Published on in Vol 8, No 4 (2020): Oct-Dec
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/24986, first published
.
Journals
- Suppan L, Abbas M, Catho G, Stuby L, Regard S, Harbarth S, Achab S, Suppan M. Impact of a Serious Game on the Intention to Change Infection Prevention and Control Practices in Nursing Homes During the COVID-19 Pandemic: Protocol for a Web-Based Randomized Controlled Trial. JMIR Research Protocols 2020;9(12):e25595 View
- Abbas M, Robalo Nunes T, Martischang R, Zingg W, Iten A, Pittet D, Harbarth S. Nosocomial transmission and outbreaks of coronavirus disease 2019: the need to protect both patients and healthcare workers. Antimicrobial Resistance & Infection Control 2021;10(1) View
- Suppan M, Abbas M, Catho G, Stuby L, Regard S, Achab S, Harbarth S, Suppan L. Impact of a Serious Game (Escape COVID-19) on the Intention to Change COVID-19 Control Practices Among Employees of Long-term Care Facilities: Web-Based Randomized Controlled Trial. Journal of Medical Internet Research 2021;23(3):e27443 View
- Yap K, Heng Tan S, Yap K. Students’ Perceptions of an In-house Developed Multiplayer Online Role-playing Serious Game for Learning of 21st Century Skills – a Cross Sectional Study. International Journal of Digital Health 2021;1(1):6 View
- Jaccard D, Suppan L, Sanchez E, Huguenin A, Laurent M. The co.LAB Generic Framework for Collaborative Design of Serious Games: Development Study. JMIR Serious Games 2021;9(3):e28674 View
- Mehrotra D, Markus A. Emerging simulation technologies in global craniofacial surgical training. Journal of Oral Biology and Craniofacial Research 2021;11(4):486 View
- Su J, Yang Y, Weng T, Li M, Wang C. A web-based serious game about self-protection for COVID-19 prevention: Development and usability testing. Comunicar 2021;29(69):91 View
- Alejandre C, Corniero P, Claret G, Alaez C, Esteban E, Jordan I. New Resident Training Strategy Based on Gamification Techniques: An Escape Room on Sepsis in Children. Children 2022;9(10):1503 View
- Henze S, Fellmer F, Wittenberg S, Höppner S, Märdian S, Willy C, Back D. Digital adaptation of teaching disaster and deployment medicine under COVID-19 conditions: a comparative evaluation over 5 years. BMC Medical Education 2022;22(1) View
- Calik A, Cakmak B, Kapucu S, Inkaya B. The effectiveness of serious games designed for infection prevention and promotion of safe behaviors of senior nursing students during the COVID-19 pandemic. American Journal of Infection Control 2022;50(12):1360 View
- ÇALIK A, SAGLAM R, KABAL M, ÇAKMAK B, İNKAYA B, KAPUCU S. Hemşirelik Öğrencileri için Geliştirilen COVID-19 Oyunlaştırılmış E-Öğrenme Modülünün Geliştirilme Basamakları. Süleyman Demirel Üniversitesi Sağlık Bilimleri Dergisi 2022;13(3):551 View
- Aster A, Scheithauer S, Middeke A, Zegota S, Clauberg S, Artelt T, Schuelper N, Raupach T. Use of a Serious Game to Teach Infectious Disease Management in Medical School: Effectiveness and Transfer to a Clinical Examination. Frontiers in Medicine 2022;9 View
- Kermavnar T, Visch V, Desmet P. Games in Times of a Pandemic: Structured Overview of COVID-19 Serious Games. JMIR Serious Games 2023;11:e41766 View
- Bikbov B, Tettamanti M, Bikbov A, D’Avanzo B, Galbussera A, Nobili A, Calamandrei G, Candini V, Starace F, Zarbo C, de Girolamo G, Acuti Martellucci C. Willingness to share contacts in case of COVID-19 positivity–predictors of collaboration resistance in a nation-wide Italian survey. PLOS ONE 2022;17(9):e0274902 View
