Published on in Vol 9, No 3 (2021): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/18020, first published .
Using Visual Guides to Reduce Virtual Reality Sickness in First-Person Shooter Games: Correlation Analysis

Using Visual Guides to Reduce Virtual Reality Sickness in First-Person Shooter Games: Correlation Analysis

Using Visual Guides to Reduce Virtual Reality Sickness in First-Person Shooter Games: Correlation Analysis

Authors of this article:

Kwang-Ho Seok1 Author Orcid Image ;   YeolHo Kim1 Author Orcid Image ;   Wookho Son2 Author Orcid Image ;   Yoon Sang Kim1 Author Orcid Image

Journals

  1. Won J, Kim Y. A Study on Visually Induced VR Reduction Method for Virtual Reality Sickness. Applied Sciences 2021;11(14):6339 View
  2. Wang J, Shi R, Xiao Z, Qin X, Liang H. Effect of Render Resolution on Gameplay Experience, Performance, and Simulator Sickness in Virtual Reality Games. Proceedings of the ACM on Computer Graphics and Interactive Techniques 2022;5(1):1 View
  3. Park S, Ha J, Kim L. Effect of Visually Induced Motion Sickness from Head-Mounted Display on Cardiac Activity. Sensors 2022;22(16):6213 View
  4. Dong J, Ota K, Dong M. Why VR Games Sickness? An Empirical Study of Capturing and Analyzing VR Games Head Movement Dataset. IEEE MultiMedia 2022;29(2):74 View
  5. Decker D, Merkt M. Shake it or light it! The effects of cueing in desktop‐VR learning environments on search time and learning. Journal of Computer Assisted Learning 2024;40(3):1201 View
  6. Zhang Y, Zhang B, Jang W, Pan Y. Enhancing Spatial Cognition in Online Virtual Museum Environments: Integrating Game-Based Navigation Strategies for Improved User Experience. Applied Sciences 2024;14(10):4163 View