Published on in Vol 10, No 1 (2022): Jan-Mar

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/33059, first published .
Gaming Activity and Possible Changes in Gaming Behavior Among Young People During the COVID-19 Pandemic: Cross-sectional Online Survey Study

Gaming Activity and Possible Changes in Gaming Behavior Among Young People During the COVID-19 Pandemic: Cross-sectional Online Survey Study

Gaming Activity and Possible Changes in Gaming Behavior Among Young People During the COVID-19 Pandemic: Cross-sectional Online Survey Study

Journals

  1. Isralowitz R, Romem Porat S, Zolotov Y, