Published on in Vol 10, No 1 (2022): Jan-Mar

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/24946, first published .
Evaluation of a Digitally Guided Self-Rehabilitation Device Coupled With Telerehabilitation Monitoring in Patients With Parkinson Disease (TELEP@RK): Open, Prospective Observational Study

Evaluation of a Digitally Guided Self-Rehabilitation Device Coupled With Telerehabilitation Monitoring in Patients With Parkinson Disease (TELEP@RK): Open, Prospective Observational Study

Evaluation of a Digitally Guided Self-Rehabilitation Device Coupled With Telerehabilitation Monitoring in Patients With Parkinson Disease (TELEP@RK): Open, Prospective Observational Study

Journals

  1. Cardoso Mendes L, Abreu Rosa de Sá A, Alves Marques I, Morère Y, de Oliveira Andrade A. RehaBEElitation: the architecture and organization of a serious game to evaluate motor signs in Parkinson’s disease. PeerJ Computer Science 2023;9:e1267 View
  2. Olsen S, Lim X, Alder G, Stavric V, Signal N. Factors influencing adoption and sustained use of rehabilitation technologies: a scoping review and qualitative analysis. Disability and Rehabilitation: Assistive Technology 2025;20(4):804 View
  3. Norouzi-Ghazbi S, Mirbaha S, Li Z, Andrysek J, Goldstein R, Hitzig S, Khan A. Gamification-based tele-rehabilitation for physical therapy in patients with Parkinson’s disease: A scoping review. PLOS One 2025;20(8):e0326705 View
  4. Tegegne M, Niakan Kalhori S, Haas P, Sobotta V, Warnecke J, Deserno T. Wearable Devices for Remote Monitoring of Chronic Diseases: A Systematic Review (Preprint). JMIR mHealth and uHealth 2025 View

Books/Policy Documents

  1. Greenfield J, de Oliveira K, Delcroix V, Lepreux S, Kolski C, Blanchard-Dauphin A. Human-Computer Interaction – INTERACT 2023. View

Conference Proceedings

  1. Sulpizio F, Giannantoni L, Strada F, Bottino A. 2024 IEEE Gaming, Entertainment, and Media Conference (GEM). MetaRehab: Enhancing Parkinson's Disease Rehabilitation Through Gamified Virtual Reality, a Usability Study View