Published on in Vol 9, No 4 (2021): Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/25831, first published .
Software Engineering Frameworks Used for Serious Games Development in Physical Rehabilitation: Systematic Review

Software Engineering Frameworks Used for Serious Games Development in Physical Rehabilitation: Systematic Review

Software Engineering Frameworks Used for Serious Games Development in Physical Rehabilitation: Systematic Review

Journals

  1. Carlier S, Naessens V, De Backere F, De Turck F. A Software Engineering Framework for Reusable Design of Personalized Serious Games for Health: Development Study. JMIR Serious Games 2023;11:e40054 View
  2. Boaye Belle A, Zhao Y. Evidence-based decision-making: On the use of systematicity cases to check the compliance of reviews with reporting guidelines such as PRISMA 2020. Expert Systems with Applications 2023;217:119569 View
  3. Damaševičius R, Maskeliūnas R, Blažauskas T. Serious Games and Gamification in Healthcare: A Meta-Review. Information 2023;14(2):105 View
  4. Martinho D, Crista V, Carneiro J, Matsui K, Corchado J, Marreiros G. Effects of a Gamified Agent-Based System for Personalized Elderly Care: Pilot Usability Study. JMIR Serious Games 2023;11:e48063 View
  5. Sousa D, Teixeira S, Fontenele J, Santos R, Pereira L, Baluz R, Bastos V, Teles A. Health Care Professional–Supported Co-Design of a Mime Therapy–Based Serious Game for Facial Rehabilitation. JMIR Serious Games 2024;12:e52661 View
  6. Lima Sousa D, Teixeira S, E. Fontenele J, da Silva Souza H, Moreira R, Silva F, Ribeiro P, Soares Teles A. RG4Face: A serious game incorporating mime movement recognition for facial rehabilitation. Multimedia Tools and Applications 2024 View