Published on in Vol 8, No 4 (2020): Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/18153, first published .
A Primer on Usability Assessment Approaches for Health-Related Applications of Virtual Reality

A Primer on Usability Assessment Approaches for Health-Related Applications of Virtual Reality

A Primer on Usability Assessment Approaches for Health-Related Applications of Virtual Reality

Journals

  1. Sañudo B, Abdi E, Bernardo-Filho M, Taiar R. Aerobic Exercise with Superimposed Virtual Reality Improves Cognitive Flexibility and Selective Attention in Young Males. Applied Sciences 2020;10(22):8029 View
  2. Brander M, Egger S, Hürlimann N, Seifritz E, Sumner R, Vetter S, Magnenat S. Virtual Reality Human–Human Interface to Deliver Psychotherapy to People Experiencing Auditory Verbal Hallucinations: Development and Usability Study. JMIR Serious Games 2021;9(2):e26820 View
  3. Salisbury J. Using Medical Device Standards for Design and Risk Management of Immersive Virtual Reality for At-Home Therapy and Remote Patient Monitoring. JMIR Biomedical Engineering 2021;6(2):e26942 View
  4. Herbst R, Rybak T, Meisman A, Whitehead M, Rosen B, Crosby L, Klein M, Real F. A Virtual Reality Resident Training Curriculum on Behavioral Health Anticipatory Guidance: Development and Usability Study. JMIR Pediatrics and Parenting 2021;4(2):e29518 View
  5. Bailey S, Lewis J, Ciccone B, Friedland R, Reiner C. Assessing Usability of Untethered Head-Mounted Displays for Medical Education. Simulation in Healthcare: The Journal of the Society for Simulation in Healthcare 2023;18(1):58 View
  6. Kamińska D, Zwoliński G, Laska-Leśniewicz A. Usability Testing of Virtual Reality Applications—The Pilot Study. Sensors 2022;22(4):1342 View
  7. Zhou Z, Li J, Wang H, Luan Z, Li Y, Peng X, de Sire A. Upper limb rehabilitation system based on virtual reality for breast cancer patients: Development and usability study. PLOS ONE 2021;16(12):e0261220 View
  8. Kiani S, Rezaei I, Abasi S, Zakerabasali S, Yazdani A. Technical aspects of virtual augmented reality-based rehabilitation systems for musculoskeletal disorders of the lower limbs: a systematic review. BMC Musculoskeletal Disorders 2023;24(1) View
  9. Zikas P, Kateros S, Lydatakis N, Kentros M, Geronikolakis E, Kamarianakis M, Evangelou G, Kartsonaki I, Apostolou A, Birrenbach T, Exadaktylos A, Sauter T, Papapagiannakis G. Virtual Reality Medical Training for COVID-19 Swab Testing and Proper Handling of Personal Protective Equipment: Development and Usability. Frontiers in Virtual Reality 2022;2 View
  10. Dhar E, Upadhyay U, Huang Y, Uddin M, Manias G, Kyriazis D, Wajid U, AlShawaf H, Syed Abdul S. A scoping review to assess the effects of virtual reality in medical education and clinical care. DIGITAL HEALTH 2023;9 View
  11. Hu J, Browne J, Arnold M, Robinson A, Heacock M, Ku R, Mologne M, Baum G, Ikemiya K, Neufeld E, Dolezal B. Physiological and Metabolic Requirements, and User-Perceived Exertion of Immersive Virtual Reality Exergaming Incorporating an Adaptive Cable Resistance System: An Exploratory Study. Games for Health Journal 2021 View
  12. Pardini S, Gabrielli S, Dianti M, Novara C, Zucco G, Mich O, Forti S. The Role of Personalization in the User Experience, Preferences and Engagement with Virtual Reality Environments for Relaxation. International Journal of Environmental Research and Public Health 2022;19(12):7237 View
  13. Ong T, Wilczewski H, Soni H, Nisbet Q, Paige S, Barrera J, Welch B, Bunnell B. The Symbiosis of Virtual Reality Exposure Therapy and Telemental Health: A Review. Frontiers in Virtual Reality 2022;3 View
  14. Wu S, Chuang C, Liao W, Li C, Shih H. Using Virtual Reality in a Rehabilitation Program for Patients With Breast Cancer: Phenomenological Study. JMIR Serious Games 2024;12:e44025 View
  15. Gouveia É, Nascimento M, França C, Campos P, Ihle A, Przednowek K, Marques A, Nunes N, Gouveia B. Correlates of Presence in a Virtual Reality Gamification Environment for Rehabilitation after Musculoskeletal Injury. PRESENCE: Virtual and Augmented Reality 2023;32:65 View
  16. Khaleghi A, Narimani A, Aghaei Z, Khorrami Banaraki A, Hassani-Abharian P. A Smartphone-Gamified Virtual Reality Exposure Therapy Augmented With Biofeedback for Ailurophobia: Development and Evaluation Study. JMIR Serious Games 2024;12:e34535 View
  17. Flash S, Goldsmith D, Nelson T, Thompson W, Flatley Brennan P. Assessing the usability of an immersive virtual reality grocery store in healthy controls. International Journal of Medical Informatics 2024;187:105458 View
  18. Khan H, Ali Y, Khan F, Al-antari M. A comprehensive study on unraveling the advances of immersive technologies (VR/AR/MR/XR) in the healthcare sector during the COVID-19: Challenges and solutions. Heliyon 2024;10(15):e35037 View
  19. Almashmoum M, Payton A, Johnstone E, Cunningham J, Ainsworth J. Understanding the Views of Health Care Professionals on the Usability and Utility of Virtual Reality Multidisciplinary Team Meetings: Usability and Utility Study. JMIR XR and Spatial Computing 2025;2:e60651 View
  20. Hong S, Choi H, Kweon H. Medical Device Based on a Virtual Reality–Based Upper Limb Rehabilitation Software: Usability Evaluation Through Cognitive Walkthrough. JMIR Formative Research 2025;9:e68149 View
  21. Zeng F, Li Q, Cai S, Xiao Z, Chen X, Zhu W, Li J. Cancer patients’ acceptance of virtual reality interventions for self-emotion regulation. Scientific Reports 2025;15(1) View
  22. Moon S, Jeon H, Choi M. Development and usability of the mixed reality–based intubation nursing simulation: A mixed methods study. Clinical Simulation in Nursing 2025;104:101759 View
  23. Chan O, Mu M, Debus A, Dohan M, Nicholls D, Wallang P, Breen K. Usability, feasibility, and preliminary outcomes of VR EMDR therapy for specific phobia: mixed-method study. Mental Health and Digital Technologies 2025;2(4):479 View
  24. Campos T, Delabrida S, Valentim N. Usability and UX Evaluation in a Mixed Reality Puzzle Game Using Questionnaires. Journal on Interactive Systems 2025;16(1):589 View
  25. Fernandes-Rocha B, Lovato R, de Menezes Krug A, Mantovani C, Kopper R, Pinho M, Demarzo M, de Lara Machado W. Development and Usability of a Mindfulness-Based Intervention in a Virtual Reality Environment with University Students. Journal of Technology in Behavioral Science 2025 View
  26. Hajesmaeel-Gohari S, Mehdipour M. The Most Commonly Utilized Questionnaires for Evaluating Virtual, Augmented, and Mixed Reality in Healthcare: A Scoping Review. International Journal of Human–Computer Interaction 2025:1 View
  27. Ciążyńska J, Maciaszek J. Achieving Gameplay Independence in Virtual Reality Exergames for Individuals With Mild Intellectual Disabilities: Pilot Study. JMIR Serious Games 2025;13:e71823 View

