Published on in Vol 10, No 1 (2022): Jan-Mar

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/32331, first published .
The Effectiveness of Serious Games for Alleviating Depression: Systematic Review and Meta-analysis

The Effectiveness of Serious Games for Alleviating Depression: Systematic Review and Meta-analysis

The Effectiveness of Serious Games for Alleviating Depression: Systematic Review and Meta-analysis

Journals

  1. Abd-alrazaq A, Alajlani M, Alhuwail D, Schneider J, Akhu-Zaheya L, Ahmed A, Househ M. The Effectiveness of Serious Games in Alleviating Anxiety: Systematic Review and Meta-analysis. JMIR Serious Games 2022;10(1):e29137 View
  2. Abd-alrazaq A, Abuelezz I, Hassan A, AlSammarraie A, Alhuwail D, Irshaidat S, Abu Serhan H, Ahmed A, Alabed Alrazak S, Househ M. Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review. JMIR Serious Games 2022;10(4):e39840 View
  3. Abd-alrazaq A, Alhuwail D, Al-Jafar E, Ahmed A, Shuweihdi F, Reagu S, Househ M. The Effectiveness of Serious Games in Improving Memory Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis. JMIR Serious Games 2022;10(3):e35202 View
  4. Gavin J, Barnes S. Research protocol for a preliminary evaluation of a gamified tool for adult wellbeing. Mental Health and Social Inclusion 2023;27(2):154 View
  5. Abd-alrazaq A, Alajlani M, Alhuwail D, Toro C, Giannicchi A, Ahmed A, Makhlouf A, Househ M. The Effectiveness and Safety of Serious Games for Improving Cognitive Abilities Among Elderly People With Cognitive Impairment: Systematic Review and Meta-Analysis. JMIR Serious Games 2022;10(1):e34592 View
  6. Ballou N. A Manifesto for More Productive Psychological Games Research. Games: Research and Practice 2023;1(1):1 View
  7. Ahmed F, Requena Carrión J, Bellotti F, Barresi G, Floris F, Berta R. Applications of Serious Games as Affective Disorder Therapies in Autistic and Neurotypical Individuals: A Literature Review. Applied Sciences 2023;13(8):4706 View
  8. Abd-alrazaq A, Abuelezz I, AlSaad R, Al-Jafar E, Ahmed A, Aziz S, Nashwan A, Sheikh J. Serious Games for Learning Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis. Journal of Medical Internet Research 2023;25:e43607 View
  9. Huang H, Huang M, Chen Q, Hayter M, Watson R. Effects of Serious Games for Patients With Chronic Obstructive Pulmonary Disease: Systematic Literature Review. JMIR Serious Games 2023;11:e46358 View
  10. Lukka L, Salonen A, Vesterinen M, Karhulahti V, Palva S, Palva J. The qualities of patients interested in using a game-based digital mental health intervention for depression: a sequential mixed methods study. BMC Digital Health 2023;1(1) View
  11. Yeung A, Torkamani A, Butte A, Glicksberg B, Schuller B, Rodriguez B, Ting D, Bates D, Schaden E, Peng H, Willschke H, van der Laak J, Car J, Rahimi K, Celi L, Banach M, Kletecka-Pulker M, Kimberger O, Eils R, Islam S, Wong S, Wong T, Gao W, Brunak S, Atanasov A. The promise of digital healthcare technologies. Frontiers in Public Health 2023;11 View
  12. Tiba A, Drugaș M, Sârbu I, Simona T, Bora C, Miclăuș D, Voss L, Sanislav I, Ciurescu D, Carels V. T-RAC: Study protocol of a randomised clinical trial for assessing the acceptability and preliminary efficacy of adding an exergame-augmented dynamic imagery intervention to the behavioural activation treatment of depression. PLOS ONE 2023;18(7):e0288910 View
  13. Lukka L, Palva J. The Development of Game-Based Digital Mental Health Interventions: Bridging the Paradigms of Health Care and Entertainment. JMIR Serious Games 2023;11:e42173 View
  14. Eve Z, Turner M, Di Basilio D, Harkin B, Yates A, Persson S, Henry J, Williams A, Walton G, Jones M, Whitley C, Craddock N. Therapeutic games to reduce anxiety and depression in young people: A systematic review and exploratory meta‐analysis of their use and effectiveness. Clinical Psychology & Psychotherapy 2024;31(1) View
  15. Wong R, Tung K, Ho F, Wong W, Chow C, Chan K, Fu K, Ip P. Effect of a Mobile Game–Based Intervention to Enhance Child Safety: Randomized Controlled Trial. Journal of Medical Internet Research 2024;26:e51908 View
  16. De Jaegere E, van Heeringen K, Emmery P, Mommerency G, Portzky G. Effects of a Serious Game for Adolescent Mental Health on Cognitive Vulnerability: Pilot Usability Study. JMIR Serious Games 2024;12:e47513 View
  17. Assanovich M, Skugarevsky O, Kaspartov M, Sokol A. Temporal Changes in Depressive Symptoms Among Goodville Farm Game Players: A 6-Week Observational Study. Games for Health Journal 2024 View
  18. Ozyurt H, Ozyurt O, Mishra D. Exploring the Evolution of Educational Serious Games Research: A Topic Modeling Perspective. IEEE Access 2024;12:81827 View
  19. Spies G, Huss J, Motswage O, Seedat S, Eichenberg C. Attitudes of patients and mental health professionals towards hypothetical use of serious games in psychotherapy. Health Informatics Journal 2024;30(2) View

Books/Policy Documents

  1. Gavin J, Barnes S. Proceedings of ICACTCE'23 — The International Conference on Advances in Communication Technology and Computer Engineering. View
  2. Bauman S, Rivers I. Mental Health in the Digital Age. View
  3. Vargas-Bustos J, Rechy-Ramirez E. Perspectives and Considerations on the Evolution of Smart Systems. View
  4. Rosa M, Lopes S, Silva E, Pincegher D, Martins N. Serious Games. View