Published on in Vol 10, No 1 (2022): Jan-Mar

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/32331, first published .
The Effectiveness of Serious Games for Alleviating Depression: Systematic Review and Meta-analysis

The Effectiveness of Serious Games for Alleviating Depression: Systematic Review and Meta-analysis

The Effectiveness of Serious Games for Alleviating Depression: Systematic Review and Meta-analysis

Journals

  1. Abd-alrazaq A, Alajlani M, Alhuwail D, Schneider J, Akhu-Zaheya L, Ahmed A, Househ M. The Effectiveness of Serious Games in Alleviating Anxiety: Systematic Review and Meta-analysis. JMIR Serious Games 2022;10(1):e29137 View
  2. Abd-alrazaq A, Abuelezz I, Hassan A, AlSammarraie A, Alhuwail D, Irshaidat S, Abu Serhan H, Ahmed A, Alabed Alrazak S, Househ M. Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review. JMIR Serious Games 2022;10(4):e39840 View
  3. Abd-alrazaq A, Alhuwail D, Al-Jafar E, Ahmed A, Shuweihdi F, Reagu S, Househ M. The Effectiveness of Serious Games in Improving Memory Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis. JMIR Serious Games 2022;10(3):e35202 View
  4. Gavin J, Barnes S. Research protocol for a preliminary evaluation of a gamified tool for adult wellbeing. Mental Health and Social Inclusion 2023;27(2):154 View
  5. Abd-alrazaq A, Alajlani M, Alhuwail D, Toro C, Giannicchi A, Ahmed A, Makhlouf A, Househ M. The Effectiveness and Safety of Serious Games for Improving Cognitive Abilities Among Elderly People With Cognitive Impairment: Systematic Review and Meta-Analysis. JMIR Serious Games 2022;10(1):e34592 View
  6. Ballou N. A Manifesto for More Productive Psychological Games Research. Games: Research and Practice 2023;1(1):1 View
  7. Ahmed F, Requena Carrión J, Bellotti F, Barresi G, Floris F, Berta R. Applications of Serious Games as Affective Disorder Therapies in Autistic and Neurotypical Individuals: A Literature Review. Applied Sciences 2023;13(8):4706 View
  8. Abd-alrazaq A, Abuelezz I, AlSaad R, Al-Jafar E, Ahmed A, Aziz S, Nashwan A, Sheikh J. Serious Games for Learning Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis. Journal of Medical Internet Research 2023;25:e43607 View
  9. Huang H, Huang M, Chen Q, Hayter M, Watson R. Effects of Serious Games for Patients With Chronic Obstructive Pulmonary Disease: Systematic Literature Review. JMIR Serious Games 2023;11:e46358 View
  10. Lukka L, Salonen A, Vesterinen M, Karhulahti V, Palva S, Palva J. The qualities of patients interested in using a game-based digital mental health intervention for depression: a sequential mixed methods study. BMC Digital Health 2023;1(1) View
  11. Yeung A, Torkamani A, Butte A, Glicksberg B, Schuller B, Rodriguez B, Ting D, Bates D, Schaden E, Peng H, Willschke H, van der Laak J, Car J, Rahimi K, Celi L, Banach M, Kletecka-Pulker M, Kimberger O, Eils R, Islam S, Wong S, Wong T, Gao W, Brunak S, Atanasov A. The promise of digital healthcare technologies. Frontiers in Public Health 2023;11 View
  12. Tiba A, Drugaș M, Sârbu I, Simona T, Bora C, Miclăuș D, Voss L, Sanislav I, Ciurescu D, Carels V. T-RAC: Study protocol of a randomised clinical trial for assessing the acceptability and preliminary efficacy of adding an exergame-augmented dynamic imagery intervention to the behavioural activation treatment of depression. PLOS ONE 2023;18(7):e0288910 View
  13. Lukka L, Palva J. The Development of Game-Based Digital Mental Health Interventions: Bridging the Paradigms of Health Care and Entertainment. JMIR Serious Games 2023;11:e42173 View
  14. Eve Z, Turner M, Di Basilio D, Harkin B, Yates A, Persson S, Henry J, Williams A, Walton G, Jones M, Whitley C, Craddock N. Therapeutic games to reduce anxiety and depression in young people: A systematic review and exploratory meta‐analysis of their use and effectiveness. Clinical Psychology & Psychotherapy 2024;31(1) View
  15. Wong R, Tung K, Ho F, Wong W, Chow C, Chan K, Fu K, Ip P. Effect of a Mobile Game–Based Intervention to Enhance Child Safety: Randomized Controlled Trial. Journal of Medical Internet Research 2024;26:e51908 View
  16. De Jaegere E, van Heeringen K, Emmery P, Mommerency G, Portzky G. Effects of a Serious Game for Adolescent Mental Health on Cognitive Vulnerability: Pilot Usability Study. JMIR Serious Games 2024;12:e47513 View
  17. Assanovich M, Skugarevsky O, Kaspartov M, Sokol A. Temporal Changes in Depressive Symptoms Among Goodville Farm Game Players: A 6-Week Observational Study. Games for Health Journal 2024;13(5):354 View
  18. Ozyurt H, Ozyurt O, Mishra D. Exploring the Evolution of Educational Serious Games Research: A Topic Modeling Perspective. IEEE Access 2024;12:81827 View
  19. Spies G, Huss J, Motswage O, Seedat S, Eichenberg C. Attitudes of patients and mental health professionals towards hypothetical use of serious games in psychotherapy. Health Informatics Journal 2024;30(2) View
  20. Latifi M, Poulus D, Richards M, Yap Y, Stavropoulos V. Predicting proteus effect via the user avatar bond: a longitudinal study using machine learning. Behaviour & Information Technology 2025;44(8):1595 View
  21. Kim H, O’Sullivan D. Effect of a smartphone-based physical intervention on depression, fitness factors and movement characteristics in adults. BMC Public Health 2024;24(1) View
  22. Vidal A, Cervantes J, Rumbo-Morales J, Sorcia-Vázquez F, Ortiz-Torres G, Moncada C, Arias I. Development of RelaxQuest: A Serious EEG-Controlled Game Designed to Promote Relaxation and Self-Regulation with a Potential Focus on ADHD Intervention. Applied Sciences 2024;14(23):11173 View
  23. Kim S, Song J, Kong N. Personalized Game-Based Content and Performance: A Pilot Study on a Digital Intervention for Children with ADHD. Bioengineering 2024;11(12):1277 View
  24. Opara Zupančič M, Šarabon N. The Current State of Virtual Reality in the Management of Musculoskeletal Conditions and Associated Chronic Pain: Terminology, Technology, and Associations. Applied Sciences 2025;15(5):2564 View
  25. Kayhan A, Kose E, Kayhan B, Zeng N. Mapping Hot Spots and Global Research Trends in Exergaming Between 1997 and 2024: Bibliometric Analysis. Interactive Journal of Medical Research 2025;14:e66738 View
  26. Rüth M, Bachmayer R, Kaspar K. Learning about depression by watching gaming videos: a case study on the potential of digital games for psychoeducation and destigmatization. Frontiers in Psychology 2025;16 View
  27. Hu F, Tai Z, Liu J. The Positive Effect of Video-Game Play on College Students’ Anxiety and Depression Symptoms During the COVID-19 Pandemic Shelter-in-Place Lockdowns: Mixed Methods Study. JMIR Serious Games 2025;13:e58857 View
  28. Mohamed Abouelenein Y, Ibrahim Salem N, Mohamed Mahdy E, Ragab Khalaf M. Impact of a serious games-based adaptive learning environment on developing communication skills and motivation among autistic children. Education and Information Technologies 2025 View
  29. Amin A, Mazhar B, Amin S. Mental health effects of online gaming: a mediation–moderation model of connectedness and screen time. Mental Health and Digital Technologies 2025;2(4):317 View
  30. Kamali M, Mousavi S. Game-based learning efficiency in nursing education in Iran: a systematic review. Journal of Medical Education Development 2025;18(3):130 View
  31. Wang W, Penney E, Gay V, Garcia J. Exploring Serious Game in Supporting Postnatal Depression: Narrative Review (Preprint). Interactive Journal of Medical Research 2025 View

