Published on in Vol 9, No 1 (2021): Jan-Mar

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/23423, first published .
A Bowling Exergame to Improve Functional Capacity in Older Adults: Co-Design, Development, and Testing to Compare the Progress of Playing Alone Versus Playing With Peers

A Bowling Exergame to Improve Functional Capacity in Older Adults: Co-Design, Development, and Testing to Compare the Progress of Playing Alone Versus Playing With Peers

A Bowling Exergame to Improve Functional Capacity in Older Adults: Co-Design, Development, and Testing to Compare the Progress of Playing Alone Versus Playing With Peers

Journals

  1. Volpi S, Biduski D, Bellei E, Tefili D, McCleary L, Alves A, De Marchi A. Using a mobile health app to improve patients’ adherence to hypertension treatment: a non-randomized clinical trial. PeerJ 2021;9:e11491 View
  2. Kamnardsiri T, Phirom K, Boripuntakul S, Sungkarat S. An Interactive Physical-Cognitive Game-Based Training System Using Kinect for Older Adults: Development and Usability Study. JMIR Serious Games 2021;9(4):e27848 View
  3. Zhang J, Su M, Cheng J, Zhou S, Liu L, Yao N. A nationally representative study of aerobic activity and strength training in older cancer survivors and their psychological distress and sleep difficulties. Supportive Care in Cancer 2022;30(11):9597 View
  4. Fu Y, Hu Y, Sundstedt V, Forsell Y. Conceptual Design of an Extended Reality Exercise Game for the Elderly. Applied Sciences 2022;12(13):6436 View
  5. Henrique P, Perez F, Becker O, Bellei E, Biduski D, Korb A, Pochmann D, Dani C, Elsner V, De Marchi A. Kinesiotherapy With Exergaming as a Potential Modulator of Epigenetic Marks and Clinical Functional Variables of Older Women: Protocol for a Mixed Methods Study. JMIR Research Protocols 2021;10(10):e32729 View
  6. Edward H, Constantin N, Ng H, Radisic A, D’Asti A, Yule A, D’Amore C, Reid J, Beauchamp M. The use of co-design in developing physical activity interventions for older adults: a scoping review protocol. JBI Evidence Synthesis 2022;20(2):696 View
  7. Béraud-Peigné N, Maillot P, Perrot A. The User Experience of an Immersive and Interactive Wall Exergame in Older Adults. Games for Health Journal 2023;12(3):220 View
  8. Constantin N, Edward H, Ng H, Radisic A, Yule A, D’Asti A, D’Amore C, Reid J, Beauchamp M. The use of co-design in developing physical activity interventions for older adults: a scoping review. BMC Geriatrics 2022;22(1) View
  9. Shah S, Karlsen A, Solberg M, Hameed I. A social VR-based collaborative exergame for rehabilitation: codesign, development and user study. Virtual Reality 2023;27(4):3403 View
  10. Mo N, Feng J, Liu H, Chen X, Zhang H, Zeng H. Effects of Exergaming on Musculoskeletal Pain in Older Adults: Systematic Review and Meta-analysis. JMIR Serious Games 2023;11:e42944 View
  11. Béraud-Peigné N, Maillot P, Perrot A. The effects of a new immersive multidomain training on cognitive, dual-task and physical functions in older adults. GeroScience 2023;46(2):1825 View
  12. Bellei E, Shirozaki M, Puglia A, Esteves de Carvalho A, Riquena B, Vallilo C, de Barros D, Tamashiro E, Cintra G, Duarte G, da Matta Rivitti-Machado M, Magalhães R, do Nascimento R, Tunala R, da Silva R, Cesar W, Thies F. Requirements for Brazilian Outpatient Centers of Excellence in Hidradenitis Suppurativa: Consensus Co-Creative Study. Clinical, Cosmetic and Investigational Dermatology 2023;Volume 16:2029 View
  13. Ioannou E, Chen H, Bromley V, Fosker S, Ali K, Fernando A, Mensah E, Fowler-Davis S. The key values and factors identified by older adults to promote physical activity and reduce sedentary behaviour using co-production approaches: a scoping review. BMC Geriatrics 2023;23(1) View
  14. Ozdamli F, Milrich F. Positive and Negative Impacts of Gamification on the Fitness Industry. European Journal of Investigation in Health, Psychology and Education 2023;13(8):1411 View
  15. Regalado F, Ortet C, Costa L, Santos C, Veloso A. Assessing Older Adults’ Perspectives on Digital Game-Related Strategies to Foster Active and Healthy Ageing. Media and Communication 2023;11(3):88 View
  16. Chirico A, Avellone M, Palombi T, Alivernini F, Alessandri G, Filosa L, Pistella J, Baiocco R, Lucidi F. Exploring the Psychological Nexus of Virtual and Augmented Reality on Physical Activity in Older Adults: A Rapid Review. Behavioral Sciences 2023;14(1):31 View
  17. Zhong R, Yang X, Wan Y. Promoting healthy aging through exergames among older adults: single-player vs. multi-player modes. Educational Gerontology 2024;50(8):718 View
  18. Zacharuk A, Ferguson A, Komar C, Bentley N, Dempsey A, Louwagie M, O’Hoski S, D’Amore C, Beauchamp M, Babatunde O. The effects of co-designed physical activity interventions in older adults: A systematic review and meta-analysis. PLOS ONE 2024;19(5):e0297675 View
  19. Busser A, Fleury S, Kadri A, Haj Mahmoud O, Richir S, Liew T. Scoping Review on the Interactive Digital Tools Used for the Physical and Cognitive Stimulation of Healthy Older Adults. Human Behavior and Emerging Technologies 2024;2024(1) View
  20. Bhattacharya I, Ambetkar D, Patil V, De Sousa A, Karia S. Exergaming as a mental health intervention in the elderly. Journal of Geriatric Mental Health 2022;9(2):66 View

Books/Policy Documents

  1. Shah S, Hameed I, Karlsen A, Solberg M. Virtual, Augmented and Mixed Reality: Design and Development. View
  2. Fu Y, Hu Y, Sundstedt V, Forsell Y. Biomedical Engineering Systems and Technologies. View