Published on in Vol 8, No 3 (2020): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/21879, first published .
Controlling the Sense of Embodiment for Virtual Avatar Applications: Methods and Empirical Study

Controlling the Sense of Embodiment for Virtual Avatar Applications: Methods and Empirical Study

Controlling the Sense of Embodiment for Virtual Avatar Applications: Methods and Empirical Study

Journals

  1. Keshner E, Lamontagne A. The Untapped Potential of Virtual Reality in Rehabilitation of Balance and Gait in Neurological Disorders. Frontiers in Virtual Reality 2021;2 View
  2. Ong T, Wilczewski H, Paige S, Soni H, Welch B, Bunnell B. Extended Reality for Enhanced Telehealth During and Beyond COVID-19: Viewpoint. JMIR Serious Games 2021;9(3):e26520 View
  3. Dupraz L, Bourgin J, Giroux M, Barra J, Guerraz M. Involvement of visual signals in kinaesthesia: A virtual reality study. Neuroscience Letters 2022;786:136814 View
  4. Mejia-Puig L, Chandrasekera T. The Presentation of Self in Virtual Reality: A Cognitive Load Study. Journal of Interior Design 2023;48(1):29 View
  5. Moon J, Jeong M, Oh S, Laine T, Seo J. Data Collection Framework for Context-Aware Virtual Reality Application Development in Unity: Case of Avatar Embodiment. Sensors 2022;22(12):4623 View
  6. Jung M, Sim S, Kim J, Kim K. Impact of Personalized Avatars and Motion Synchrony on Embodiment and Users’ Subjective Experience: Empirical Study. JMIR Serious Games 2022;10(4):e40119 View
  7. Villa R, Ponsi G, Scattolin M, Panasiti M, Aglioti S. Social, affective, and non-motoric bodily cues to the Sense of Agency: A systematic review of the experience of control. Neuroscience & Biobehavioral Reviews 2022;142:104900 View
  8. Jung M, Kim J, Han K, Kim K. Social Telecommunication Experience with Full-Body Ownership Humanoid Robot. International Journal of Social Robotics 2022;14(9):1951 View
  9. Shin Y, Lim J, Kim Y, Seo D, Ihm J. Effects of virtual body-representation on motor skill learning. Scientific Reports 2022;12(1) View
  10. Oh J, Kim J, Kim K. A study on visuomotor and visuotactile synchronization in full body ownership illusion with virtual avatars. Journal of the Korea Computer Graphics Society 2022;28(3):1 View
  11. Dupraz L, Bourgin J, Pia L, Barra J, Guerraz M. Body ownership and kinaesthetic illusions: Dissociated bodily experiences for distinct levels of body consciousness?. Consciousness and Cognition 2024;117:103630 View
  12. Laine T, Lee W. Collaborative Virtual Reality in Higher Education: Students' Perceptions on Presence, Challenges, Affordances, and Potential. IEEE Transactions on Learning Technologies 2024;17:280 View
  13. Dupraz L, Beaudoin M, Guerraz M, Barra J. Does the avatar embodiment moderate the Proteus effect?. International Journal of Human-Computer Studies 2024;187:103272 View
  14. Crone C, Kallen R. Measuring virtual embodiment: A psychometric investigation of a standardised questionnaire for the psychological sciences. Computers in Human Behavior Reports 2024;14:100422 View
  15. Yang J, Fang H, Gutu I. Integrating Embodied Social Presence Theory and Process Virtualization Theory to assess business process virtualizability: The mediating role of embodied co-presence. PLOS ONE 2024;19(6):e0305423 View
  16. Tan G, Uchitomi H, Isobe R, Miyake Y. Sense of embodiment with synchronized avatar during walking in mixed reality. Scientific Reports 2024;14(1) View
  17. Sang S. Digital-induced nostalgia: Homeland tourists’ nostalgic experiences in traditional-village digital museums. Journal of Hospitality and Tourism Management 2024;61:57 View
  18. Magar S, Suk H, Laine T. User Experience of Virtual Human and Immersive Virtual Reality Role-Playing in Psychological Testing and Assessment: A Case Study of ‘EmpathyVR’. Sensors 2025;25(9):2719 View
  19. Xu K, Chen Y, Li J, Liao T, Chan-Olmsted S. Tracked but not trapped: Negotiating body tracking technologies for embodiment and privacy protection in VR. Computers in Human Behavior 2025;170:108706 View
  20. Chye S, Chembila Valappil A, Knight R, Greene A, Shearer D, Frank C, Diss C, Bruton A. Does model type influence the effectiveness of combined action observation and motor imagery training for novices learning an Ankle Pick takedown?. Frontiers in Psychology 2025;16 View

Conference Proceedings

  1. Perrota A, C. S. Cardoso J, Gaspar P, Palminha L, Pais-Vieira C, Matos D, Pais-Vieira M. Proceedings of the 31st International Conference on Information Systems Development. Thertact-System: A Virtual Reality Exoskeleton Gait Training Simulator Controlled by Brain-Computer Interface View
  2. Kalus A, Klein J, Ho T, Seegets L, Henze N. Proceedings of the CHI Conference on Human Factors in Computing Systems. MobileGravity: Mobile Simulation of a High Range of Weight in Virtual Reality View