Published on in Vol 9, No 3 (2021): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/26084, first published .
A Cognitive Behavioral Therapy–, Biofeedback-, and Game-Based eHealth Intervention to Treat Anxiety in Children and Young People With Long-Term Physical Conditions (Starship Rescue): Co-design and Open Trial

A Cognitive Behavioral Therapy–, Biofeedback-, and Game-Based eHealth Intervention to Treat Anxiety in Children and Young People With Long-Term Physical Conditions (Starship Rescue): Co-design and Open Trial

A Cognitive Behavioral Therapy–, Biofeedback-, and Game-Based eHealth Intervention to Treat Anxiety in Children and Young People With Long-Term Physical Conditions (Starship Rescue): Co-design and Open Trial

Journals

  1. Estévez-López F, Levelt L, van ’t Veer J, Hrehovcsik M, Visch V, Bramer W, Hillegers M, van de Putte E, Veltkamp R, Nijhof S. Game mechanics in eHealth interventions promoting self-management in young people with chronic diseases: a protocol for a systematic review and meta-analyses from the eHealth Junior Consortium. BMJ Open 2022;12(9):e059581 View
  2. Umaç E, Semerci R. Effect of Biofeedback-Based Interventions on the Psychological Outcomes of Pediatric Populations: A Systematic Review and Meta-analysis. Applied Psychophysiology and Biofeedback 2023;48(3):299 View
  3. Pagano N, Glasofer D, Attia E, Ruggiero J, Eziri K, Goldstein C, Steinglass J. Perspectives on relapse prevention following intensive treatment of anorexia nervosa: A focus group study. International Journal of Eating Disorders 2023;56(7):1417 View
  4. Poulsen A, Hickie I, Alam M, Crouse J, Ekambareshwar M, Loblay V, Song Y, LaMonica H. Overcoming barriers to mHealth co-design in low- and middle-income countries: a research toolkit. Information Technology for Development 2024;30(3):542 View
  5. Wu Y, Long T, Huang J, Zhang Y, Zhang Q, Zhang J, Li M. Serious games for mental health promotion in adolescents with chronic diseases: a scoping review. Mental Health Review Journal 2024;29(2):185 View
  6. Stutvoet M, Levelt L, Hrehovcsik M, van’t Veer J, Visch V, Bramer W, Hillegers M, Veltkamp R, Nijhof S, Estévez-López F. Gamification in eHealth for Chronic Disease Self-Management in Youth: A Systematic Review. Games for Health Journal 2024;13(5):314 View
  7. Catalan C, Gega L, Hook J. Storytelling Games for General Anxiety: Clinician Perspectives on Walking Simulator Games as Intervention. Proceedings of the ACM on Human-Computer Interaction 2024;8(CHI PLAY):1 View
  8. Lima Sousa D, Teixeira S, E. Fontenele J, da Silva Souza H, Moreira R, Silva F, Ribeiro P, Soares Teles A. RG4Face: A serious game incorporating mime movement recognition for facial rehabilitation. Multimedia Tools and Applications 2024 View
  9. Azizoddin D, DeForge S, Edwards R, Baltazar A, Schreiber K, Allsop M, Banson J, Oseuguera G, Businelle M, Tulsky J, Enzinger A. Serious Games for Serious Pain: Development and Initial Testing of a Cognitive Behavioral Therapy Game for Patients With Advanced Cancer Pain. JCO Clinical Cancer Informatics 2024;(8) View