Published on in Vol 8, No 4 (2020): Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/18127, first published .
Cognitive Training Using Fully Immersive, Enriched Environment Virtual Reality for Patients With Mild Cognitive Impairment and Mild Dementia: Feasibility and Usability Study

Cognitive Training Using Fully Immersive, Enriched Environment Virtual Reality for Patients With Mild Cognitive Impairment and Mild Dementia: Feasibility and Usability Study

Cognitive Training Using Fully Immersive, Enriched Environment Virtual Reality for Patients With Mild Cognitive Impairment and Mild Dementia: Feasibility and Usability Study

Journals

  1. Quintas J, Pais J, Martins A, Santos H, Neves L, Sousa S, Benhsain D, Dierick F, Callén A, Cunha A, Rocha N, Cruz V. CogniViTra, a Digital Solution to Support Dual-Task Rehabilitation Training. Electronics 2021;10(11):1304 View
  2. Lu J, Schmidt M, Lee M, Huang R. Usability research in educational technology: a state-of-the-art systematic review. Educational technology research and development 2022;70(6):1951 View
  3. Wender C, Sandroff B, Krch D. Rationale and methodology for examining the acute effects of aerobic exercise combined with varying degrees of virtual reality immersion on cognition in persons with TBI. Contemporary Clinical Trials Communications 2022;29:100963 View
  4. Yan M, Yin H, Meng Q, Wang S, Ding Y, Li G, Wang C, Chen L. A Virtual Supermarket Program for the Screening of Mild Cognitive Impairment in Older Adults: Diagnostic Accuracy Study. JMIR Serious Games 2021;9(4):e30919 View
  5. Qiu R, Gu Y, Xie C, Wang Y, Sheng Y, Zhu J, Yue Y, Cao J. Virtual reality-based targeted cognitive training program for Chinese older adults: A feasibility study. Geriatric Nursing 2022;47:35 View
  6. Riaz W, Khan Z, Jawaid A, Shahid S. Virtual Reality (VR)-Based Environmental Enrichment in Older Adults with Mild Cognitive Impairment (MCI) and Mild Dementia. Brain Sciences 2021;11(8):1103 View
  7. Moskvina E, Volkova L, Koryakina O. Сognitive rehabilitation methods in multiple sclerosis patients. Almanac of Clinical Medicine 2022;50(5):321 View
  8. Shipkova K. Modern Foreign Neurocognitive Approaches to the use of the Music-Enriched Environment in the Rehabilitation of Aphasic Disorders and Alzheimer's type Dementia. Journal of Modern Foreign Psychology 2021;10(4):126 View
  9. Mezrar S, Bendella F. Machine learning and Serious Game for the Early Diagnosis of Alzheimer’s Disease. Simulation & Gaming 2022;53(4):369 View
  10. Razavinasab M, Parsania S, Nikootalab M, Khaleghi M, Saleki K, Banazadeh M, Shabani M. Early environmental enrichment prevents cognitive impairments and developing addictive behaviours in a mouse model of prenatal psychological and physical stress. International Journal of Developmental Neuroscience 2022;82(1):72 View
  11. Leung C, Wong K, So W, Tse Z, Li D, Cao Y, Shum D. The application of technology to improve cognition in older adults: A review and suggestions for future directions. PsyCh Journal 2022;11(4):583 View
  12. Bassano C, Chessa M, Solari F. Visualization and Interaction Technologies in Serious and Exergames for Cognitive Assessment and Training: A Survey on Available Solutions and Their Validation. IEEE Access 2022;10:104295 View
  13. Papaioannou T, Voinescu A, Petrini K, Stanton Fraser D, Tuena C. Efficacy and Moderators of Virtual Reality for Cognitive Training in People with Dementia and Mild Cognitive Impairment: A Systematic Review and Meta-Analysis. Journal of Alzheimer’s Disease 2022;88(4):1341 View
  14. Yoon U, Kim Y. National Research and Development (R&D) Status of Digital Therapeutics for Dementia Patients in Korea. Korean Journal of Clinical Geriatrics 2023;24(1):34 View
  15. Li A, Li J, Wu W, Zhao J, Qiang Y. Effect of Virtual Reality Training on Cognitive Function and Motor Performance in Older Adults With Cognitive Impairment Receiving Health Care: A Randomized Controlled Trial. International Journal of Human–Computer Interaction 2024;40(22):7755 View
  16. Yun S, Hyun S, Oh B, Seo H. Fully immersive virtual reality exergames with dual-task components for patients with Parkinson’s disease: a feasibility study. Journal of NeuroEngineering and Rehabilitation 2023;20(1) View
  17. Drazich B, McPherson R, Gorman E, Chan T, Teleb J, Galik E, Resnick B. In too deep? A systematic literature review of fully‐immersive virtual reality and cybersickness among older adults. Journal of the American Geriatrics Society 2023;71(12):3906 View
  18. Kumar S, Underwood S, Masters J, Manley N, Konstantzos I, Lau J, Haller R, Wang L. Ten questions concerning smart and healthy built environments for older adults. Building and Environment 2023;244:110720 View
  19. Flynn A, Koh W, Reilly G, Brennan A, Redfern S, Barry M, Casey D. A Multi-User Virtual Reality Social Connecting Space for People Living with Dementia and Their Support Persons: A Participatory Action Research Study. International Journal of Human–Computer Interaction 2024:1 View
  20. Asghari Tavana A, Fateminia M, Khalili M. Exploring the Impact of Game Elements and Technological Platforms on Dementia Rehabilitation: A Scoping Review. International Journal of Human–Computer Interaction 2025;41(14):8807 View
  21. Eckert M, Ostermann T, Ehlers J, Hohenberg G. Dementia and Video Games: Systematic and Bibliographic Review. Healthcare 2024;12(22):2310 View
  22. Nairn B, Tsakanikas V, Gordon B, Karapintzou E, Kaski D, Fotiadis D, Bamiou D. Smart Wearable Technologies for Balance Rehabilitation in Older Adults at Risk of Falls: Scoping Review and Comparative Analysis. JMIR Rehabilitation and Assistive Technologies 2025;12:e69589 View
  23. Despoti A, Patsaki I, Alexandropoulou A, Magkouti E, Tzoumi D, Leventakis N, Roussou G, Papathanasiou Α, Dimitriadi N, Presvelou P, Nanas S, Karatzanos E. Comparing virtual reality with traditional methods in cognitive rehabilitation in PICS syndrome. Applied Neuropsychology: Adult 2025:1 View
  24. Zou L, Chen X, Lei S, Hu Q. Virtual reality motor sensing exercise in patients with Parkinson’s disease: a scoping review. Frontiers in Rehabilitation Sciences 2025;6 View
  25. Eckert M, Radhakrishnan V, Ostermann T, Ehlers J, Hohenberg G. Virtual and Augmented Reality Games in Dementia Care: Systematic and Bibliographic Review. Healthcare 2025;13(16):2013 View
  26. Chuang I, Huang X, Chen I, Wu Y, Wu C. Feasibility, Usability, and Effects of Leisure-Based Cognitive Training Using a Fully Immersive Virtual Reality System in Older Adults: Single-Arm Pretest-Posttest Pilot Study. JMIR Serious Games 2025;13:e66673 View
  27. Stark B. Speech and Language Rehabilitation for Neurogenic Communication Disorders: The Potential Role of Immersive Virtual Reality Interventions. Perspectives of the ASHA Special Interest Groups 2025;10(5):1399 View
  28. Wong J, Wong K, Wen K, Adekoya A, Wallsworth C, Mann J, Wong L, Gregorio M, Hung L. A qualitative study on virtual reality and psychosocial needs of residents living with dementia in long-term care. DIGITAL HEALTH 2025;11 View
  29. Navarro-Ramos C, Murataya-Gutiérrez J, Acosta-Quiroz C, García-Flores R, Echeverría-Castro S. Effects of Cognitive Training with Virtual Reality in Older Adults: A Systematic Review. Brain Sciences 2025;15(9):910 View
  30. Li A, Li J, Geng Y, Qiang Y, Zhao J. Coordinating Challenge and Engagement: A Cross-Domain Virtual Reality Intervention with Adaptive Difficulty for Cognitive and Physical Enhancement in Cognitively Impaired Older Adults. International Journal of Human–Computer Interaction 2025:1 View
  31. Domenicucci R, Carbone E, Sella E, Belacchi C, Sarlo M, Borella E. Comparing the benefits of Cognitive Stimulation Therapy with an adapted collaborative version on traditional outcomes, loneliness, and socioemotional skills: a pilot study. Frontiers in Psychology 2025;16 View
  32. Schmidt S, Isbel S, John B, Subramanian R, D'Cunha N. Examining Technology Perspectives of Older Adults With Mild Cognitive Impairment: Scoping Review. JMIR Aging 2025;8:e78229 View
  33. Yun S, Kim J, Lee J, Kim D, Oh B, Lee W, Kwon B, Seo H. Reliability and validity of virtual reality box & block test in healthy adults and patients with stroke: a prospective, multi-center, exploratory, cross-sectional study. Journal of NeuroEngineering and Rehabilitation 2025;22(1) View

