Published on in Vol 9, No 2 (2021): Apr-Jun

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/22826, first published .
Design and Evaluation of User-Centered Exergames for Patients With Multiple Sclerosis: Multilevel Usability and Feasibility Studies

Design and Evaluation of User-Centered Exergames for Patients With Multiple Sclerosis: Multilevel Usability and Feasibility Studies

Design and Evaluation of User-Centered Exergames for Patients With Multiple Sclerosis: Multilevel Usability and Feasibility Studies

Journals

  1. Ringgenberg N, Mildner S, Hapig M, Hermann S, Kruszewski K, Martin-Niedecken A, Rogers K, Schättin A, Behrendt F, Böckler S, Schmidlin S, Jurt R, Niedecken S, Brenneis C, Bonati L, Schuster-Amft C, Seebacher B. ExerG: adapting an exergame training solution to the needs of older adults using focus group and expert interviews. Journal of NeuroEngineering and Rehabilitation 2022;19(1) View
  2. Kamnardsiri T, Phirom K, Boripuntakul S, Sungkarat S. An Interactive Physical-Cognitive Game-Based Training System Using Kinect for Older Adults: Development and Usability Study. JMIR Serious Games 2021;9(4):e27848 View
  3. Rebhi M, Ben Aissa M, Tannoubi A, Saidane M, Guelmami N, Puce L, Chen W, Chalghaf N, Azaiez F, Zghibi M, Bragazzi N. Reliability and Validity of the Arabic Version of the Game Experience Questionnaire: Pilot Questionnaire Study. JMIR Formative Research 2023;7:e42584 View
  4. Manser P, Adcock-Omlin M, de Bruin E. Design Considerations for an Exergame-Based Training Intervention for Older Adults With Mild Neurocognitive Disorder: Qualitative Study Including Focus Groups With Experts and Health Care Professionals and Individual Semistructured In-depth Patient Interviews. JMIR Serious Games 2023;11:e37616 View
  5. Ning H, Jiang D, Du Y, Li X, Zhang H, Wu L, Chen X, Wang W, Huang J, Feng H. Older adults’ experiences of implementing exergaming programs: a systematic review and qualitative meta-synthesis. Age and Ageing 2022;51(12) View
  6. Akkan H, Kallem Seyyar G, Aslan B, Karabulut E. The effect of virtual reality-based therapy on fear of falling in multiple sclerosis: A systematic review and meta-analysis. Multiple Sclerosis and Related Disorders 2022;63:103791 View
  7. Amiri Z, Sekhavat Y, Goljaryan S. StepAR: A personalized exergame for people with multiple sclerosis based on video-mapping. Entertainment Computing 2022;42:100487 View
  8. Maeneja R, Silva C, Ferreira I, Abreu A. Aerobic physical exercise versus dual-task cognitive walking in cognitive rehabilitation of people with stroke: a randomized clinical trial. Frontiers in Psychology 2023;14 View
  9. Phillips H, Renda G, McDonald R. The dialect of user-centered care: creating an understanding of how current design methods are used within health through an allied-health lens. International Journal of Design Creativity and Innovation 2023;11(4):253 View
  10. Rüth M, Schmelzer M, Burtniak K, Kaspar K. Commercial exergames for rehabilitation of physical health and quality of life: a systematic review of randomized controlled trials with adults in unsupervised home environments. Frontiers in Psychology 2023;14 View
  11. Tacchino A, Ponzio M, Confalonieri P, Leocani L, Inglese M, Centonze D, Cocco E, Gallo P, Paolicelli D, Rovaris M, Sabattini L, Tedeschi G, Prosperini L, Patti F, Bramanti P, Pedrazzoli E, Battaglia M, Brichetto G. An Internet- and Kinect-Based Multiple Sclerosis Fitness Intervention Training With Pilates Exercises: Development and Usability Study. JMIR Serious Games 2023;11:e41371 View