Published on in Vol 10, No 1 (2022): Jan-Mar

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/29987, first published .
Immersive Virtual Reality Exergames for Persons Living With Dementia: User-Centered Design Study as a Multistakeholder Team During the COVID-19 Pandemic

Immersive Virtual Reality Exergames for Persons Living With Dementia: User-Centered Design Study as a Multistakeholder Team During the COVID-19 Pandemic

Immersive Virtual Reality Exergames for Persons Living With Dementia: User-Centered Design Study as a Multistakeholder Team During the COVID-19 Pandemic

Journals

  1. Mehrabi S, Muñoz J, Basharat A, Boger J, Cao S, Barnett-Cowan M, Middleton L. Immersive Virtual Reality Exergames to Promote the Well-being of Community-Dwelling Older Adults: Protocol for a Mixed Methods Pilot Study. JMIR Research Protocols 2022;11(6):e32955 View
  2. Harris M, Van Houtven C, Hastings S. Development of a Home-Based Stress Management Toolkit for Dementia Caring Dyads: Protocol for a Pilot Intervention Development and Feasibility Study. JMIR Research Protocols 2022;11(12):e43098 View
  3. Goumopoulos C, Drakakis E, Gklavakis D. Feasibility and Acceptance of Augmented and Virtual Reality Exergames to Train Motor and Cognitive Skills of Elderly. Computers 2023;12(3):52 View
  4. Jung M, Sim S, Kim J, Kim K. Impact of Personalized Avatars and Motion Synchrony on Embodiment and Users’ Subjective Experience: Empirical Study. JMIR Serious Games 2022;10(4):e40119 View
  5. Dai J, Moffatt K. Enriching Social Sharing for the Dementia Community: Insights from In-Person and Online Social Programs. ACM Transactions on Accessible Computing 2023;16(1):1 View
  6. Ang C, Siriaraya P, Tabbaa L, Falzarano F, Kanjo E, Prigerson H. Editorial for advances in human-centred dementia technology. International Journal of Human-Computer Studies 2023;170:102964 View
  7. Flynn A, Barry M, Qi Koh W, Reilly G, Brennan A, Redfern S, Casey D. Introducing and Familiarising Older Adults Living with Dementia and Their Caregivers to Virtual Reality. International Journal of Environmental Research and Public Health 2022;19(23):16343 View
  8. Protasova L, Zapekin S, Shnaider G, Naumov Z, Kamenskih E, Titova M. Virtual reality as a personifi cation method for training memory and attention (non-systematic review). Russian neurological journal 2023;27(6):5 View
  9. Wu R, Li A, Xue C, Chai J, Qiang Y, Zhao J, Wang L. Screening for Mild Cognitive Impairment with Speech Interaction Based on Virtual Reality and Wearable Devices. Brain Sciences 2023;13(8):1222 View
  10. Li A, Li J, Wu W, Zhao J, Qiang Y. Effect of Virtual Reality Training on Cognitive Function and Motor Performance in Older Adults With Cognitive Impairment Receiving Health Care: A Randomized Controlled Trial. International Journal of Human–Computer Interaction 2024;40(22):7755 View
  11. Sakamoto M, Guo Y, Wong K, Mann J, Berndt A, Boger J, Currie L, Raber C, Egeberg E, Burke C, Sood G, Lim A, Yao S, Phinney A, Hung L. Co‐design of a digital app “WhatMatters” to support person‐centred care: A critical reflection. International Journal of Geriatric Psychiatry 2023;38(10) View
  12. Aurelian S, Ciobanu A, Cărare R, Stoica S, Anghelescu A, Ciobanu V, Onose G, Munteanu C, Popescu C, Andone I, Spînu A, Firan C, Cazacu I, Trandafir A, Băilă M, Postoiu R, Zamfirescu A. Topical Cellular/Tissue and Molecular Aspects Regarding Nonpharmacological Interventions in Alzheimer’s Disease—A Systematic Review. International Journal of Molecular Sciences 2023;24(22):16533 View
  13. Aderinto N, Olatunji G, Abdulbasit M, Edun M, Aboderin G, Egbunu E. Exploring the efficacy of virtual reality-based rehabilitation in stroke: a narrative review of current evidence. Annals of Medicine 2023;55(2) View
  14. Hosseini M, Thomas R, Pilutti L, Fallavollita P, Jutai J. Acceptance of physical activity virtual reality games by residents of long-term care facilities: a scoping review. Disability and Rehabilitation: Assistive Technology 2024;19(7):2482 View
  15. Villada Castillo J, Montoya Vega M, Muñoz Cardona J, Lopez D, Quiñones L, Henao Gallo O, Lopez J. Design of Virtual Reality Exergames for Upper Limb Stroke Rehabilitation Following Iterative Design Methods: Usability Study. JMIR Serious Games 2024;12:e48900 View
  16. Kirby P, Lai H, Horrocks S, Harrison M, Wilson D, Daniels S, Calvo R, Sharp D, Alexander C. Patient and Public Involvement in Technology-Related Dementia Research: Scoping Review. JMIR Aging 2024;7:e48292 View
  17. Flynn A, Brennan A, Barry M, Redfern S, Casey D. Social connectedness and the role of virtual reality: experiences and perceptions of people living with dementia and their caregivers. Disability and Rehabilitation: Assistive Technology 2024;19(7):2615 View
  18. Xing Y, Kwan H, Xu F, Chen Q. Designing a Virtual Learning Platform for Enhanced Campus Epidemic Prevention: A VR Technology Approach. International Journal of Human–Computer Interaction 2025;41(4):2289 View
  19. Bolouki A, McAnirlin O, H. E. M. Browning M, Maynard A. Optimizing Virtual Nature for Psychological and Physiological Well-Being: A Systematic Review of the Moderating Effects of Duration, Nature Type, Sample Characteristics, and Immersiveness and Potential Risks of Bias. International Journal of Human–Computer Interaction 2025;41(1):775 View
  20. Ramalho A, Paulo R, Duarte-Mendes P, Serrano J, Petrica J. Age Unplugged: A Brief Narrative Review on the Intersection of Digital Tools, Sedentary and Physical Activity Behaviors in Community-Dwelling Older Adults. Healthcare 2024;12(9):935 View
