Published on in Vol 8, No 3 (2020): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/17972, first published .
Results and Guidelines From a Repeated-Measures Design Experiment Comparing Standing and Seated Full-Body Gesture-Based Immersive Virtual Reality Exergames: Within-Subjects Evaluation

Results and Guidelines From a Repeated-Measures Design Experiment Comparing Standing and Seated Full-Body Gesture-Based Immersive Virtual Reality Exergames: Within-Subjects Evaluation

Results and Guidelines From a Repeated-Measures Design Experiment Comparing Standing and Seated Full-Body Gesture-Based Immersive Virtual Reality Exergames: Within-Subjects Evaluation

Journals

  1. Kruse L, Karaosmanoglu S, Rings S, Ellinger B, Steinicke F. Enabling Immersive Exercise Activities for Older Adults: A Comparison of Virtual Reality Exergames and Traditional Video Exercises. Societies 2021;11(4):134 View
  2. Williams T, Kennedy-Malone L, Thompson J, Monge E. The effect of an exergame on physical activity among older adults residing in a long-term care facility: A pilot study. Geriatric Nursing 2022;44:48 View
  3. Xu W, Liang H, Yu K, Wen S, Baghaei N, Tu H. Acceptance of Virtual Reality Exergames Among Chinese Older Adults. International Journal of Human–Computer Interaction 2023;39(5):1134 View
  4. Gall D, Roth D, Stauffert J, Zarges J, Latoschik M. Embodiment in Virtual Reality Intensifies Emotional Responses to Virtual Stimuli. Frontiers in Psychology 2021;12 View
  5. Abd-alrazaq A, Abuelezz I, Hassan A, AlSammarraie A, Alhuwail D, Irshaidat S, Abu Serhan H, Ahmed A, Alabed Alrazak S, Househ M. Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review. JMIR Serious Games 2022;10(4):e39840 View
  6. Xu W, Liang H, Baghaei N, Ma X, Yu K, Meng X, Wen S. Effects of an Immersive Virtual Reality Exergame on University Students’ Anxiety, Depression, and Perceived Stress: Pilot Feasibility and Usability Study. JMIR Serious Games 2021;9(4):e29330 View
  7. Born F, Rygula A, Masuch M. Motivating Players to Perform an Optional Strenuous Activity in a Virtual Reality Exergame Using Virtual Performance Augmentation. Proceedings of the ACM on Human-Computer Interaction 2021;5(CHI PLAY):1 View
  8. Wang L, Huang M, Yang R, Liang H, Han J, Sun Y. Survey of Movement Reproduction in Immersive Virtual Rehabilitation. IEEE Transactions on Visualization and Computer Graphics 2023;29(4):2184 View
  9. García-Muñoz C, Cortés-Vega M, Hernández-Rodríguez J, Fernández-Seguín L, Escobio-Prieto I, Casuso-Holgado M. Immersive Virtual Reality and Vestibular Rehabilitation in Multiple Sclerosis: Case Report. JMIR Serious Games 2022;10(1):e31020 View
  10. Yu K, Wen S, Xu W, Caon M, Baghaei N, Liang H. Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergames. Virtual Reality 2023;27(3):1887 View
  11. Wang Y, Chen Q, Liu L, He Q, Cheung J, Wong D, Liu Y, Lam W. Training effects of set- and repetition-interval rest time on recumbent-boxing exercise: Could virtual reality improve further?. iScience 2023;26(8):107399 View
  12. Giakoni-Ramírez F, Godoy-Cumillaf A, Fuentes-Merino P, Farías-Valenzuela C, Duclos-Bastías D, Bruneau-Chávez J, Merellano-Navarro E, Velásquez-Olavarría R. Intensity of a Physical Exercise Programme Executed through Immersive Virtual Reality. Healthcare 2023;11(17):2399 View
  13. Yun S, Hyun S, Oh B, Seo H. Fully immersive virtual reality exergames with dual-task components for patients with Parkinson’s disease: a feasibility study. Journal of NeuroEngineering and Rehabilitation 2023;20(1) View
  14. Mohd Sidek N, Mat Rosly M, Abd Razak N. Children’s Physiological and Perceptual Responses to Sports Exergames When Played in Different Positions. Children 2023;10(9):1489 View
  15. Rubio-Arias J, Verdejo-Herrero A, Andreu-Caravaca L, Ramos-Campo D. Impact of immersive virtual reality games or traditional physical exercise on cardiovascular and autonomic responses, enjoyment and sleep quality: a randomized crossover study. Virtual Reality 2024;28(1) View
  16. Biswas N, Mukherjee A, Bhattacharya S. “Are you feeling sick?” – A systematic literature review of cybersickness in virtual reality. ACM Computing Surveys 2024;56(11):1 View
  17. Berglund A, Orädd H. Exploring the Psychological Effects and Physical Exertion of Using Different Movement Interactions in Casual Exergames That Promote Active Microbreaks: Quasi-Experimental Study. JMIR Serious Games 2024;12:e55905 View

Books/Policy Documents

  1. Gatto C, Martinez K, De Paolis L. Extended Reality. View