Published on in Vol 10, No 1 (2022): Jan-Mar

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/31020, first published .
Immersive Virtual Reality and Vestibular Rehabilitation in Multiple Sclerosis: Case Report

Immersive Virtual Reality and Vestibular Rehabilitation in Multiple Sclerosis: Case Report

Immersive Virtual Reality and Vestibular Rehabilitation in Multiple Sclerosis: Case Report

Journals

  1. Zhang S, Liu D, Tian E, Wang J, Guo Z, Kong W. Central vestibular dysfunction: don’t forget vestibular rehabilitation. Expert Review of Neurotherapeutics 2022;22(8):669 View
  2. Scarano S, Sansone V, Ferrari Aggradi C, Carraro E, Tesio L, Amadei M, Rota V, Zanolini A, Caronni A. Balance impairment in myotonic dystrophy type 1: Dynamic posturography suggests the coexistence of a proprioceptive and vestibular deficit. Frontiers in Human Neuroscience 2022;16 View
  3. Wang C, Kong J, Qi H. Areas of Research Focus and Trends in the Research on the Application of VR in Rehabilitation Medicine. Healthcare 2023;11(14):2056 View
  4. Arif R, Ashraf S, Bhatt K, Shah K. A Literature Review Examining Virtual Reality Exposure Therapy for Individuals Diagnosed With Social Anxiety Disorder. Journal of Nervous & Mental Disease 2023;211(10):729 View
  5. Palomino-Roldán G, Rojas-Cessa R, Suaste-Gomez E. Eye Movements and Vestibulo-Ocular Reflex as User Response in Virtual Reality. IEEE Access 2023;11:36856 View
  6. Piette P, Leblong E, Cavagna R, Murienne A, Fraudet B, Gallien P. A comparison of balance between real and virtual environments: differences, role of visual cues and full-body avatars, a quasi-experimental clinical study. Virtual Reality 2024;28(3) View
  7. Kamari M, Siqueira V, Bakare J, Sebastião E, Valè N. Virtual Reality Technology for Physical and Cognitive Function Rehabilitation in People With Multiple Sclerosis. Rehabilitation Research and Practice 2024;2024(1) View
  8. Saragih I, Gervais W, Lamora J, Batcho C, Everard G. Effect of serious games over conventional therapy in the rehabilitation of people with multiple sclerosis – a systematic review and meta-analysis. Disability and Rehabilitation 2025;47(13):3224 View
  9. Manocchio N, Argento O, Bossa M, Spanò B, Pellicciari L, Foti C, Nocentini U. The Role of the Cerebellum in Multiple Sclerosis-Related Fatigue and Disability. Journal of Clinical Medicine 2025;14(8):2840 View
  10. Schaumburg M, Imtiaz A, Zhou R, Bernard M, Wolbers T, Segen V. Immersive virtual reality for older adults: Challenges and solutions in basic research and clinical applications. Ageing Research Reviews 2025;109:102771 View
  11. Berner K, O’Donnell M, Bell J, Salis J. Meaning and Purpose of Digital and Adaptive Gaming: A Scoping Review. OTJR: Occupational Therapy Journal of Research 2025 View

Conference Proceedings

  1. Karaosmanoglu S, Cmentowski S, Nacke L, Steinicke F. Proceedings of the CHI Conference on Human Factors in Computing Systems. Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape View
  2. O’Keeffe R, Mehta N, Shahar Y, Mehrdad S, Lubetzky A, Atashzar S. 2024 46th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC). Measuring Changes in Cortical Processes during VR-aided Physical Exercise - an EEG-based Approach View