Published on in Vol 9, No 4 (2021): Oct-Dec
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/25831, first published
.

Journals
- Carlier S, Naessens V, De Backere F, De Turck F. A Software Engineering Framework for Reusable Design of Personalized Serious Games for Health: Development Study. JMIR Serious Games 2023;11:e40054 View
- Boaye Belle A, Zhao Y. Evidence-based decision-making: On the use of systematicity cases to check the compliance of reviews with reporting guidelines such as PRISMA 2020. Expert Systems with Applications 2023;217:119569 View
- Damaševičius R, Maskeliūnas R, Blažauskas T. Serious Games and Gamification in Healthcare: A Meta-Review. Information 2023;14(2):105 View
- Martinho D, Crista V, Carneiro J, Matsui K, Corchado J, Marreiros G. Effects of a Gamified Agent-Based System for Personalized Elderly Care: Pilot Usability Study. JMIR Serious Games 2023;11:e48063 View
- Sousa D, Teixeira S, Fontenele J, Santos R, Pereira L, Baluz R, Bastos V, Teles A. Health Care Professional–Supported Co-Design of a Mime Therapy–Based Serious Game for Facial Rehabilitation. JMIR Serious Games 2024;12:e52661 View
- Lima Sousa D, Teixeira S, E. Fontenele J, da Silva Souza H, Moreira R, Silva F, Ribeiro P, Soares Teles A. RG4Face: A serious game incorporating mime movement recognition for facial rehabilitation. Multimedia Tools and Applications 2024;84(26):31211 View
- Sousa D, Teixeira S, de Oliveira A, Lima L, Moreira R, Silva F, Teles A. Computer-Based Gamified Tools for Facial Rehabilitation: A Scoping Review. Games for Health Journal 2025;14(1):11 View
- Qin T, Abdullah N, Emran N. The AI-Driven Transformative Potential of the Game Industry for Economy and Society. Foresight and STI Governance 2024;18(2):21 View
- Kira A, Pontes R, Pedroso de Lima A, Araújo L, Monteiro C, Valenzuela E, da Silva V, Weingartner J, de Moraes Í, Uribe-Quevedo A, Nunes F. MazeOut Adaptive Serious Game: Evaluation of Performance and Usability for Motor Rehabilitation in Individuals with Autism Spectrum Disorder. Games for Health Journal 2026 View
- Rivière T, Hulin T, Sasangohar F, Zare M. Serious Games for Preventing Musculoskeletal Disorders in Occupational Settings: Scoping Review. JMIR Serious Games 2025;13:e66913 View
- Zhang M, Sun Y, Sun X. Development of an Adaptive Serious Game System for Facial Paralysis Rehabilitation: A Facial Movement Recognition Pilot Study. IEEE Transactions on Neural Systems and Rehabilitation Engineering 2026;34:237 View
- Feungchan W, Chaichitwanidchakol P. A serious game design framework: From learning and training to therapeutic applications. Computers in Human Behavior Reports 2026;23:101251 View
Conference Proceedings
- Floreste T, Yasui A, Brandão A, Vittori K, Pereira L, de Souza Santos F, Gama S. 2023 IEEE 11th International Conference on Serious Games and Applications for Health (SeGAH). SANE – A Journey for Health: Prototype Game Design and a Cognitive Walkthrough Evaluation View
- Benigno M, Teixeira E, Werner C. Anais do XXXV Simpósio Brasileiro de Informática na Educação (SBIE 2024). Processos de Software para Jogos Digitais: uma Revisão Terciária da Literatura View
- Barbosa B, Souza C, Santos H, Berretta L, Carvalho S. Anais do XXVI Simpósio Brasileiro de Computação Aplicada à Saúde (SBCAS 2026). From Clinical Requirements to Game Mechanics: A Requirements Engineering Framework for Serious Games for Health View
- Esfahlani S, Taylor J. 2026 12th International Conference on Control, Decision and Information Technologies (CoDIT). ReMotion-AI: A Human-in-the-Loop Adaptive Control Framework for Compensation-Aware Rehabilitation Gaming View
- Barbosa B, Souza C, Santos H, Berretta L, Carvalho S. 2026 IEEE Conference on Serious Games and Applications for Health (SeGAH). The Role of Software Engineering in the Development of Serious Games for Health: A Systematic Literature Review View
