Published on in Vol 9, No 4 (2021): Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/25831, first published .
Software Engineering Frameworks Used for Serious Games Development in Physical Rehabilitation: Systematic Review

Software Engineering Frameworks Used for Serious Games Development in Physical Rehabilitation: Systematic Review

Software Engineering Frameworks Used for Serious Games Development in Physical Rehabilitation: Systematic Review

Journals

  1. Carlier S, Naessens V, De Backere F, De Turck F. A Software Engineering Framework for Reusable Design of Personalized Serious Games for Health: Development Study. JMIR Serious Games 2023;11:e40054 View
  2. Boaye Belle A, Zhao Y. Evidence-based decision-making: On the use of systematicity cases to check the compliance of reviews with reporting guidelines such as PRISMA 2020. Expert Systems with Applications 2023;217:119569 View
  3. Damaševičius R, Maskeliūnas R, Blažauskas T. Serious Games and Gamification in Healthcare: A Meta-Review. Information 2023;14(2):105 View
  4. Martinho D, Crista V, Carneiro J, Matsui K, Corchado J, Marreiros G. Effects of a Gamified Agent-Based System for Personalized Elderly Care: Pilot Usability Study. JMIR Serious Games 2023;11:e48063 View
  5. Sousa D, Teixeira S, Fontenele J, Santos R, Pereira L, Baluz R, Bastos V, Teles A. Health Care Professional–Supported Co-Design of a Mime Therapy–Based Serious Game for Facial Rehabilitation. JMIR Serious Games 2024;12:e52661 View
  6. Lima Sousa D, Teixeira S, E. Fontenele J, da Silva Souza H, Moreira R, Silva F, Ribeiro P, Soares Teles A. RG4Face: A serious game incorporating mime movement recognition for facial rehabilitation. Multimedia Tools and Applications 2024 View
  7. Sousa D, Teixeira S, de Oliveira A, Lima L, Moreira R, Silva F, Teles A. Computer-Based Gamified Tools for Facial Rehabilitation: A Scoping Review. Games for Health Journal 2024 View