Conference Proceedings

  1. Uribe-Quevedo A, Kapralos B, Gualdron D, Dubrowski A, Perera S, Alam F, Xu S. 2021 IEEE/ACIS 20th International Fall Conference on Computer and Information Science (ICIS Fall). Physical and Physiological Data for Customizing Immersive VR Training View
  2. Schild J, Carbonell G, Tarrach A, Ebeling M. 2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH). ViTAWiN - Interprofessional Medical Mixed Reality Training for Paramedics and Emergency Nurses View
  3. Biricz B, Jónás V, Vincze M, Benhamida A, Paulik R, Kozlovszky M. 2022 13th IEEE International Conference on Cognitive Infocommunications (CogInfoCom). User friendly virtual reality software development and testing View
  4. Ng R, Yuen V, Cassinelli A. 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). Chenrezig Sadhana VR: A Novel Arousal-Based Virtual Reality Neurofeedback Meditation System View
  5. Schott D, Moritz J, Hansen C, Joeres F. 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). The UUXR-Framework: A Draft Classification for Using Extended Reality in Usability and User Experience Research View
  6. Shigyo K, Cao Y, Takahira K, Fan M, Qu H. Proceedings of the 32nd ACM International Conference on Multimedia. VR-Mediated Cognitive Defusion: A Comparative Study for Managing Negative Thoughts View