Published on in Vol 8, No 3 (2020): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/18687, first published .
Mapping Behavioral Health Serious Game Interventions for Adults With Chronic Illness: Scoping Review

Mapping Behavioral Health Serious Game Interventions for Adults With Chronic Illness: Scoping Review

Mapping Behavioral Health Serious Game Interventions for Adults With Chronic Illness: Scoping Review

Journals

  1. Krath J, Schürmann L, von Korflesch H. Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning. Computers in Human Behavior 2021;125:106963 View
  2. Azizoddin D, Thomas T. Game Changer: Is Palliative Care Ready for Games?. JCO Clinical Cancer Informatics 2022;(6) View
  3. Damaševičius R, Maskeliūnas R, Blažauskas T. Serious Games and Gamification in Healthcare: A Meta-Review. Information 2023;14(2):105 View
  4. You K, Delaney R, McKinley N, Healy P, Thomas T. Who Engages and Why It Matters?. International Journal of Gaming and Computer-Mediated Simulations 2023;15(1):1 View
  5. Thomas T, Bender C, Rosenzweig M, Taylor S, Sereika S, Babichenko D, You K, Terry M, Sabik L, Schenker Y. Testing the effects of the Strong Together self-advocacy serious game among women with advanced cancer: Protocol for the STRONG randomized clinical trial. Contemporary Clinical Trials 2023;124:107003 View
  6. Healy P, You K, Xu A, Thomas T, Babichenko D. A Narrative Serious Game to Teach Self-Advocacy Skills in Advanced Cancer. Procedia Computer Science 2022;206:162 View
  7. Carlier S, Naessens V, De Backere F, De Turck F. A Software Engineering Framework for Reusable Design of Personalized Serious Games for Health: Development Study. JMIR Serious Games 2023;11:e40054 View
  8. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  9. Tan J, Ng K, Mogali S. An Exploratory Digital Board Game Approach to the Review and Reinforcement of Complex Medical Subjects Like Anatomical Education: Cross-sectional and Mixed Methods Study. JMIR Serious Games 2022;10(1):e33282 View
  10. Thomas T, Bender C, Donovan H, Murray P, Taylor S, Rosenzweig M, Sereika S, Brufsky A, Schenker Y. The feasibility, acceptability, and preliminary efficacy of a self‐advocacy serious game for women with advanced breast or gynecologic cancer. Cancer 2023;129(19):3034 View
  11. Martinho D, Crista V, Carneiro J, Matsui K, Corchado J, Marreiros G. Effects of a Gamified Agent-Based System for Personalized Elderly Care: Pilot Usability Study. JMIR Serious Games 2023;11:e48063 View
  12. Stutvoet M, Levelt L, Hrehovcsik M, van’t Veer J, Visch V, Bramer W, Hillegers M, Veltkamp R, Nijhof S, Estévez-López F. Gamification in eHealth for Chronic Disease Self-Management in Youth: A Systematic Review. Games for Health Journal 2024 View
  13. Zuo X, TANG Y, chen y, zhou z. The Effects of Electronic Serious Games on Older Adults with Alzheimer's Dementia(AD) and Mild Cognitive Impairment(MCI): Systematic Review With Meta-Analysis of Randomized Controlled Trials (Preprint). JMIR Serious Games 2023 View

Books/Policy Documents

  1. Bojan K, Christogianni A, Mukaetova-Ladinska E. Handbook of Research on Promoting Economic and Social Development Through Serious Games. View