Published on in Vol 8, No 4 (2020): Oct-Dec
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/16693, first published
.

Journals
- Darzi A, McCrea S, Novak D. User Experience With Dynamic Difficulty Adjustment Methods for an Affective Exergame: Comparative Laboratory-Based Study. JMIR Serious Games 2021;9(2):e25771 View
- Yokota Y, Naruse Y. Temporal Fluctuation of Mood in Gaming Task Modulates Feedback Negativity: EEG Study With Virtual Reality. Frontiers in Human Neuroscience 2021;15 View
- Bentvelzen M, Savino G, Niess J, Masthoff J, Wozniak P. Tailor My Zwift. Proceedings of the ACM on Human-Computer Interaction 2022;6(MHCI):1 View
- Laukkanen T, Xi N, Hallikainen H, Ruusunen N, Hamari J. Virtual technologies in supporting sustainable consumption: From a single-sensory stimulus to a multi-sensory experience. International Journal of Information Management 2022;63:102455 View
- Cabeza-Ramírez L, Rey-Carmona F, del Carmen Cano-Vicente M, Solano-Sánchez M. Analysis of the coexistence of gaming and viewing activities in Twitch users and their relationship with pathological gaming: a multilayer perceptron approach. Scientific Reports 2022;12(1) View
- Yangöz Ş, Turan Kavradım S, Özer Z. The effects of virtual reality‐based exercise in adults receiving haemodialysis treatment: A systematic review and meta‐analysis of randomized controlled studies. Applied Psychology: Health and Well-Being 2023;15(3):1182 View
- Müller H, Baumeister J, Bardal E, Vereijken B, Skjæret-Maroni N. Exergaming in older adults: the effects of game characteristics on brain activity and physical activity. Frontiers in Aging Neuroscience 2023;15 View
- Li T, Wang H, Zhou B, Li Z, Chen Z, Lan Q, Fan D. Design and feasibility study of a HCPS framework-based VR alpine skiing decision-making training system. Computers & Graphics 2023;114:138 View
- Calvo-Morata A, Freire M, Martínez-Ortiz I, Fernández-Manjón B. Scoping Review of Bioelectrical Signals Uses in Videogames for Evaluation Purposes. IEEE Access 2022;10:107703 View
- Lachowicz M, Żurek A, Jamro D, Serweta-Pawlik A, Żurek G. Changes in concentration performance and alternating attention after short-term virtual reality training in E-athletes: a pilot study. Scientific Reports 2024;14(1) View
- Feria-Madueño A, Monterrubio-Fernández G, Mateo Cortes J, Carnero-Diaz A. The Effect of a Novel Video Game on Young Soccer Players' Sports Performance and Attention: Randomized Controlled Trial. JMIR Serious Games 2024;12:e52275 View
- Dill S, Müller P, Caserman P, Göbel S, Hoog Antink C, Tregel T. Sensing In Exergames for Efficacy and Motion Quality: Scoping Review of Recent Publications. JMIR Serious Games 2024;12:e52153 View
- Rico-Olarte C, Lopez D, Eskofier B, Becker L. Electrophysiological Insights in Exergaming—Electroencephalography Data Recording and Movement Artifact Detection: Systematic Review. JMIR Serious Games 2025;13:e50992 View
- Sarai G, Jayaraman P, Tirosh O, Wickramasinghe N. Exploring Virtual Reality and Exercise Simulator Interventions in Patients With Attention Deficit Hyperactivity Disorder: Comprehensive Literature Review. JMIR Serious Games 2025;13:e57297 View
- Liu D, Wei Y, Peng H. CVR-BBI: an open-source VR platform for multi-user collaborative brain to brain interfaces. Bioinformatics 2024;40(12) View
- Chen Y, Guan L, Wu W, Ye L, He Y, Zheng X, Li S, Guan B, Ming W. Factors That Influence Young Adults’ Preferences for Virtual Reality Exergames in a Weight Control Setting: Qualitative Study. Journal of Medical Internet Research 2024;26:e58422 View
- Li Y, Li H, Jiang C, Su Y, Jiang S, Zhang G. Advancements in virtual reality for performance enhancement in combat sports: a mini-review and perspective. Frontiers in Psychology 2025;16 View
