Published on in Vol 9, No 4 (2021): Oct-Dec
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/25831, first published
.
Journals
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- Boaye Belle A, Zhao Y. Evidence-based decision-making: On the use of systematicity cases to check the compliance of reviews with reporting guidelines such as PRISMA 2020. Expert Systems with Applications 2023;217:119569 View
- Damaševičius R, Maskeliūnas R, Blažauskas T. Serious Games and Gamification in Healthcare: A Meta-Review. Information 2023;14(2):105 View
- Martinho D, Crista V, Carneiro J, Matsui K, Corchado J, Marreiros G. Effects of a Gamified Agent-Based System for Personalized Elderly Care: Pilot Usability Study. JMIR Serious Games 2023;11:e48063 View
- Sousa D, Teixeira S, Fontenele J, Santos R, Pereira L, Baluz R, Bastos V, Teles A. Health Care Professional–Supported Co-Design of a Mime Therapy–Based Serious Game for Facial Rehabilitation. JMIR Serious Games 2024;12:e52661 View
- Lima Sousa D, Teixeira S, E. Fontenele J, da Silva Souza H, Moreira R, Silva F, Ribeiro P, Soares Teles A. RG4Face: A serious game incorporating mime movement recognition for facial rehabilitation. Multimedia Tools and Applications 2024 View