Published on in Vol 9, No 1 (2021): Jan-Mar

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/24652, first published .
A Virtual Reality Game to Change Sun Protection Behavior and Prevent Cancer: User-Centered Design Approach

A Virtual Reality Game to Change Sun Protection Behavior and Prevent Cancer: User-Centered Design Approach

A Virtual Reality Game to Change Sun Protection Behavior and Prevent Cancer: User-Centered Design Approach

Journals

  1. Clare I, Gamage N, Alvares G, Black L, Francis J, Jaimangal M, Lucas R, Strickland M, White J, Nguyen R, Gorman S. The Effects of Using the Sun Safe App on Sun Health Knowledge and Behaviors of Young Teenagers: Results of Pilot Intervention Studies. JMIR Dermatology 2022;5(1):e35137 View
  2. Yip J, Wong K, Oh I, Sultan F, Roldan W, Lee K, Huh J. Co-design Tensions Between Parents, Children, and Researchers Regarding Mobile Health Technology Design Needs and Decisions: Case Study. JMIR Formative Research 2023;7:e41726 View
  3. McGowan A, Sittig S, Bourrie D, Benton R, Iyengar S. The Intersection of Persuasive System Design and Personalization in Mobile Health: Statistical Evaluation. JMIR mHealth and uHealth 2022;10(9):e40576 View
  4. Bonmarin M, Läuchli S, Navarini A. Augmented and Virtual Reality in Dermatology—Where Do We Stand and What Comes Next?. Dermato 2022;2(1):1 View
  5. da Hora Rodrigues K, Elias Cardoso Verhalen A, Willian da Silva J, Marino Silva T, Geurgas Zavarizz R, de Almeida Neris V, Maia de Souza P. Design and Evaluation of an Authoring Platform for Therapeutic Digital Games. Interacting with Computers 2023;35(2):118 View
  6. Poliani A, Gnecchi S, Villa G, Rosa D, Manara D. Gamification as an Educational Approach for Oncological Patients: A Systematic Scoping Review. Healthcare 2023;11(24):3116 View
  7. Villada Castillo J, Montoya Vega M, Muñoz Cardona J, Lopez D, Quiñones L, Henao Gallo O, Lopez J. Design of Virtual Reality Exergames for Upper Limb Stroke Rehabilitation Following Iterative Design Methods: Usability Study. JMIR Serious Games 2024;12:e48900 View
  8. Gençoğlu Ş. Enhancing dermatology: the current landscape and future prospects of augmented and virtual reality technologies. Journal of Health Sciences and Medicine 2024;7(1):132 View
  9. Silva G, Andrade J. Digital health in stroke: a narrative review. Arquivos de Neuro-Psiquiatria 2024;82(08):001 View
  10. Bonneterre S, Zerhouni O, Boffo M. Immersive Virtual Reality for Health Promotion and Primary Prevention in Psychology: Scoping Review. JMIR XR and Spatial Computing 2025;2:e49923 View
  11. Sukmaningsih D, Abdurachman E, Trisetyarso A, Purwandari B. Integrated Digital Nudge in Gamification for Public Transportation Applications. Information 2025;16(7):530 View
  12. Si G, Prue G, Craig S, Anderson T, Mitchell G. Digital Serious Games for Cancer Education and Behavioural Change: A Scoping Review of Evidence Across Patients, Professionals, and the Public. Cancers 2025;17(20):3368 View
  13. Jun J, Zain A, Kim M, Thrasher J. Message Valence, Industry Influence, and Stakeholder Narratives in Global Conversations on Tobacco Harm Reduction: Content Analysis. Journal of Medical Internet Research 2025;27:e77676 View

Books/Policy Documents

  1. Chen X, Poyade M, Rea P. Enhancing Biomedical Education. View