  21. Flynn A, Koh W, Reilly G, Brennan A, Redfern S, Barry M, Casey D. A Multi-User Virtual Reality Social Connecting Space for People Living with Dementia and Their Support Persons: A Participatory Action Research Study. International Journal of Human–Computer Interaction 2024:1 View
  22. Hung L, Park J, Levine H, Call D, Celeste D, Lacativa D, Riley B, Riley N, Zhao Y, Xu Y. Technology-based group exercise interventions for people living with dementia or mild cognitive impairment: A scoping review. PLOS ONE 2024;19(6):e0305266 View
  23. Wu K, Wang Y, Hsu Y, Shu Y, Chu C, Lin C. Developing a Motion Sensor-Based Game to Support Frozen Shoulder Rehabilitation in Older Adults through a Participatory Design Approach. Games for Health Journal 2024;13(5):335 View
  24. Khan H, Ali Y, Khan F, Al-antari M. A comprehensive study on unraveling the advances of immersive technologies (VR/AR/MR/XR) in the healthcare sector during the COVID-19: Challenges and solutions. Heliyon 2024;10(15):e35037 View
  25. Budak K, Heins. P, Uribe F, Felding S, Roes M. There is no one size fits all: Elements of implementing virtual bike rides to address loneliness in people living with dementia. DIGITAL HEALTH 2024;10 View
  26. Asghari Tavana A, Fateminia M, Khalili M. Exploring the Impact of Game Elements and Technological Platforms on Dementia Rehabilitation: A Scoping Review. International Journal of Human–Computer Interaction 2025;41(14):8807 View
  27. Machado B, König Klever E, Libânio C. Design for People With Dementia: A Scoping Review on the Perspective of Inclusion, Accessibility, and Equity in Healthcare. HERD: Health Environments Research & Design Journal 2025;18(1):176 View
  28. ÇAKMAK S. The Role of Physical Activity and Exercise in the Prevention and Treatment of Depression. International Journal of Computational and Experimental Science and Engineering 2024;10(4) View
  29. De Natale G, Qorri E, Todri J, Lena O. Impact of Virtual Reality Alone and in Combination with Conventional Therapy on Balance in Parkinson’s Disease: A Systematic Review with a Meta-Analysis of Randomized Controlled Trials. Medicina 2025;61(3):524 View
  30. Hung L, Lam J, Wong K, Wong J, Ren L, Chakraborty N, Zhao Y. Game on: Staff Insights into Gamified Exercise for Long-Term Care Residents Living with Dementia—A Pilot Study. Journal of Dementia and Alzheimer's Disease 2025;2(2):7 View
  31. Nam H, Lee K, Park J, Kim K. AR Fitness Dog: Effects of a User-Mimicking Interactive Virtual Pet on User Experience and Social Presence in Physical Exercise. IEEE Transactions on Visualization and Computer Graphics 2025;31(5):2817 View
  32. Li M, Banerjee N, Banerjee S. Multimodal cross-system virtual reality (VR) ball throwing dataset for VR biometrics. Data in Brief 2025;61:111827 View
  33. Lampropoulos G, Anastasiadis T, Garzón J. Augmented Reality and Virtual Reality in Exergaming. Future Internet 2025;17(8):332 View
  34. Eckert M, Radhakrishnan V, Ostermann T, Ehlers J, Hohenberg G. Virtual and Augmented Reality Games in Dementia Care: Systematic and Bibliographic Review. Healthcare 2025;13(16):2013 View
  35. Li A, Li J, Geng Y, Qiang Y, Zhao J. Coordinating Challenge and Engagement: A Cross-Domain Virtual Reality Intervention with Adaptive Difficulty for Cognitive and Physical Enhancement in Cognitively Impaired Older Adults. International Journal of Human–Computer Interaction 2025:1 View
  36. Dubbeldam R, Stemplewski R, Pavlova I, Cyma-Wejchenig M, Lee S, Esser P, Bentlage E, Alcan V, Çevik Ö, Epiphaniou E, Gallè F, Langeard A, Gafner S, Ahmed M, Bandaru N, Erden Güner A, Göz E, Kara I, Kabuk A, Türkoglu I, Pajalic Z, Vindiš J, Jaksic D, Verep U, Chouvarda I, Simovska V, Netz Y, Pelclova J. Technology-Assisted Physical Activity Interventions for Older People in Their Home-Based Environment: Scoping Review. JMIR Aging 2025;8:e65746 View
  37. Munoz J, Ali F, Basharat A, Mehrabi S, Barnett-Cowan M, Cao S, Middleton L, Boger J. Development of Classifiers to Determine Factors Associated With Older Adult's Cognitive Functions and Game User Experience in VR Using Head Kinematics. IEEE Transactions on Games 2025;17(3):604 View
  38. Luo Y, Gopinadhan J, Grimaldi N, Lu X, Ahrentzen S, Srinivasan R, Hu B. Evaluation of home modifications for individuals with mobility impairments using virtual reality and wearable sensors. Disability and Rehabilitation: Assistive Technology 2025:1 View
  39. Westworth S, Lu A, Long K, Andrew N. Evaluating co-design processes used in the development of healthcare interventions in residential aged care: a scoping review. Journal of Public Health 2025;47(4):814 View
  40. Siow C, Yang Y, Tsai C, Yang W, Hu C, Sung J, Tani J. Vision AI-Based Gamified Cognitive Prosthesis for Executive Function: Feasibility and Usability Study. JMIR Serious Games 2025;13:e74157 View
  41. Yuan P, Chen J, Peng D, Yang Q, Liu B, Lu C. Effectiveness of VR-based cognitive training and games on cognitive rehabilitation in patients with MCI: a systematic review and meta-analysis. Frontiers in Neurology 2025;16 View
  42. Prinz A, Bürger D, Schmidt M, Jesse R, Witte K. Assessing the feasibility of interactions within a computer-generated virtual reality for people with dementia. Journal of Rehabilitation and Assistive Technologies Engineering 2025;12 View
  43. Ilioudi M, Steingrimsson S, Wallström S, Osmanovic Thunström A, Lindner P, Ioannou M, Falk Ö, Ali L. Assessing Patient Acceptance of Being Offered a Virtual Calm Room in Psychiatric Inpatient Care: A Mixed-Methods Study (Preprint). JMIR Formative Research 2025 View
  44. Muñoz J, Bicknell E, Mehrabi S, Basharat A, Middleton L, Cao S, Barnett-Cowan M, Boger J. Bridging game metrics and user perception in remote virtual reality exergames: Lessons from a COVID-19 home-based study. DIGITAL HEALTH 2025;11 View

