Published on in Vol 8, No 4 (2020): Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/16693, first published .
Effects of Virtual Reality and Non–Virtual Reality Exercises on the Exercise Capacity and Concentration of Users in a Ski Exergame: Comparative Study

Effects of Virtual Reality and Non–Virtual Reality Exercises on the Exercise Capacity and Concentration of Users in a Ski Exergame: Comparative Study

Effects of Virtual Reality and Non–Virtual Reality Exercises on the Exercise Capacity and Concentration of Users in a Ski Exergame: Comparative Study

Junho Ko   1 , PhD ;   Seong-Wook Jang   1 , PhD ;   Hyo Taek Lee   2 , PhD ;   Han-Kyung Yun   3 , PhD ;   Yoon Sang Kim   1 , PhD

1 BioComputing Lab, Institute for Bio-engineering Application Technology, School of Computer Science and Engineering, Korea University of Technology and Education, Cheonan-si, Republic of Korea

2 Department of Sport Interaction Science, Sungkyunkwan University, Suwon-si, Republic of Korea

3 School of Computer Science and Engineering, Korea University of Technology and Education, Cheonan-si, Republic of Korea

Corresponding Author:

  • Yoon Sang Kim, PhD
  • BioComputing Lab, Institute for Bio-engineering Application Technology, School of Computer Science and Engineering, Korea University of Technology and Education
  • 1600, Chungjeol-ro, Byeongcheon-myeon, Dongnam-gu
  • Cheonan-si, 31253
  • Republic of Korea
  • Phone: 82 24273295
  • Email: yoonsang@koreatech.ac.kr