Published on in Vol 8, No 4 (2020): Oct-Dec

Preprints (earlier versions) of this paper are available at, first published .
A Serious Game Designed to Promote Safe Behaviors Among Health Care Workers During the COVID-19 Pandemic: Development of “Escape COVID-19”

A Serious Game Designed to Promote Safe Behaviors Among Health Care Workers During the COVID-19 Pandemic: Development of “Escape COVID-19”

A Serious Game Designed to Promote Safe Behaviors Among Health Care Workers During the COVID-19 Pandemic: Development of “Escape COVID-19”


  1. Suppan L, Abbas M, Catho G, Stuby L, Regard S, Harbarth S, Achab S, Suppan M. Impact of a Serious Game on the Intention to Change Infection Prevention and Control Practices in Nursing Homes During the COVID-19 Pandemic: Protocol for a Web-Based Randomized Controlled Trial. JMIR Research Protocols 2020;9(12):e25595 View
  2. Abbas M, Robalo Nunes T, Martischang R, Zingg W, Iten A, Pittet D, Harbarth S. Nosocomial transmission and outbreaks of coronavirus disease 2019: the need to protect both patients and healthcare workers. Antimicrobial Resistance & Infection Control 2021;10(1) View
  3. Suppan M, Abbas M, Catho G, Stuby L, Regard S, Achab S, Harbarth S, Suppan L. Impact of a Serious Game (Escape COVID-19) on the Intention to Change COVID-19 Control Practices Among Employees of Long-term Care Facilities: Web-Based Randomized Controlled Trial. Journal of Medical Internet Research 2021;23(3):e27443 View
  4. Yap K, Heng Tan S, Yap K. Students’ Perceptions of an In-house Developed Multiplayer Online Role-playing Serious Game for Learning of 21st Century Skills – a Cross Sectional Study. International Journal of Digital Health 2021;1(1):6 View
  5. Jaccard D, Suppan L, Sanchez E, Huguenin A, Laurent M. The co.LAB Generic Framework for Collaborative Design of Serious Games: Development Study. JMIR Serious Games 2021;9(3):e28674 View
  6. Mehrotra D, Markus A. Emerging simulation technologies in global craniofacial surgical training. Journal of Oral Biology and Craniofacial Research 2021;11(4):486 View
  7. Su J, Yang Y, Weng T, Li M, Wang C. A web-based serious game about self-protection for COVID-19 prevention: Development and usability testing. Comunicar 2021;29(69):91 View
  8. Alejandre C, Corniero P, Claret G, Alaez C, Esteban E, Jordan I. New Resident Training Strategy Based on Gamification Techniques: An Escape Room on Sepsis in Children. Children 2022;9(10):1503 View
  9. Henze S, Fellmer F, Wittenberg S, Höppner S, Märdian S, Willy C, Back D. Digital adaptation of teaching disaster and deployment medicine under COVID-19 conditions: a comparative evaluation over 5 years. BMC Medical Education 2022;22(1) View
  10. Calik A, Cakmak B, Kapucu S, Inkaya B. The effectiveness of serious games designed for infection prevention and promotion of safe behaviors of senior nursing students during the COVID-19 pandemic. American Journal of Infection Control 2022;50(12):1360 View
  11. ÇALIK A, SAGLAM R, KABAL M, ÇAKMAK B, İNKAYA B, KAPUCU S. Hemşirelik Öğrencileri için Geliştirilen COVID-19 Oyunlaştırılmış E-Öğrenme Modülünün Geliştirilme Basamakları. Süleyman Demirel Üniversitesi Sağlık Bilimleri Dergisi 2022;13(3):551 View
  12. Aster A, Scheithauer S, Middeke A, Zegota S, Clauberg S, Artelt T, Schuelper N, Raupach T. Use of a Serious Game to Teach Infectious Disease Management in Medical School: Effectiveness and Transfer to a Clinical Examination. Frontiers in Medicine 2022;9 View