Books/Policy Documents

  1. Lacko J, Ružický E. Extended Reality and Metaverse. View
  2. Reilly G, Redfern S, Muntean G, Brennan A. Serious Games. View
  3. Cao J, Yue L, Li S, Wu Z. HCI International 2024 – Late Breaking Papers. View
  4. Juzwishin D, MacNeil M, Meisen A, Stolee P. AgeTech Innovations in Healthcare for Older Adults. View
  5. Lewis-Fung S, Malik K, Loat J, Appel L. Extended Reality. View
  6. Li M, Banerjee N, Banerjee S. Virtual Reality and Mixed Reality. View

Conference Proceedings

  1. Goumopoulos C, Drakakis E, Gklavakis D. 2022 18th International Conference on Wireless and Mobile Computing, Networking and Communications (WiMob). Augmented and Virtual Reality Based Exergames in GAME2AWE for Elderly Fall Prevention View
  2. Kruse L, Karaosmanoglu S, Rings S, Steinicke F. Proceedings of the 2022 ACM Symposium on Spatial User Interaction. Evaluating Difficulty Adjustments in a VR Exergame for Younger and Older Adults: Transferabilities and Differences View
  3. Li M, Banerjee N, Banerjee S. 2024 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR). Using Motion Forecasting for Behavior-Based Virtual Reality (VR) Authentication View
  4. Qiao M, Sun H. 2023 Third International Conference on Digital Data Processing (DDP). Application of Virtual Reality Technology in 3D Landscape Design Simulation System View
  5. Karaosmanoglu S, Cmentowski S, Nacke L, Steinicke F. Proceedings of the CHI Conference on Human Factors in Computing Systems. Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape View
  6. Li M, Banerjee N, Banerjee S. 2025 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR). Predicting 3D Motion from 2D Video for Behavior-Based VR Biometrics View
  7. Regalado F, Santos C, Veloso A. Proceedings of the 2025 ACM International Conference on Interactive Media Experiences. Co-creating with Older Adults is a Challenging Task! Lessons Learned from Real-Life Experiences and Challenges at an Ageing Lab View
  8. Li M, Shivakumar A, Banerjee N, Banerjee S. Proceedings of the 2025 31st ACM Symposium on Virtual Reality Software and Technology. Motion Forecasting Attacks on Behavioral Biometric Authentication Systems in Virtual Reality View