reiffer C, Kläy A, Keller U. Virtual Reality as a Therapy Tool for Walking Activities in Pediatric Neurorehabilitation: Usability and User Experience Evaluation. JMIR Serious Games 2022;10(3):e38509 View
- Borgnis F, Baglio F, Pedroli E, Rossetto F, Uccellatore L, Oliveira J, Riva G, Cipresso P. Available Virtual Reality-Based Tools for Executive Functions: A Systematic Review. Frontiers in Psychology 2022;13 View
- Zhang Q, Fu Y, Lu Y, Zhang Y, Huang Q, Yang Y, Zhang K, Li M. Impact of Virtual Reality-Based Therapies on Cognition and Mental Health of Stroke Patients: Systematic Review and Meta-analysis. Journal of Medical Internet Research 2021;23(11):e31007 View
- Corti C, Butti N, Bardoni A, Strazzer S, Urgesi C. Body Processing in Children and Adolescents with Traumatic Brain Injury: An Exploratory Study. Brain Sciences 2022;12(8):962 View
- Bargeri S, Scalea S, Agosta F, Banfi G, Corbetta D, Filippi M, Sarasso E, Turolla A, Castellini G, Gianola S. Effectiveness and safety of virtual reality rehabilitation after stroke: an overview of systematic reviews. eClinicalMedicine 2023;64:102220 View
- Schwebel D, Barton B, Shen J, Stavrinos D. Introduction to the Special Section on Child Injury: Reflecting on the Impact of Pediatric Psychology on Child Injury Prevention, Past and Present. Journal of Pediatric Psychology 2023;48(12):992 View
- Di Giusto V, Purpura G, Zorzi C, Blonda R, Brazzoli E, Meriggi P, Reina T, Rezzonico S, Sala R, Olivieri I, Cavallini A. Virtual reality rehabilitation program on executive functions of children with specific learning disorders: a pilot study. Frontiers in Psychology 2023;14 View
- Selvan K, Mina M, Abdelmeguid H, Gulsha M, Vincent A, Sarhan A. Virtual reality headsets for perimetry testing: a systematic review. Eye 2024;38(6):1041 View
- Baik J, Min J, Ko S, Yun M, Lee B, Kang N, Kim B, Lee H, Shin Y. Effects of Home-Based Computerized Cognitive Training in Community-Dwelling Adults With Mild Cognitive Impairment. IEEE Journal of Translational Engineering in Health and Medicine 2024;12:97 View
- Li X, Fan D, Feng J, Lei Y, Cheng C, Li X. Systematic review of motion capture in virtual reality: Enhancing the precision of sports training. Journal of Ambient Intelligence and Smart Environments 2024:1 View
- Sergis N, Troussas C, Krouska A, Tzortzi C, Bardis G, Sgouropoulou C. ADHD Dog: A Virtual Reality Intervention Incorporating Behavioral and Sociocultural Theories with Gamification for Enhanced Regulation in Individuals with Attention Deficit Hyperactivity Disorder. Computers 2024;13(2):46 View
- Inshakov A, Egorov V. SONY’S GAMING DEVELOPMENT STRATEGY. Post–Soviet Continent 2024;(1):62 View
- Prats-Bisbe A, López-Carballo J, García-Molina A, Leno-Colorado D, García-Rudolph A, Opisso E, Jané R. Virtual Reality–Based Neurorehabilitation Support Tool for People With Cognitive Impairments Resulting From an Acquired Brain Injury: Usability and Feasibility Study. JMIR Neurotechnology 2024;3:e50538 View
- Bergquist T, Kew C, Wisinger A. Traumatic Brain Injury. Neurologic Clinics 2024;42(4):863 View
- Rodríguez Timaná Sr L, Castillo García Sr J, Bastos Filho Sr T, Ocampo González Sr A, Hincapié Monsalve N, Valencia Jimenez Sr N. Use of serious games in the intervention of executive functions in neurodiverse children: Systematic review. (Preprint). JMIR Serious Games 2024 View
- Petrevska M, Ryan J, Sert S, Munce S, Wright F, Biddiss E. Using interactive computer play in physical therapy and occupational therapy clinical practice: an explanatory sequential mixed methods study. Frontiers in Medical Technology 2024;6 View
- Sethi S, Pocari G. Exploring Head-Mounted Virtual Visual Fields for Glaucoma: How do They Stack Up Against Humphrey Tests?. TNOA Journal of Ophthalmic Science and Research 2024;62(3):301 View
Books/Policy Documents
- Borghesi F, Mancuso V, Pedroli E, Cipresso P. Handbook of Research on Implementing Digital Reality and Interactive Technologies to Achieve Society 5.0. View