- Lin X, Liang Z, Chan K, Li W, Ling X. Effects of contextual interactive healthcare training on caregivers of patients with suspected COVID‐19 infection: Anxiety, learning achievements, perceived support and self‐efficacies during quarantine. Journal of Computer Assisted Learning 2022;38(3):731 View
- Suppan M, Stuby L, Harbarth S, Fehlmann C, Achab S, Abbas M, Suppan L. Nationwide Deployment of a Serious Game Designed to Improve COVID-19 Infection Prevention Practices in Switzerland: Prospective Web-Based Study. JMIR Serious Games 2021;9(4):e33003 View
- Calik A, Kapucu S. The Effect of Serious Games for Nursing Students in Clinical Decision-Making Process: A Pilot Randomized Controlled Trial. Games for Health Journal 2022;11(1):30 View
- Suppan M, Stuby L, Fehlmann C, Abbas M, Achab S, Harbarth S, Suppan L. The Impact of Three Communication Channels on the Dissemination of a Serious Game Designed to Enhance COVID-19 Prevention. International Journal of Environmental Research and Public Health 2022;19(16):10143 View
- Montalbano L, Gallo L, Ferrante G, Malizia V, Cilluffo G, Fasola S, Alesi M, La Grutta S. Serious Games: A new Approach to Foster Information and Practices About Covid-19?. Frontiers in Robotics and AI 2022;9 View
- Mbamalu O, Surendran S, Nampoothiri V, Bonaconsa C, Edathadathil F, Zhu N, Lambert H, Tarrant C, Ahmad R, Boutall A, Brink A, Steenkamp E, Holmes A, Singh S, Charani E, Mendelson M. Survey of healthcare worker perceptions of changes in infection control and antimicrobial stewardship practices in India and South Africa during the COVID-19 pandemic. IJID Regions 2023;6:90 View
- Angelelli C, Ribeiro G, Severino M, Johnstone E, Borzenkova G, da Silva D. Developing critical thinking skills through gamification. Thinking Skills and Creativity 2023;49:101354 View
- Xiong S, Zuo L, Chen Q, Zeliang Z, Nor Akmal Khalid M. A Serious Game (“Fight With Virus”) for Preventing COVID-19 Health Rumors: Development and Experimental Study. JMIR Serious Games 2024;12:e45546 View
- Seitz C, Lennon J, Orsini M, Elliot L, Lloyd M, Findley F. The CDC’s “Solve the Outbreak” game: a preliminary debriefing study with students enrolled in an undergraduate epidemiology course. Discover Education 2024;3(1) View
- Naeemi P, Asgary A, Arabi M, Taghi-Molla A, Wu J. Pandemic resilience serious game: crafting an educational strategy board game. Journal of Public Health 2024 View
- Sun X, Li T, Miao K, Zhang M, Ren X. InfecBlock: Investigating the Effects of a Tower-Defense Serious Game for Increasing Epidemic-Related Health Literacy. International Journal of Human–Computer Interaction 2024:1 View
- Ghodousi Moghadam S, Mazloum Khorasani Z, Sharifzadeh N, Tabesh H. A mobile serious game about diabetes self-management: Design and evaluation. Heliyon 2024;10(18):e37755 View
- Kwak M, Kim B, Chung J. Serious Game Development for Public Health: Participatory Design Approach to COVID-19 Quarantine Policy Education. JMIR Serious Games 2024;12:e54968 View
Books/Policy Documents
- Satu M, Mizan K, Jerin S, Whaiduzzaman M, Barros A, Ahmed K, Moni M. Applied Intelligence and Informatics. View
- Macdonald A, Poyade M, McCorry O, Trace C, Chambers M. Teaching, Research, Innovation and Public Engagement. View
- Estevam L, Cruz de Oliveira L, Costa F, Seruffo M. Handbook of Research on Gamification Dynamics and User Experience Design. View
- Impey S, O’Sullivan D, Stephens G. Games and Learning Alliance. View