Books/Policy Documents

  1. Gavin J, Barnes S. Proceedings of ICACTCE'23 — The International Conference on Advances in Communication Technology and Computer Engineering. View
  2. Bauman S, Rivers I. Mental Health in the Digital Age. View
  3. Vargas-Bustos J, Rechy-Ramirez E. Perspectives and Considerations on the Evolution of Smart Systems. View
  4. Rosa M, Lopes S, Silva E, Pincegher D, Martins N. Serious Games. View
  5. Cho C, Lee H, Kim Y. Recent Advances and Challenges in the Treatment of Major Depressive Disorder. View
  6. Lamnai A, Elmhouti A. Supporting Personalized Learning and Students' Skill Development With AI. View
  7. Ioannidou L, Argyriadi A, Argyriadis A. AI in Mental Health. View
  8. Dalai J, Campaioli G, Pomini V. Handbook of Online Systemic Therapy, Supervision, and Training. View
  9. Schnitzer B, Bader E, Caserman P, Crocco G, Korn O. Serious Games. View

Conference Proceedings

  1. Kamaruddin A, Tong D. 2023 4th International Conference on Artificial Intelligence and Data Sciences (AiDAS). Developing Interactive Game to Alleviate Stress Level of Depressed Adolescents: A Preliminary Study View
  2. Chessa M, Gerini L, Hussain R, Martini M, Pizzo M, Solari F, Viola E. 2024 IEEE 8th Forum on Research and Technologies for Society and Industry Innovation (RTSI). Extended Reality and Artificial Intelligence for Exergaming: Opportunities and Open Challenges for Rehabilitation and Cognitive Training View