Published on in Vol 8, No 4 (2020): Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/18127, first published .
Cognitive Training Using Fully Immersive, Enriched Environment Virtual Reality for Patients With Mild Cognitive Impairment and Mild Dementia: Feasibility and Usability Study

Cognitive Training Using Fully Immersive, Enriched Environment Virtual Reality for Patients With Mild Cognitive Impairment and Mild Dementia: Feasibility and Usability Study

Cognitive Training Using Fully Immersive, Enriched Environment Virtual Reality for Patients With Mild Cognitive Impairment and Mild Dementia: Feasibility and Usability Study

Journals

  1. Quintas J, Pais J, Martins A, Santos H, Neves L, Sousa S, Benhsain D, Dierick F, Callén A, Cunha A, Rocha N, Cruz V. CogniViTra, a Digital Solution to Support Dual-Task Rehabilitation Training. Electronics 2021;10(11):1304 View
  2. Lu J, Schmidt M, Lee M, Huang R. Usability research in educational technology: a state-of-the-art systematic review. Educational technology research and development 2022;70(6):1951 View
  3. Wender C, Sandroff B, Krch D. Rationale and methodology for examining the acute effects of aerobic exercise combined with varying degrees of virtual reality immersion on cognition in persons with TBI. Contemporary Clinical Trials Communications 2022;29:100963 View
  4. Yan M, Yin H, Meng Q, Wang S, Ding Y, Li G, Wang C, Chen L. A Virtual Supermarket Program for the Screening of Mild Cognitive Impairment in Older Adults: Diagnostic Accuracy Study. JMIR Serious Games 2021;9(4):e30919 View
  5. Qiu R, Gu Y, Xie C, Wang Y, Sheng Y, Zhu J, Yue Y, Cao J. Virtual reality-based targeted cognitive training program for Chinese older adults: A feasibility study. Geriatric Nursing 2022;47:35 View
  6. Riaz W, Khan Z, Jawaid A, Shahid S. Virtual Reality (VR)-Based Environmental Enrichment in Older Adults with Mild Cognitive Impairment (MCI) and Mild Dementia. Brain Sciences 2021;11(8):1103 View
  7. Moskvina E, Volkova L, Koryakina O. Сognitive rehabilitation methods in multiple sclerosis patients. Almanac of Clinical Medicine 2022;50(5):321 View
  8. Shipkova K. Modern Foreign Neurocognitive Approaches to the use of the Music-Enriched Environment in the Rehabilitation of Aphasic Disorders and Alzheimer's type Dementia. Journal of Modern Foreign Psychology 2021;10(4):126 View
  9. Mezrar S, Bendella F. Machine learning and Serious Game for the Early Diagnosis of Alzheimer’s Disease. Simulation & Gaming 2022;53(4):369 View
  10. Razavinasab M, Parsania S, Nikootalab M, Khaleghi M, Saleki K, Banazadeh M, Shabani M. Early environmental enrichment prevents cognitive impairments and developing addictive behaviours in a mouse model of prenatal psychological and physical stress. International Journal of Developmental Neuroscience 2022;82(1):72 View
  11. Leung C, Wong K, So W, Tse Z, Li D, Cao Y, Shum D. The application of technology to improve cognition in older adults: A review and suggestions for future directions. PsyCh Journal 2022;11(4):583 View
  12. Bassano C, Chessa M, Solari F. Visualization and Interaction Technologies in Serious and Exergames for Cognitive Assessment and Training: A Survey on Available Solutions and Their Validation. IEEE Access 2022;10:104295 View
  13. Papaioannou T, Voinescu A, Petrini K, Stanton Fraser D, Tuena C. Efficacy and Moderators of Virtual Reality for Cognitive Training in People with Dementia and Mild Cognitive Impairment: A Systematic Review and Meta-Analysis. Journal of Alzheimer's Disease 2022;88(4):1341 View
  14. Yoon U, Kim Y. National Research and Development (R&D) Status of Digital Therapeutics for Dementia Patients in Korea. Korean Journal of Clinical Geriatrics 2023;24(1):34 View
  15. Li A, Li J, Wu W, Zhao J, Qiang Y. Effect of Virtual Reality Training on Cognitive Function and Motor Performance in Older Adults With Cognitive Impairment Receiving Health Care: A Randomized Controlled Trial. International Journal of Human–Computer Interaction 2023:1 View
  16. Yun S, Hyun S, Oh B, Seo H. Fully immersive virtual reality exergames with dual-task components for patients with Parkinson’s disease: a feasibility study. Journal of NeuroEngineering and Rehabilitation 2023;20(1) View
  17. Drazich B, McPherson R, Gorman E, Chan T, Teleb J, Galik E, Resnick B. In too deep? A systematic literature review of fully‐immersive virtual reality and cybersickness among older adults. Journal of the American Geriatrics Society 2023;71(12):3906 View
  18. Kumar S, Underwood S, Masters J, Manley N, Konstantzos I, Lau J, Haller R, Wang L. Ten questions concerning smart and healthy built environments for older adults. Building and Environment 2023;244:110720 View
  19. Flynn A, Koh W, Reilly G, Brennan A, Redfern S, Barry M, Casey D. A Multi-User Virtual Reality Social Connecting Space for People Living with Dementia and Their Support Persons: A Participatory Action Research Study. International Journal of Human–Computer Interaction 2024:1 View

Books/Policy Documents

  1. Coelho T. Digital Therapies in Psychosocial Rehabilitation and Mental Health. View