Published on in Vol 9, No 1 (2021): Jan-Mar
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/23423, first published
.
Journals
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- Béraud-Peigné N, Maillot P, Perrot A. The effects of a new immersive multidomain training on cognitive, dual-task and physical functions in older adults. GeroScience 2023;46(2):1825 View
- Bellei E, Shirozaki M, Puglia A, Esteves de Carvalho A, Riquena B, Vallilo C, de Barros D, Tamashiro E, Cintra G, Duarte G, da Matta Rivitti-Machado M, Magalhães R, do Nascimento R, Tunala R, da Silva R, Cesar W, Thies F. Requirements for Brazilian Outpatient Centers of Excellence in Hidradenitis Suppurativa: Consensus Co-Creative Study. Clinical, Cosmetic and Investigational Dermatology 2023;Volume 16:2029 View
- Ioannou E, Chen H, Bromley V, Fosker S, Ali K, Fernando A, Mensah E, Fowler-Davis S. The key values and factors identified by older adults to promote physical activity and reduce sedentary behaviour using co-production approaches: a scoping review. BMC Geriatrics 2023;23(1) View
- Ozdamli F, Milrich F. Positive and Negative Impacts of Gamification on the Fitness Industry. European Journal of Investigation in Health, Psychology and Education 2023;13(8):1411 View
- Regalado F, Ortet C, Costa L, Santos C, Veloso A. Assessing Older Adults’ Perspectives on Digital Game-Related Strategies to Foster Active and Healthy Ageing. Media and Communication 2023;11(3):88 View
- Chirico A, Avellone M, Palombi T, Alivernini F, Alessandri G, Filosa L, Pistella J, Baiocco R, Lucidi F. Exploring the Psychological Nexus of Virtual and Augmented Reality on Physical Activity in Older Adults: A Rapid Review. Behavioral Sciences 2023;14(1):31 View
- Zhong R, Yang X, Wan Y. Promoting healthy aging through exergames among older adults: single-player vs. multi-player modes. Educational Gerontology 2024;50(8):718 View
- Zacharuk A, Ferguson A, Komar C, Bentley N, Dempsey A, Louwagie M, O’Hoski S, D’Amore C, Beauchamp M, Babatunde O. The effects of co-designed physical activity interventions in older adults: A systematic review and meta-analysis. PLOS ONE 2024;19(5):e0297675 View
- Busser A, Fleury S, Kadri A, Haj Mahmoud O, Richir S, Liew T. Scoping Review on the Interactive Digital Tools Used for the Physical and Cognitive Stimulation of Healthy Older Adults. Human Behavior and Emerging Technologies 2024;2024(1) View
- Bhattacharya I, Ambetkar D, Patil V, De Sousa A, Karia S. Exergaming as a mental health intervention in the elderly. Journal of Geriatric Mental Health 2022;9(2):66 View
- Fidan O, Kiloatar H, Colak E, Oskay D. Effects of group-based virtual reality training on activities of daily living and functional outcomes in older adults: a randomised control trial. Disability and Rehabilitation: Assistive Technology 2024:1 View