Books/Policy Documents

  1. Coelho T. Digital Therapies in Psychosocial Rehabilitation and Mental Health. View
  2. Bastardo R, Pavão J, Rocha N. Proceedings of International Conference on Information Technology and Applications. View
  3. Camacho A, Abásolo M, Oliveira R. Applications and Usability of Interactive TV. View
  4. Zsebi S, Szabó P, Sik-Lanyi C, Cserjési R. Technology for Inclusion and Participation for All: Recent Achievements and Future Directions. View

Conference Proceedings

  1. Penpinun C, Woradit K, Tangwongchai S, Tunvirachaisakul C, Sasithong P, Noisri S, Sinpan N, Parnianifard A, Pengnoo M, Saadi M, Vanichchanunt P, Wuttisittikulkij L. 2021 36th International Technical Conference on Circuits/Systems, Computers and Communications (ITC-CSCC). An Online Cognitive Intervention Tool for the Patients with Mild Cognitive Impairment using Virtual Reality View
  2. Hadjiaros M, Neokleous K, Schiza E, Matsangidou M, Avraamides M, Pattichis C. 2021 IEEE 21st International Conference on Bioinformatics and Bioengineering (BIBE). A Game-Based Cognitive Assessment for Visuospatial Tasks: Evaluation in Healthy Adults View
  3. Li H, Lian J, Liao Y. 2023 International Conference on Computer, Information and Telecommunication Systems (CITS). Design an Adaptive Virtual Reality Game to Promote Elderly Health View
  4. Angthong S, Angsuwatanakul T, Phairot E, Bunyasuwan M, Khieukhajee J, Khemanuwong T. 2025 17th Biomedical Engineering International Conference (BMEiCON). Memory Training in Dementia: A VR-BCI Prototype with N-Back and Brainwave Analysis View
  5. Gonçalves J, Dias J, Teubig P. 2025 11th International Conference on Virtual Reality (ICVR). Immersive Experiences for Cognitive Stimulation of Patients in Early Stages of Alzheimer’s Disease View