- 장 창, 백 승, 배 준. 가상현실 기술 기반 스포츠 심리기술훈련(PST-VR) 프로그램 개발 및 적용 사례*. The Korean Journal of Physical Education 2025;64(1):135 View
- Haliburton L, Pirker B, Holinski P, Schmidt A, Wozniak P, Hoppe M. VR-Hiking: Physical Exertion Benefits Mindfulness and Positive Emotions in Virtual Reality. Proceedings of the ACM on Human-Computer Interaction 2023;7(MHCI):1 View
- Lachowicz M, Klichowski M, Serweta-Pawlik A, Rosciszewska A, Żurek G. Effects of short- and long-term virtual reality training on concentration performance and executive functions in amateur esports athletes. Virtual Reality 2025;29(2) View
- Namli S, Özdemir K, Sen I, Bedir D. Virtual reality-supported video modeling for enhancing motor skill acquisition in swimming. BMC Sports Science, Medicine and Rehabilitation 2025;17(1) View
- Lampropoulos G, Anastasiadis T, Garzón J. Augmented Reality and Virtual Reality in Exergaming. Future Internet 2025;17(8):332 View
- Materazzini M, Morciano G, Alcalde-Llergo J, Yeguas-Bolívar E, Calabrò G, Zingoni A, Taborri J. Combine Virtual Reality and Machine-Learning to Identify the Presence of Dyslexia: A Cross-Linguistic Approach. Information 2025;16(9):719 View
- Patrycja Jędrzejewska-Rzezak , Monika Czekalska , Natalia Kulicka , Kinga Knutelska , Aleksandra Winsyk , Paulina Gajniak , Maciej Karwat , Tytus Tyralik , Klaudia Bilińska , Joanna Węgrzecka . PHYSICAL ACTIVITY IN ADHD PATIENTS: SIGNIFICANCE, ADVANTAGES, AND EFFECTS OF DIGITAL INTERVENTIONS PROMOTING EXERCISE. International Journal of Innovative Technologies in Social Science 2025;2(3(47)) View
- Müller H, Büchel D, Skjaeret-Maroni N, Vereijken B, Baumeister J. Monitoring cognitive load while playing exergames in a four-week intervention for older adults: an explorative EEG study. Scientific Reports 2025;15(1) View
Books/Policy Documents
- Rajan S, Mahalil I, Mubin S, Jaffar S, Thiruchelvam V, Hwa N, Yusof A. Innovations in Data Engineering: Sustainability for Societal and Industrial Impact. View
Conference Proceedings
- Zhang X, Wu E, Koike H. 2021 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). Watch-Your-Skiing: Visualizations for VR Skiing using Real-time Body Tracking View
- Masai K, Kajiyama T, Muramatsu T, Sugimoto M, Kimura T. 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). Virtual Reality Sonification Training System Can Improve a Novice's Forehand Return of Serve in Tennis View
- Matsumoto T, Wu E, Koike H. 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW). Augmenting VR Ski Training using Time Distortion View
- Matsumoto T, Wu E, Koike H. Augmented Humans 2022. Skiing, Fast and Slow: Evaluation of Time Distortion for VR Ski Training View
- Okada Y, Seo C, Miyakawa S, Taniguchi M, Kanosue K, Ogata H, Ohya J. 2023 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS). Virtual Ski Training System that Allows Beginners to Acquire Ski Skills Based on Physical and Visual Feedbacks View
- Li T, Wang H, Fan D, Wang D, Yin L, Lan Q. 2022 International Conference on Virtual Reality, Human-Computer Interaction and Artificial Intelligence (VRHCIAI). Research on Virtual Skiing System based on Harmonious Human-computer Interaction View
- Matsumoto T, Wu E, Liao C, Koike H. 2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR). ARpenSki: Augmenting Ski Training with Direct and Indirect Postural Visualization View
- Matzek E, Megyeri A, Yankee T, Banerjee N, Banerjee S. 2025 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR). VitaMaze: A VR Exergame Driven using Feedback from Physiological Sensors View
- Cheng X, Yoo S, Parker C. Proceedings of the 36th Australasian Conference on Human-Computer Interaction. Staying Fit in the Metaverse: Evaluating Diegetic GUIs for Representing Exertion Data in a VR Exergame View
