Published on in Vol 8, No 3 (2020): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/21879, first published .
Controlling the Sense of Embodiment for Virtual Avatar Applications: Methods and Empirical Study

Controlling the Sense of Embodiment for Virtual Avatar Applications: Methods and Empirical Study

Controlling the Sense of Embodiment for Virtual Avatar Applications: Methods and Empirical Study

Journals

  1. Keshner E, Lamontagne A. The Untapped Potential of Virtual Reality in Rehabilitation of Balance and Gait in Neurological Disorders. Frontiers in Virtual Reality 2021;2 View
  2. Ong T, Wilczewski H, Paige S, Soni H, Welch B, Bunnell B. Extended Reality for Enhanced Telehealth During and Beyond COVID-19: Viewpoint. JMIR Serious Games 2021;9(3):e26520 View
  3. Dupraz L, Bourgin J, Giroux M, Barra J, Guerraz M. Involvement of visual signals in kinaesthesia: A virtual reality study. Neuroscience Letters 2022;786:136814 View
  4. Mejia-Puig L, Chandrasekera T. The Presentation of Self in Virtual Reality: A Cognitive Load Study. Journal of Interior Design 2023;48(1):29 View
  5. Moon J, Jeong M, Oh S, Laine T, Seo J. Data Collection Framework for Context-Aware Virtual Reality Application Development in Unity: Case of Avatar Embodiment. Sensors 2022;22(12):4623 View
  6. Jung M, Sim S, Kim J, Kim K. Impact of Personalized Avatars and Motion Synchrony on Embodiment and Users’ Subjective Experience: Empirical Study. JMIR Serious Games 2022;10(4):e40119 View
  7. Villa R, Ponsi G, Scattolin M, Panasiti M, Aglioti S. Social, affective, and non-motoric bodily cues to the Sense of Agency: A systematic review of the experience of control. Neuroscience & Biobehavioral Reviews 2022;142:104900 View
  8. Jung M, Kim J, Han K, Kim K. Social Telecommunication Experience with Full-Body Ownership Humanoid Robot. International Journal of Social Robotics 2022;14(9):1951 View
  9. Shin Y, Lim J, Kim Y, Seo D, Ihm J. Effects of virtual body-representation on motor skill learning. Scientific Reports 2022;12(1) View
  10. Oh J, Kim J, Kim K. A study on visuomotor and visuotactile synchronization in full body ownership illusion with virtual avatars. Journal of the Korea Computer Graphics Society 2022;28(3):1 View
  11. Dupraz L, Bourgin J, Pia L, Barra J, Guerraz M. Body ownership and kinaesthetic illusions: Dissociated bodily experiences for distinct levels of body consciousness?. Consciousness and Cognition 2024;117:103630 View
  12. Laine T, Lee W. Collaborative Virtual Reality in Higher Education: Students' Perceptions on Presence, Challenges, Affordances, and Potential. IEEE Transactions on Learning Technologies 2024;17:280 View
  13. Dupraz L, Beaudoin M, Guerraz M, Barra J. Does the avatar embodiment moderate the Proteus effect?. International Journal of Human-Computer Studies 2024;187:103272 View
  14. Crone C, Kallen R. Measuring virtual embodiment: A psychometric investigation of a standardised questionnaire for the psychological sciences. Computers in Human Behavior Reports 2024;14:100422 View
  15. Yang J, Fang H, Gutu I. Integrating Embodied Social Presence Theory and Process Virtualization Theory to assess business process virtualizability: The mediating role of embodied co-presence. PLOS ONE 2024;19(6):e0305423 View
  16. Tan G, Uchitomi H, Isobe R, Miyake Y. Sense of embodiment with synchronized avatar during walking in mixed reality. Scientific Reports 2024;14(1) View
  17. Sang S. Digital-induced nostalgia: Homeland tourists’ nostalgic experiences in traditional-village digital museums. Journal of Hospitality and Tourism Management 2024;61:57 View