Published on in Vol 8, No 3 (2020): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/20797, first published .
Exploring User Needs in the Development of a Virtual Reality–Based Advanced Life Support Training Platform: Exploratory Usability Study

Exploring User Needs in the Development of a Virtual Reality–Based Advanced Life Support Training Platform: Exploratory Usability Study

Exploring User Needs in the Development of a Virtual Reality–Based Advanced Life Support Training Platform: Exploratory Usability Study

Journals

  1. Moore N, Dempsey K, Hockey P, Jain S, Poronnik P, Shaban R, Ahmadpour N. Innovation During a Pandemic: Developing a Guideline for Infection Prevention and Control to Support Education Through Virtual Reality. Frontiers in Digital Health 2021;3 View
  2. Moore N, Ahmadpour N, Brown M, Poronnik P, Davids J. Designing Virtual Reality–Based Conversational Agents to Train Clinicians in Verbal De-escalation Skills: Exploratory Usability Study. JMIR Serious Games 2022;10(3):e38669 View
  3. Janssen A, Fletcher J, Keep M, Ahmadpour N, Rouf A, Marthick M, Booth R. Experiences of Patients Undergoing Chemotherapy With Virtual Reality: Mixed Methods Feasibility Study. JMIR Serious Games 2022;10(1):e29579 View
  4. Ezenwa B, Umoren R, Fajolu I, Hippe D, Bucher S, Purkayastha S, Okwako F, Esamai F, Feltner J, Olawuyi O, Mmboga A, Nafula M, Paton C, Ezeaka V. Using Mobile Virtual Reality Simulation to Prepare for In-Person Helping Babies Breathe Training: Secondary Analysis of a Randomized Controlled Trial (the eHBB/mHBS Trial). JMIR Medical Education 2022;8(3):e37297 View
  5. Sadeghi A, Peek J, Max S, Smit L, Martina B, Rosalia R, Bakhuis W, Bogers A, Mahtab E. Virtual Reality Simulation Training for Cardiopulmonary Resuscitation After Cardiac Surgery: Face and Content Validity Study. JMIR Serious Games 2022;10(1):e30456 View
  6. Mohammad A, Pedersen L. Analyzing the Use of Heuristics in a Virtual Reality Learning Context: A Literature Review. Informatics 2022;9(3):51 View
  7. Moore N, Ahmadpour N, Brown M, Poronnik P, Davids J. Designing virtual reality experiences to supplement clinician Code Black education. International Journal of Healthcare Simulation 2022 View
  8. Hrynyschyn R, Prediger C, Lyk P, Majgaard G, Helmer S, Stock C. Adolescents' perceptions and user experiences with a virtual reality-based alcohol prevention tool in Germany: A focus group study. Frontiers in Public Health 2023;11 View
  9. Aksoy M, Özkan A, Kitapcioglu D, Usseli T. Comparing the Outcomes of Virtual Reality–Based Serious Gaming and Lecture-Based Training for Advanced Life Support Training: Randomized Controlled Trial. JMIR Serious Games 2023;11:e46964 View
  10. Kiegaldie D, Shaw L. Virtual reality simulation for nursing education: effectiveness and feasibility. BMC Nursing 2023;22(1) View
  11. Wu S, Chuang C, Liao W, Li C, Shih H. Using Virtual Reality in a Rehabilitation Program for Patients With Breast Cancer: Phenomenological Study. JMIR Serious Games 2024;12:e44025 View
  12. Brassel S, Brunner M, Campbell A, Power E, Togher L. Exploring Discussions About Virtual Reality on Twitter to Inform Brain Injury Rehabilitation: Content and Network Analysis. Journal of Medical Internet Research 2024;26:e45168 View
  13. Kim Y, Rhiu I. Development of a virtual reality system usability questionnaire (VRSUQ). Applied Ergonomics 2024;119:104319 View
  14. Min H, Andler C, Barber R, Chang T, Abelairas-Gomez C, Knowlin L, Liu D, Fijačko N. Virtual Reality for Basic Life Support Training in High School Students: Thematic Analysis of Focus Group Interviews. JMIR XR and Spatial Computing 2024;1:e53212 View

Books/Policy Documents

  1. Hung H, Lee I. HCI International 2021 - Late Breaking Posters. View
  2. Nery Mendes I, de Araújo Nogueira M, Valente Mendes F, Noura Teixeira O, Almeida dos Santos V. Computer Game Development. View