Published on in Vol 9, No 4 (2021): Oct-Dec
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/30184, first published
.
Journals
- Bassano C, Chessa M, Solari F. Visualization and Interaction Technologies in Serious and Exergames for Cognitive Assessment and Training: A Survey on Available Solutions and Their Validation. IEEE Access 2022;10:104295 View
- Howard M, Davis M. A meta-analysis and systematic literature review of mixed reality rehabilitation programs: Investigating design characteristics of augmented reality and augmented virtuality. Computers in Human Behavior 2022;130:107197 View
- Figeys M, Koubasi F, Hwang D, Hunder A, Miguel-Cruz A, Ríos Rincón A. Challenges and promises of mixed-reality interventions in acquired brain injury rehabilitation: A scoping review. International Journal of Medical Informatics 2023;179:105235 View
- Papagiannis G, Triantafyllou Α, Yiannopoulou K, Georgoudis G, Kyriakidou M, Gkrilias P, Skouras A, Bega X, Stasinopoulos D, Matsopoulos G, Syringas P, Tselikas N, Zestas O, Potsika V, Pardalis A, Papaioannou C, Protopappas V, Malizos N, Tachos N, Fotiadis D. Ηand dexterities assessment in stroke patients based on augmented reality and machine learning through a box and block test. Scientific Reports 2024;14(1) View
- Soleimani M, Ghazisaeedi M, Heydari S. The efficacy of virtual reality for upper limb rehabilitation in stroke patients: a systematic review and meta-analysis. BMC Medical Informatics and Decision Making 2024;24(1) View
- Sarwat H, Alkhashab A, Song X, Jiang S, Jia J, Shull P. Post-stroke hand gesture recognition via one-shot transfer learning using prototypical networks. Journal of NeuroEngineering and Rehabilitation 2024;21(1) View
- Taufiq M. Virtual and augmented reality games for stroke rehabilitation: A systematic literature review into the game design. Procedia Computer Science 2024;245:346 View