Published on in Vol 8, No 3 (2020): Jul-Sep
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/20797, first published
.
Journals
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- Hrynyschyn R, Prediger C, Lyk P, Majgaard G, Helmer S, Stock C. Adolescents' perceptions and user experiences with a virtual reality-based alcohol prevention tool in Germany: A focus group study. Frontiers in Public Health 2023;11 View
- Aksoy M, Özkan A, Kitapcioglu D, Usseli T. Comparing the Outcomes of Virtual Reality–Based Serious Gaming and Lecture-Based Training for Advanced Life Support Training: Randomized Controlled Trial. JMIR Serious Games 2023;11:e46964 View
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- Wu S, Chuang C, Liao W, Li C, Shih H. Using Virtual Reality in a Rehabilitation Program for Patients With Breast Cancer: Phenomenological Study. JMIR Serious Games 2024;12:e44025 View
- Brassel S, Brunner M, Campbell A, Power E, Togher L. Exploring Discussions About Virtual Reality on Twitter to Inform Brain Injury Rehabilitation: Content and Network Analysis. Journal of Medical Internet Research 2024;26:e45168 View
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- Min H, Andler C, Barber R, Chang T, Abelairas-Gomez C, Knowlin L, Liu D, Fijačko N. Virtual Reality for Basic Life Support Training in High School Students: Thematic Analysis of Focus Group Interviews. JMIR XR and Spatial Computing 2024;1:e53212 View
- Kitapcioglu D, Aksoy M, Ozkan A, Usseli T. Comparing Learning Outcomes of Machine Guided VR-based Training with Educator Guided Training in Metaverse Environment: A Randomized Controlled Study (Preprint). JMIR Serious Games 2024 View
- Omar K, Fakhouri H, Zraqou J, Marx Gómez J. Usability Heuristics for Metaverse. Computers 2024;13(9):222 View
- Wiltvank I, Besselaar L, van Goor H, Tan E. Redesign of a virtual reality basic life support module for medical training – a feasibility study. BMC Emergency Medicine 2024;24(1) View