Published on in Vol 8, No 3 (2020): Jul-Sep
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/21813, first published
.
Journals
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- Beber R, Doviggi Meyer N, Felipetto G, Machado M, Santos M, Vargas C, Benedetti F. Digital Educational Game “O Jardim do Ferro”: A Tool for the Prevention of Iron Deficiency Anemia in Childhood. Games for Health Journal 2024;13(1):50 View
- Mendonça T, Carvalho S, Aljafari A, Hosey M, Costa L. Oral Health Education for Children: Development of a Serious Game with a User-Centered Design Approach. Games for Health Journal 2024;13(4):268 View
- Capecchi S, Lieto A, Patti F, Pensa R, Rapp A, Vernero F, Zingaro S. A Gamified Platform to Support Educational Activities About Fake News in Social Media. IEEE Transactions on Learning Technologies 2024;17:1805 View
- García de Alba-Chávez C, Espinosa-Curiel I, Michel-Nava R. Exploring the Impact of a Persuasive Serious Video Game (Farmily) on Promoting Home Gardening Among Novices: Design and Randomized Controlled Trial. JMIR Serious Games 2024;12:e60771 View
- Zhang X, Jiang H, Qiao Z, Li P. Students’ Response to ChatGPT: An Adaptive Technology-To-Performance Model. Journal of Computer Information Systems 2024:1 View
- Sarasmita M, Lee Y, Chan F, Chen H. Digital Serious Games to Promote Behavior Change in Children With Chronic Diseases: Scoping Review and Development of a Self-Management Learning Framework. Journal of Medical Internet Research 2024;26:e49692 View
- Meyer N, Machado M, Viegas M, Marques C, Vargas C, Londero F, Benedetti F. IMPACT OF A SERIOUS GAME ON UNIVERSITY STUDENTS’ KNOWLEDGE ABOUT HEALTHY EATING FOR CHILDREN UNDER TWO YEARS OLD (Preprint). JMIR Pediatrics and Parenting 2024 View