Published on in Vol 9, No 3 (2021): Jul-Sep
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/18020, first published
.
Journals
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- Dong J, Ota K, Dong M. Why VR Games Sickness? An Empirical Study of Capturing and Analyzing VR Games Head Movement Dataset. IEEE MultiMedia 2022;29(2):74 View
- Decker D, Merkt M. Shake it or light it! The effects of cueing in desktop‐VR learning environments on search time and learning. Journal of Computer Assisted Learning 2024;40(3):1201 View
- Zhang Y, Zhang B, Jang W, Pan Y. Enhancing Spatial Cognition in Online Virtual Museum Environments: Integrating Game-Based Navigation Strategies for Improved User Experience. Applied Sciences 2024;14(10):4163 View
- Mall A, Stokes J, Streisfeld G, Zychowicz M, Granger B. Virtual Reality Strategies for Promoting Mobility in the Intensive Care Unit: A Case Report. AACN Advanced Critical Care 2024;35(3):238 View
- Zhang Y, Niu X, Xiao Z, Wang M, Zheng H. Scopolamine for patients with motion sickness: a systematic review and meta-analysis with trial sequential analysis. Acta Oto-Laryngologica 2024;144(7-8):429 View