Published on in Vol 9, No 4 (2021): Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/30184, first published .
Long-term Effectiveness and Adoption of a Cellphone Augmented Reality System on Patients with Stroke: Randomized Controlled Trial

Long-term Effectiveness and Adoption of a Cellphone Augmented Reality System on Patients with Stroke: Randomized Controlled Trial

Long-term Effectiveness and Adoption of a Cellphone Augmented Reality System on Patients with Stroke: Randomized Controlled Trial

Journals

  1. Bassano C, Chessa M, Solari F. Visualization and Interaction Technologies in Serious and Exergames for Cognitive Assessment and Training: A Survey on Available Solutions and Their Validation. IEEE Access 2022;10:104295 View
  2. Howard M, Davis M. A meta-analysis and systematic literature review of mixed reality rehabilitation programs: Investigating design characteristics of augmented reality and augmented virtuality. Computers in Human Behavior 2022;130:107197 View
  3. Figeys M, Koubasi F, Hwang D, Hunder A, Miguel-Cruz A, Ríos Rincón A. Challenges and promises of mixed-reality interventions in acquired brain injury rehabilitation: A scoping review. International Journal of Medical Informatics 2023;179:105235 View
  4. Papagiannis G, Triantafyllou Α, Yiannopoulou K, Georgoudis G, Kyriakidou M, Gkrilias P, Skouras A, Bega X, Stasinopoulos D, Matsopoulos G, Syringas P, Tselikas N, Zestas O, Potsika V, Pardalis A, Papaioannou C, Protopappas V, Malizos N, Tachos N, Fotiadis D. Ηand dexterities assessment in stroke patients based on augmented reality and machine learning through a box and block test. Scientific Reports 2024;14(1) View
  5. Soleimani M, Ghazisaeedi M, Heydari S. The efficacy of virtual reality for upper limb rehabilitation in stroke patients: a systematic review and meta-analysis. BMC Medical Informatics and Decision Making 2024;24(1) View
  6. Sarwat H, Alkhashab A, Song X, Jiang S, Jia J, Shull P. Post-stroke hand gesture recognition via one-shot transfer learning using prototypical networks. Journal of NeuroEngineering and Rehabilitation 2024;21(1) View
  7. Taufiq M. Virtual and augmented reality games for stroke rehabilitation: A systematic literature review into the game design. Procedia Computer Science 2024;245:346 View
  8. Schreiter M, Hennrich J, Wolf A, Eymann T. Overcoming a Knowledge Gap of Healthcare Professionals: The Influence of Previous Experience on the (Non-)Adoption of VR in Medical Rehabilitation (Preprint). Journal of Medical Internet Research 2024 View
  9. Carbajal Galarza M, Chinchihualpa Paredes N, Abanto Perez S, Saposnik G, Lazo-Porras M. Effectiveness of technology-based stroke interventions to improve upper limb functioning in low- and middle-income countries: a systematic review and meta-analysis. Topics in Stroke Rehabilitation 2025;32(7):723 View
  10. Farsi A, Cerone G, Falla D, Gazzoni M. Emerging Applications of Augmented and Mixed Reality Technologies in Motor Rehabilitation: A Scoping Review. Sensors 2025;25(7):2042 View
  11. Jia C, Liu X, Ning L, Ge L. The Effects of Augmented Reality on Rehabilitation of Stroke Patients: A Systematic Review and Meta‐Analysis With Trial Sequential Analysis. Journal of Clinical Nursing 2025;34(11):4578 View
  12. Cela A, Oña E, Jardón A. Serious Gaming for Upper Limbs Rehabilitation—Game Controllers Features: A Scoping Review. Games for Health Journal 2025;14(4):265 View
  13. Chang Y, Kang J, Cho H, Park S. A Comparative Study of the Effects of Augmented Reality Application on Movement Accuracy and Subjective Satisfaction in Rehabilitation Training for Individuals with Lower Limb Amputations. Applied Sciences 2025;15(12):6703 View
  14. Li X, Zhou Y, Xue M. NurseVerse: nursing in the metaverse era. Frontiers in Medicine 2025;12 View
  15. Li S, Xu K, Wang Y, Wang M, Li S, Lin F, Jiang Z. Task-specific cortical mechanisms of taVNS-paired task-oriented training for post-stroke upper extremity dysfunction under cognitive load: an fNIRS study. Frontiers in Human Neuroscience 2025;19 View
  16. Modlin D, Kuo Y. The effects of using augmented reality in rehabilitation and recovery exercise on patients’ outcomes and experiences: a systematic review. Frontiers in Virtual Reality 2025;6 View

Conference Proceedings

  1. Nelson C, Gabbard J. 2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). Augmented Reality Rehabilitative and Exercise Games (ARREGs): A Systematic Review and Future Considerations View
  2. Taufiq M, Wicaksono D, Kartawijaya A. 2023 International Conference on Information Technology and Computing (ICITCOM). Designing an Augmented Reality-Based Serious Game for Rehabilitation of Post-Stroke Patient's Hand Coordination and Motor Skills View
  3. Taufiq M, Wicaksono D. 2023 9th International HCI and UX Conference in Indonesia (CHIuXiD). Efficacy Comparison of Augmented Reality and Virtual Reality-based Games for Post-Stroke Rehabilitation: A Systematic Literature Review View