Published on in Vol 8, No 4 (2020): Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/16693, first published .
Effects of Virtual Reality and Non–Virtual Reality Exercises on the Exercise Capacity and Concentration of Users in a Ski Exergame: Comparative Study

Effects of Virtual Reality and Non–Virtual Reality Exercises on the Exercise Capacity and Concentration of Users in a Ski Exergame: Comparative Study

Effects of Virtual Reality and Non–Virtual Reality Exercises on the Exercise Capacity and Concentration of Users in a Ski Exergame: Comparative Study

Journals

  1. Darzi A, McCrea S, Novak D. User Experience With Dynamic Difficulty Adjustment Methods for an Affective Exergame: Comparative Laboratory-Based Study. JMIR Serious Games 2021;9(2):e25771 View
  2. Yokota Y, Naruse Y. Temporal Fluctuation of Mood in Gaming Task Modulates Feedback Negativity: EEG Study With Virtual Reality. Frontiers in Human Neuroscience 2021;15 View
  3. Bentvelzen M, Savino G, Niess J, Masthoff J, Wozniak P. Tailor My Zwift. Proceedings of the ACM on Human-Computer Interaction 2022;6(MHCI):1 View
  4. Laukkanen T, Xi N, Hallikainen H, Ruusunen N, Hamari J. Virtual technologies in supporting sustainable consumption: From a single-sensory stimulus to a multi-sensory experience. International Journal of Information Management 2022;63:102455 View
  5. Cabeza-Ramírez L, Rey-Carmona F, del Carmen Cano-Vicente M, Solano-Sánchez M. Analysis of the coexistence of gaming and viewing activities in Twitch users and their relationship with pathological gaming: a multilayer perceptron approach. Scientific Reports 2022;12(1) View
  6. Yangöz Ş, Turan Kavradım S, Özer Z. The effects of virtual reality‐based exercise in adults receiving haemodialysis treatment: A systematic review and meta‐analysis of randomized controlled studies. Applied Psychology: Health and Well-Being 2023;15(3):1182 View
  7. Müller H, Baumeister J, Bardal E, Vereijken B, Skjæret-Maroni N. Exergaming in older adults: the effects of game characteristics on brain activity and physical activity. Frontiers in Aging Neuroscience 2023;15 View
  8. Li T, Wang H, Zhou B, Li Z, Chen Z, Lan Q, Fan D. Design and feasibility study of a HCPS framework-based VR alpine skiing decision-making training system. Computers & Graphics 2023;114:138 View
  9. Calvo-Morata A, Freire M, Martínez-Ortiz I, Fernández-Manjón B. Scoping Review of Bioelectrical Signals Uses in Videogames for Evaluation Purposes. IEEE Access 2022;10:107703 View
  10. Lachowicz M, Żurek A, Jamro D, Serweta-Pawlik A, Żurek G. Changes in concentration performance and alternating attention after short-term virtual reality training in E-athletes: a pilot study. Scientific Reports 2024;14(1) View
  11. Feria-Madueño A, Monterrubio-Fernández G, Mateo Cortes J, Carnero-Diaz A. The Effect of a Novel Video Game on Young Soccer Players' Sports Performance and Attention: Randomized Controlled Trial. JMIR Serious Games 2024;12:e52275 View