Published on in Vol 8, No 3 (2020): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/21813, first published .
Relationship Between Children’s Enjoyment, User Experience Satisfaction, and Learning in a Serious Video Game for Nutrition Education: Empirical Pilot Study

Relationship Between Children’s Enjoyment, User Experience Satisfaction, and Learning in a Serious Video Game for Nutrition Education: Empirical Pilot Study

Relationship Between Children’s Enjoyment, User Experience Satisfaction, and Learning in a Serious Video Game for Nutrition Education: Empirical Pilot Study

Journals

  1. Yalçın S, Çaylan N, Erat Nergiz M, Oflu A, Yıldız D, Tezol Ö, Çiçek Ş, Yurdakök K. Video game playing among preschoolers: prevalence and home environment in three provinces from Turkey. International Journal of Environmental Health Research 2022;32(10):2233 View
  2. Espinosa-Curiel I, Pozas-Bogarin E, Hernández-Arvizu M, Navarro-Jiménez M, Delgado-Pérez E, Martínez-Miranda J, Pérez-Espinosa H. HelperFriend, a Serious Game for Promoting Healthy Lifestyle Behaviors in Children: Design and Pilot Study. JMIR Serious Games 2022;10(2):e33412 View
  3. Villarejo-Carballido B, Pulido C, Tejedor S. Key Competences for Lifelong Learning through the “Animal Crossing: New Horizons” Video Game. Future Internet 2022;14(11):329 View
  4. Gibbons D, Freeman M. Decision‐making challenges: Group dynamics and boundary spanning in the CyberStrike game. Decision Sciences Journal of Innovative Education 2022;20(3):145 View
  5. Sit S, Lai A, Kwok T, Wong H, Wong Y, Chow E, Kwok Y, Wang M, Ho S, Lam T. Development and evaluation of two brief digital health promotion game booths utilizing augmented reality and motion detection to promote well-being at a gerontechnology summit in Hong Kong. Frontiers in Public Health 2022;10 View
  6. Ben Itzhak N, Franki I, Jansen B, Kostkova K, Wagemans J, Ortibus E. Usability and user experience of an individualized and adaptive game-based therapy for children with cerebral visual impairment. International Journal of Child-Computer Interaction 2023;35:100551 View
  7. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390 View
  8. Rohles B, Backes S, Fischbach A, Amadieu F, Koenig V. Creating positive learning experiences with technology: A field study on the effects of user experience for digital concept mapping. Heliyon 2022;8(4):e09246 View
  9. Ayoub A, Abdulla Alabbasi A, Morsy A. Gifted education in Egypt: analyses from a learning-resource perspective. Cogent Education 2022;9(1) View
  10. Matheus F, Jayadi R, Katchabaw M. Which Gating System Can Prevent Addiction to Online Games?. International Journal of Computer Games Technology 2023;2023:1 View
  11. Lamas S, Rebelo S, da Costa S, Sousa H, Zagalo N, Pinto E. The Influence of Serious Games in the Promotion of Healthy Diet and Physical Activity Health: A Systematic Review. Nutrients 2023;15(6):1399 View
  12. Amaefule C, Breitwieser J, Biedermann D, Nobbe L, Drachsler H, Brod G. Fostering children's acceptance of educational apps: The importance of designing enjoyable learning activities. British Journal of Educational Technology 2023;54(5):1351 View
  13. Bucher Della Torre S, Lages M, Dias S, Guarino M, Braga-Pontes C. Translating and Testing a Digital Game Promoting Vegetable Consumption in Young Children: Usability Study. JMIR Serious Games 2023;11:e43843 View
  14. Schultz B, Evans S, Bowditch J, Carter K, Rogers E, Donelan J, Dembowski A, Fraser H. Acceptability and playability of an organization training videogame for young adolescents with ADHD: The development of ATHEMOS. PLOS Digital Health 2023;2(11):e0000374 View
  15. König L, Suhr R. The Effectiveness of Publicly Available Web-Based Interventions in Promoting Health App Use, Digital Health Literacy, and Media Literacy: Pre-Post Evaluation Study. Journal of Medical Internet Research 2023;25:e46336 View
  16. Beber R, Doviggi Meyer N, Felipetto G, Machado M, Santos M, Vargas C, Benedetti F. Digital Educational Game “O Jardim do Ferro”: A Tool for the Prevention of Iron Deficiency Anemia in Childhood. Games for Health Journal 2024;13(1):50 View
  17. Mendonça T, Carvalho S, Aljafari A, Hosey M, Costa L. Oral Health Education for Children: Development of a Serious Game with a User-Centered Design Approach. Games for Health Journal 2024;13(4):268 View
