Published on in Vol 10, No 1 (2022): Jan-Mar
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/29987, first published
.
Journals
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- Xing Y, Kwan H, Xu F, Chen Q. Designing a Virtual Learning Platform for Enhanced Campus Epidemic Prevention: A VR Technology Approach. International Journal of Human–Computer Interaction 2024:1 View
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- Flynn A, Koh W, Reilly G, Brennan A, Redfern S, Barry M, Casey D. A Multi-User Virtual Reality Social Connecting Space for People Living with Dementia and Their Support Persons: A Participatory Action Research Study. International Journal of Human–Computer Interaction 2024:1 View
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- Wu K, Wang Y, Hsu Y, Shu Y, Chu C, Lin C. Developing a Motion Sensor-Based Game to Support Frozen Shoulder Rehabilitation in Older Adults through a Participatory Design Approach. Games for Health Journal 2024;13(5):335 View
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- Budak K, Heins. P, Uribe F, Felding S, Roes M. There is no one size fits all: Elements of implementing virtual bike rides to address loneliness in people living with dementia. DIGITAL HEALTH 2024;10 View
- Asghari Tavana A, Fateminia M, Khalili M. Exploring the Impact of Game Elements and Technological Platforms on Dementia Rehabilitation: A Scoping Review. International Journal of Human–Computer Interaction 2024:1 View
- Machado B, König Klever E, Libânio C. Design for People With Dementia: A Scoping Review on the Perspective of Inclusion, Accessibility, and Equity in Healthcare. HERD: Health Environments Research & Design Journal 2024 View