Published on in Vol 8, No 3 (2020): Jul-Sep
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/17972, first published
.

Journals
- Kruse L, Karaosmanoglu S, Rings S, Ellinger B, Steinicke F. Enabling Immersive Exercise Activities for Older Adults: A Comparison of Virtual Reality Exergames and Traditional Video Exercises. Societies 2021;11(4):134 View
- Williams T, Kennedy-Malone L, Thompson J, Monge E. The effect of an exergame on physical activity among older adults residing in a long-term care facility: A pilot study. Geriatric Nursing 2022;44:48 View
- Xu W, Liang H, Yu K, Wen S, Baghaei N, Tu H. Acceptance of Virtual Reality Exergames Among Chinese Older Adults. International Journal of Human–Computer Interaction 2023;39(5):1134 View
- Gall D, Roth D, Stauffert J, Zarges J, Latoschik M. Embodiment in Virtual Reality Intensifies Emotional Responses to Virtual Stimuli. Frontiers in Psychology 2021;12 View
- Abd-alrazaq A, Abuelezz I, Hassan A, AlSammarraie A, Alhuwail D, Irshaidat S, Abu Serhan H, Ahmed A, Alabed Alrazak S, Househ M. Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review. JMIR Serious Games 2022;10(4):e39840 View
- Xu W, Liang H, Baghaei N, Ma X, Yu K, Meng X, Wen S. Effects of an Immersive Virtual Reality Exergame on University Students’ Anxiety, Depression, and Perceived Stress: Pilot Feasibility and Usability Study. JMIR Serious Games 2021;9(4):e29330 View
- Born F, Rygula A, Masuch M. Motivating Players to Perform an Optional Strenuous Activity in a Virtual Reality Exergame Using Virtual Performance Augmentation. Proceedings of the ACM on Human-Computer Interaction 2021;5(CHI PLAY):1 View
- Wang L, Huang M, Yang R, Liang H, Han J, Sun Y. Survey of Movement Reproduction in Immersive Virtual Rehabilitation. IEEE Transactions on Visualization and Computer Graphics 2023;29(4):2184 View
- García-Muñoz C, Cortés-Vega M, Hernández-Rodríguez J, Fernández-Seguín L, Escobio-Prieto I, Casuso-Holgado M. Immersive Virtual Reality and Vestibular Rehabilitation in Multiple Sclerosis: Case Report. JMIR Serious Games 2022;10(1):e31020 View
- Yu K, Wen S, Xu W, Caon M, Baghaei N, Liang H. Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergames. Virtual Reality 2023;27(3):1887 View
- Wang Y, Chen Q, Liu L, He Q, Cheung J, Wong D, Liu Y, Lam W. Training effects of set- and repetition-interval rest time on recumbent-boxing exercise: Could virtual reality improve further?. iScience 2023;26(8):107399 View
- Giakoni-Ramírez F, Godoy-Cumillaf A, Fuentes-Merino P, Farías-Valenzuela C, Duclos-Bastías D, Bruneau-Chávez J, Merellano-Navarro E, Velásquez-Olavarría R. Intensity of a Physical Exercise Programme Executed through Immersive Virtual Reality. Healthcare 2023;11(17):2399 View
- Yun S, Hyun S, Oh B, Seo H. Fully immersive virtual reality exergames with dual-task components for patients with Parkinson’s disease: a feasibility study. Journal of NeuroEngineering and Rehabilitation 2023;20(1) View
- Mohd Sidek N, Mat Rosly M, Abd Razak N. Children’s Physiological and Perceptual Responses to Sports Exergames When Played in Different Positions. Children 2023;10(9):1489 View
- Rubio-Arias J, Verdejo-Herrero A, Andreu-Caravaca L, Ramos-Campo D. Impact of immersive virtual reality games or traditional physical exercise on cardiovascular and autonomic responses, enjoyment and sleep quality: a randomized crossover study. Virtual Reality 2024;28(1) View
- Biswas N, Mukherjee A, Bhattacharya S. “Are you feeling sick?” – A systematic literature review of cybersickness in virtual reality. ACM Computing Surveys 2024;56(11):1 View
- Berglund A, Orädd H. Exploring the Psychological Effects and Physical Exertion of Using Different Movement Interactions in Casual Exergames That Promote Active Microbreaks: Quasi-Experimental Study. JMIR Serious Games 2024;12:e55905 View
- Elsholz S, Pham K, Zarnekow R. A taxonomy of virtual reality sports applications. Virtual Reality 2025;29(1) View
- Gu Y, Ohgami N, He T, Kagawa T, Kurniasari F, Tong K, Li X, Tazaki A, Takeda K, Mouri M, Kato M. Just 1-min exposure to a pure tone at 100 Hz with daily exposable sound pressure levels may improve motion sickness. Environmental Health and Preventive Medicine 2025;30(0):22 View
Books/Policy Documents
- Gatto C, Martinez K, De Paolis L. Extended Reality. View
Conference Proceedings
- Li X, Tang X, Tong X, Patibanda R, Mueller F, Liang H. Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play. Myopic Bike and Say Hi: Games for Empathizing with The Myopic View
- Liu Y, Lin Y, Shi R, Luo Y, Liang H. Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play. RelicVR: A Virtual Reality Game for Active Exploration of Archaeological Relics View
- Luo G, Guan Z, Xiong G, Chen Q, Xiao M, Guo S. 2020 International Conference on Virtual Reality and Visualization (ICVRV). The Action Consistency of Casting in Virtual Environment View
- Baron L, Wang Q, Segear S, Cohn B, Kim K, Barmaki R. Symposium on Spatial User Interaction. Enjoyable Physical Therapy Experience with Interactive Drawing Games in Immersive Virtual Reality View
- Cmentowski S, Karaosmanoglu S, Nacke L, Steinicke F, Krüger J. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame View
- Chung Y, Annaswamy T, Prabhakaran B. Proceedings of the 14th ACM Multimedia Systems Conference. Performance and User Experience Studies of HILLES: Home-based Immersive Lower Limb Exergame System View
- Xu W, Liang H, Yu K, Baghaei N. Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems. Effect of Gameplay Uncertainty, Display Type, and Age on Virtual Reality Exergames View
- Guo Z, Xu W, Zhang J, Wang H, Lo C, Liang H. 2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). Who’s Watching Me?: Exploring the Impact of Audience Familiarity on Player Performance, Experience, and Exertion in Virtual Reality Exergames View
- Zhao Z, Li Y, Liang H. 2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). LeanOn: Simulating Balance Vehicle Locomotion in Virtual Reality View
- Li X, Chen Y, Patibanda R, Mueller F. Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems. vrCAPTCHA: Exploring CAPTCHA Designs in Virtual Reality View
- Karaosmanoglu S, Cmentowski S, Nacke L, Steinicke F. Proceedings of the CHI Conference on Human Factors in Computing Systems. Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape View
- Du Q, Song Z, Jiang H, Wei X, Weng D, Fan M. Proceedings of the CHI Conference on Human Factors in Computing Systems. LightSword: A Customized Virtual Reality Exergame for Long-Term Cognitive Inhibition Training in Older Adults View
- He W, Li X, Xu S, Chen Y, Sio C, Kan G, Lee L. Proceedings of the 32nd ACM International Conference on Multimedia. MetaDragonBoat: Exploring Paddling Techniques of Virtual Dragon Boating in a Metaverse Campus View