  18. Capecchi S, Lieto A, Patti F, Pensa R, Rapp A, Vernero F, Zingaro S. A Gamified Platform to Support Educational Activities About Fake News in Social Media. IEEE Transactions on Learning Technologies 2024;17:1765 View
  19. García de Alba-Chávez C, Espinosa-Curiel I, Michel-Nava R. Exploring the Impact of a Persuasive Serious Video Game (Farmily) on Promoting Home Gardening Among Novices: Design and Randomized Controlled Trial. JMIR Serious Games 2024;12:e60771 View
  20. Zhang X, Jiang H, Qiao Z, Li P. Students’ Response to ChatGPT: An Adaptive Technology-To-Performance Model. Journal of Computer Information Systems 2024:1 View
  21. Sarasmita M, Lee Y, Chan F, Chen H. Digital Serious Games to Promote Behavior Change in Children With Chronic Diseases: Scoping Review and Development of a Self-Management Learning Framework. Journal of Medical Internet Research 2024;26:e49692 View
  22. Meyer N, Machado M, Viegas M, Marques C, Vargas C, Londero F, Benedetti F. IMPACT OF A SERIOUS GAME ON UNIVERSITY STUDENTS’ KNOWLEDGE ABOUT HEALTHY EATING FOR CHILDREN UNDER TWO YEARS OLD (Preprint). JMIR Pediatrics and Parenting 2024 View
  23. Sungkaew K, Kaewbamrung C, Phirom T, Chitjaruenyoo W, Phophet C, Phrommueang P, Yingmuang S, Nizam D. Playability heuristics for game interface design for children. CCF Transactions on Pervasive Computing and Interaction 2024 View
  24. Ben Itzhak N, Stijnen L, Kostkova K, Laenen A, Jansen B, Ortibus E. The effectiveness of an individualised and adaptive game-based rehabilitation, iVision, on visual perception in cerebral visual impairment: A triple-blind randomised controlled trial. Research in Developmental Disabilities 2025;156:104899 View
  25. Gu C, Sun X, Wei W, Sun J, Zeng Y, Zhang L. “Nice to Meet You in Masks”: How Virtual Avatars Enhance User Experience on Random Video Chat Platforms. Journal of Theoretical and Applied Electronic Commerce Research 2025;20(1):14 View
  26. Liang M, Kuo S. Systematic review on health literacy through game-based educational interventions in older adults. Educational Gerontology 2025:1 View
  27. Zhang Y, Kamsin A, Natasha Ahmad Tajuddin N, Hasan S. Effectiveness of virtual reality interventions in promoting healthy eating and physical activity among children: A systematic review. DIGITAL HEALTH 2025;11 View
  28. Çamlıbel B, Tokatlı Demirok N. The effects of board game-based nutrition education on nutritional behaviors, self-efficacy, and attitudes of primary school children. Nutrition and Health 2025 View
  29. Shliakhovchuk E, Martin M, Chover M, Danchuk V. A Longitudinal Study of Video Games’ Influence on Climate Change Concerns, Climate Refugee Awareness, and Environmental Behaviour Activism. Simulation & Gaming 2025 View
  30. Lemay J, Roberge J, Provencher V, Tremblay A, Panahi S, Jacob R, Brunelle L, Saintonge G, Drapeau V. Promoting Dairy Consumption Among Families: Development and User Experience Study of a Web-Based Nutrition Intervention. JMIR Formative Research 2025;9:e66582 View
  31. Meredith C, Meredith C. Sparking an Appreciation for Arthropods Through Video Games: The Journey of Creating Bug & Seek. American Entomologist 2025;71(3):32 View
  32. Lin Y, Wang W, Kuang S. Examining the Effectiveness of the Approach of Visual Metaphor Instructional Design for Management Education: A Multi‐Aspect Theoretical View of Flow Experience and Perceived Task Value. Journal of Computer Assisted Learning 2025;41(6) View
  33. Baghaei Daemei A, Feng Z, Paes D. Developing a serious game for indoor air quality and mold prevention education in residential buildings. Smart and Sustainable Built Environment 2025:1 View
  34. Che M, Li H, Chen Z, Li Q, Kim N. Voice-Interactive 2D Serious Game with Three-Tier Scaffolding for Teaching Acoustics in Primary Schools: A Randomized Comparison of Knowledge, Motivation, and Cognitive Load. Applied Sciences 2025;15(21):11761 View
  35. Mališa S, Matijašević B. Pedagogical Implications of Parent-Child Co-Playing Video Games. Interdisciplinary Description of Complex Systems 2025;23(4):365 View

Books/Policy Documents

  1. Sau J, Boada I, Josa A, Sánchez-Pascuala Gómez L. Games and Learning Alliance. View
  2. Xiao Q. Virtual, Augmented and Mixed Reality. View

Conference Proceedings

  1. Razami H, Ibrahim R, Aljuaid N. 2022 International Symposium on Multidisciplinary Studies and Innovative Technologies (ISMSIT). A Review of Models and Factors for Digital Educational Games Acceptance and User Experience View