Published on in Vol 8, No 3 (2020): Jul-Sep
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/17972, first published
.
Journals
- Kruse L, Karaosmanoglu S, Rings S, Ellinger B, Steinicke F. Enabling Immersive Exercise Activities for Older Adults: A Comparison of Virtual Reality Exergames and Traditional Video Exercises. Societies 2021;11(4):134 View
- Williams T, Kennedy-Malone L, Thompson J, Monge E. The effect of an exergame on physical activity among older adults residing in a long-term care facility: A pilot study. Geriatric Nursing 2022;44:48 View
- Xu W, Liang H, Yu K, Wen S, Baghaei N, Tu H. Acceptance of Virtual Reality Exergames Among Chinese Older Adults. International Journal of Human–Computer Interaction 2023;39(5):1134 View
- Gall D, Roth D, Stauffert J, Zarges J, Latoschik M. Embodiment in Virtual Reality Intensifies Emotional Responses to Virtual Stimuli. Frontiers in Psychology 2021;12 View
- Abd-alrazaq A, Abuelezz I, Hassan A, AlSammarraie A, Alhuwail D, Irshaidat S, Abu Serhan H, Ahmed A, Alabed Alrazak S, Househ M. Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review. JMIR Serious Games 2022;10(4):e39840 View
- Xu W, Liang H, Baghaei N, Ma X, Yu K, Meng X, Wen S. Effects of an Immersive Virtual Reality Exergame on University Students’ Anxiety, Depression, and Perceived Stress: Pilot Feasibility and Usability Study. JMIR Serious Games 2021;9(4):e29330 View
- Born F, Rygula A, Masuch M. Motivating Players to Perform an Optional Strenuous Activity in a Virtual Reality Exergame Using Virtual Performance Augmentation. Proceedings of the ACM on Human-Computer Interaction 2021;5(CHI PLAY):1 View
- Wang L, Huang M, Yang R, Liang H, Han J, Sun Y. Survey of Movement Reproduction in Immersive Virtual Rehabilitation. IEEE Transactions on Visualization and Computer Graphics 2023;29(4):2184 View
- García-Muñoz C, Cortés-Vega M, Hernández-Rodríguez J, Fernández-Seguín L, Escobio-Prieto I, Casuso-Holgado M. Immersive Virtual Reality and Vestibular Rehabilitation in Multiple Sclerosis: Case Report. JMIR Serious Games 2022;10(1):e31020 View
- Yu K, Wen S, Xu W, Caon M, Baghaei N, Liang H. Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergames. Virtual Reality 2023;27(3):1887 View
- Wang Y, Chen Q, Liu L, He Q, Cheung J, Wong D, Liu Y, Lam W. Training effects of set- and repetition-interval rest time on recumbent-boxing exercise: Could virtual reality improve further?. iScience 2023;26(8):107399 View
- Giakoni-Ramírez F, Godoy-Cumillaf A, Fuentes-Merino P, Farías-Valenzuela C, Duclos-Bastías D, Bruneau-Chávez J, Merellano-Navarro E, Velásquez-Olavarría R. Intensity of a Physical Exercise Programme Executed through Immersive Virtual Reality. Healthcare 2023;11(17):2399 View
- Yun S, Hyun S, Oh B, Seo H. Fully immersive virtual reality exergames with dual-task components for patients with Parkinson’s disease: a feasibility study. Journal of NeuroEngineering and Rehabilitation 2023;20(1) View
- Mohd Sidek N, Mat Rosly M, Abd Razak N. Children’s Physiological and Perceptual Responses to Sports Exergames When Played in Different Positions. Children 2023;10(9):1489 View
- Rubio-Arias J, Verdejo-Herrero A, Andreu-Caravaca L, Ramos-Campo D. Impact of immersive virtual reality games or traditional physical exercise on cardiovascular and autonomic responses, enjoyment and sleep quality: a randomized crossover study. Virtual Reality 2024;28(1) View
- Biswas N, Mukherjee A, Bhattacharya S. “Are you feeling sick?” – A systematic literature review of cybersickness in virtual reality. ACM Computing Surveys 2024;56(11):1 View
- Berglund A, Orädd H. Exploring the Psychological Effects and Physical Exertion of Using Different Movement Interactions in Casual Exergames That Promote Active Microbreaks: Quasi-Experimental Study. JMIR Serious Games 2024;12:e55905 View
Books/Policy Documents
- Gatto C, Martinez K, De Paolis L. Extended Reality. View