  13. Kermavnar T, Visch V, Desmet P. Games in Times of a Pandemic: Structured Overview of COVID-19 Serious Games. JMIR Serious Games 2023;11:e41766 View
  14. Bikbov B, Tettamanti M, Bikbov A, D’Avanzo B, Galbussera A, Nobili A, Calamandrei G, Candini V, Starace F, Zarbo C, de Girolamo G, Acuti Martellucci C. Willingness to share contacts in case of COVID-19 positivity–predictors of collaboration resistance in a nation-wide Italian survey. PLOS ONE 2022;17(9):e0274902 View
  15. Lin X, Liang Z, Chan K, Li W, Ling X. Effects of contextual interactive healthcare training on caregivers of patients with suspected COVID‐19 infection: Anxiety, learning achievements, perceived support and self‐efficacies during quarantine. Journal of Computer Assisted Learning 2022;38(3):731 View
  16. Suppan M, Stuby L, Harbarth S, Fehlmann C, Achab S, Abbas M, Suppan L. Nationwide Deployment of a Serious Game Designed to Improve COVID-19 Infection Prevention Practices in Switzerland: Prospective Web-Based Study. JMIR Serious Games 2021;9(4):e33003 View
  17. Calik A, Kapucu S. The Effect of Serious Games for Nursing Students in Clinical Decision-Making Process: A Pilot Randomized Controlled Trial. Games for Health Journal 2022;11(1):30 View
  18. Suppan M, Stuby L, Fehlmann C, Abbas M, Achab S, Harbarth S, Suppan L. The Impact of Three Communication Channels on the Dissemination of a Serious Game Designed to Enhance COVID-19 Prevention. International Journal of Environmental Research and Public Health 2022;19(16):10143 View
  19. Montalbano L, Gallo L, Ferrante G, Malizia V, Cilluffo G, Fasola S, Alesi M, La Grutta S. Serious Games: A new Approach to Foster Information and Practices About Covid-19?. Frontiers in Robotics and AI 2022;9 View
  20. Mbamalu O, Surendran S, Nampoothiri V, Bonaconsa C, Edathadathil F, Zhu N, Lambert H, Tarrant C, Ahmad R, Boutall A, Brink A, Steenkamp E, Holmes A, Singh S, Charani E, Mendelson M. Survey of healthcare worker perceptions of changes in infection control and antimicrobial stewardship practices in India and South Africa during the COVID-19 pandemic. IJID Regions 2023;6:90 View
  21. Angelelli C, Ribeiro G, Severino M, Johnstone E, Borzenkova G, da Silva D. Developing critical thinking skills through gamification. Thinking Skills and Creativity 2023;49:101354 View
  22. Xiong S, Zuo L, Chen Q, Zeliang Z, Nor Akmal Khalid M. A Serious Game (“Fight With Virus”) for Preventing COVID-19 Health Rumors: Development and Experimental Study. JMIR Serious Games 2024;12:e45546 View
  23. Seitz C, Lennon J, Orsini M, Elliot L, Lloyd M, Findley F. The CDC’s “Solve the Outbreak” game: a preliminary debriefing study with students enrolled in an undergraduate epidemiology course. Discover Education 2024;3(1) View
  24. Naeemi P, Asgary A, Arabi M, Taghi-Molla A, Wu J. Pandemic resilience serious game: crafting an educational strategy board game. Journal of Public Health 2024 View
  25. Sun X, Li T, Miao K, Zhang M, Ren X. InfecBlock: Investigating the Effects of a Tower-Defense Serious Game for Increasing Epidemic-Related Health Literacy. International Journal of Human–Computer Interaction 2024:1 View

Books/Policy Documents

  1. Satu M, Mizan K, Jerin S, Whaiduzzaman M, Barros A, Ahmed K, Moni M. Applied Intelligence and Informatics. View
  2. Macdonald A, Poyade M, McCorry O, Trace C, Chambers M. Teaching, Research, Innovation and Public Engagement. View
  3. Estevam L, Cruz de Oliveira L, Costa F, Seruffo M. Handbook of Research on Gamification Dynamics and User Experience Design. View
  4. Impey S, O’Sullivan D, Stephens G. Games and Learning Alliance. View