Published on in Vol 8, No 3 (2020): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/17565, first published .
User Experience of Interactive Technologies for People With Dementia: Comparative Observational Study

User Experience of Interactive Technologies for People With Dementia: Comparative Observational Study

User Experience of Interactive Technologies for People With Dementia: Comparative Observational Study

Journals

  1. Appel L, Kisonas E, Appel E, Klein J, Bartlett D, Rosenberg J, Smith C. Administering Virtual Reality Therapy to Manage Behavioral and Psychological Symptoms in Patients With Dementia Admitted to an Acute Care Hospital: Results of a Pilot Study. JMIR Formative Research 2021;5(2):e22406 View
  2. Barradas G, Juslin P, i Badia S. Emotional Reactions to Music in Dementia Patients and Healthy Controls: Differential Responding Depends on the Mechanism. Music & Science 2021;4 View
  3. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  4. de Oliveira L, Mendes L, de Lopes R, Carneiro J, Cardoso A, Júnior E, de Oliveira Andrade A. A systematic review of serious games used for rehabilitation of individuals with Parkinson’s disease. Research on Biomedical Engineering 2021;37(4):849 View
  5. Appel L, Ali S, Narag T, Mozeson K, Pasat Z, Orchanian-Cheff A, Campos J. Virtual reality to promote wellbeing in persons with dementia: A scoping review. Journal of Rehabilitation and Assistive Technologies Engineering 2021;8 View
  6. Spínola M, Câmara J, Ferreira L, Faria A, Badia S. Customizing a Cognitive Stimulation Program for Individuals with Dementia through a Participatory Design Approach. Applied Sciences 2022;12(22):11612 View
  7. Gilson A, Gassman M, Dodds D, Lombardo R, Ford II J, Potteiger M. Refining a Digital Therapeutic Platform for Home Care Agencies in Dementia Care to Elicit Stakeholder Feedback: Focus Group Study With Stakeholders. JMIR Aging 2022;5(1):e32516 View
  8. Cardoso Mendes L, Abreu Rosa de Sá A, Alves Marques I, Morère Y, de Oliveira Andrade A. RehaBEElitation: the architecture and organization of a serious game to evaluate motor signs in Parkinson’s disease. PeerJ Computer Science 2023;9:e1267 View
  9. Cheng Z, Zhou M, Sabran K. Mobile app-based interventions to improve the well-being of people with dementia: a systematic literature review. Assistive Technology 2024;36(1):64 View
  10. Eckert M, Ostermann T, Ehlers J, Hohenberg G. Dementia and Video Games: Systematic and Bibliographic Review. Healthcare 2024;12(22):2310 View

Books/Policy Documents

  1. Ferreira L, Spínola M, Cavaco S, Bermúdez I Badia S. ICT for Health, Accessibility and Wellbeing. View
  2. Malheiros O. Handbook of Research on Assertiveness, Clarity, and Positivity in Health Literacy. View