Published on in Vol 8, No 4 (2020): Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/18473, first published .
Choice of Leisure Activities by Adolescents and Adults With Internet Gaming Disorder: Development and Feasibility Study of a Virtual Reality Program

Choice of Leisure Activities by Adolescents and Adults With Internet Gaming Disorder: Development and Feasibility Study of a Virtual Reality Program

Choice of Leisure Activities by Adolescents and Adults With Internet Gaming Disorder: Development and Feasibility Study of a Virtual Reality Program

Journals

  1. Tsamitros N, Sebold M, Gutwinski S, Beck A. Virtual Reality-Based Treatment Approaches in the Field of Substance Use Disorders. Current Addiction Reports 2021;8(3):399 View
  2. Wiebe A, Kannen K, Selaskowski B, Mehren A, Thöne A, Pramme L, Blumenthal N, Li M, Asché L, Jonas S, Bey K, Schulze M, Steffens M, Pensel M, Guth M, Rohlfsen F, Ekhlas M, Lügering H, Fileccia H, Pakos J, Lux S, Philipsen A, Braun N. Virtual reality in the diagnostic and therapy for mental disorders: A systematic review. Clinical Psychology Review 2022;98:102213 View
  3. Kim S, Eom H, Jung Y, Kim M, Kim E, Kim J. Brain functional connectivity during and after imagery of gaming and alternative leisure activities in patients with internet gaming disorder. Neuroscience Letters 2022;772:136451 View
  4. Lam Y, Cheng C. Parental Depression and Leisure Activity Engagement on Children’s Gaming Disorder: A Dyadic Study. International Journal of Environmental Research and Public Health 2022;19(10):5880 View
  5. Mazza M, Kammler-Sücker K, Leménager T, Kiefer F, Lenz B. Virtual reality: a powerful technology to provide novel insight into treatment mechanisms of addiction. Translational Psychiatry 2021;11(1) View
  6. Geraets C, Wallinius M, Sygel K. Use of Virtual Reality in Psychiatric Diagnostic Assessments: A Systematic Review. Frontiers in Psychiatry 2022;13 View
  7. Yang X, Wong K, She R, Zhao C, Ding N, Xu H, Tu X, Lai X, Zhang G. Relationship Between Illness Representations and Symptoms of Internet Gaming Disorder Among Young People: Cross-Lagged Model. JMIR Serious Games 2021;9(4):e28117 View
  8. He M, Lu J, Tong K. Development of the protective beliefs and behaviours scale (PBBS) of problematic gaming. Behaviour & Information Technology 2024;43(9):1798 View
  9. Cho H, Abbasi G, Kang H, Lee Y. Exploring Constraints and Sport Experiences: A Case Study of Adult Workers in Singapore. Behavioral Sciences 2024;14(9):848 View