Published on in Vol 10, No 1 (2022): Jan-Mar

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/31638, first published .
A Reusable Multiplayer Game for Promoting Active School Transport: Development Study

A Reusable Multiplayer Game for Promoting Active School Transport: Development Study

A Reusable Multiplayer Game for Promoting Active School Transport: Development Study

Journals

  1. Lindqvist A, Lugnet J, Niska A, Rutberg S. One should really be more worried about too little physical activity than injuries while walking or cycling to school. Parents’ perception of risk concerning active school transportation.. Journal of Transport & Health 2023;29:101573 View
  2. Jingili N, Oyelere S, Berghem S, Brännström R, Laine T, Balogun O. Adolescents’ perceptions of active school transport in northern Sweden. Heliyon 2023;9(10):e20779 View
  3. Gkintoni E, Vantaraki F, Skoulidi C, Anastassopoulos P, Vantarakis A. Promoting Physical and Mental Health among Children and Adolescents via Gamification—A Conceptual Systematic Review. Behavioral Sciences 2024;14(2):102 View
  4. Luo Q, Zhang Y, Wang W, Cui T, Li T. mHealth-Based Gamification Interventions Among Men Who Have Sex With Men in the HIV Prevention and Care Continuum: Systematic Review and Meta-Analysis. JMIR mHealth and uHealth 2024;12:e49509 View
  5. Vecchio G. Serious games and transport justice: Examining redistributive issues through classification and dictator games. Journal of Transport & Health 2024;36:101817 View
  6. Jingili N, Oyelere S, Berghem S, Brännström R, Laine T, Lindqvist A, Rutberg S. A Two-Stage co-Design Process of Battleship-AST Persuasive Game for Active School Transportation in Northern Sweden. International Journal of Human–Computer Interaction 2024:1 View
  7. Chan G, Banire B, Anukem S, Imran M, Meena S, Nwagu C, Oyebode O, Alslaity A, Arya A, Orji R. Social Exergames in Health and Wellness: A Systematic Review of Trends, Effectiveness, Challenges, and Directions for Future Research. International Journal of Human–Computer Interaction 2024:1 View
  8. Heryanto , Firmansyah F, Rosmansyah Y. Exploring Collaboration in Multiplayer Gamification: A Systematic Literature Review. IEEE Access 2024;12:149399 View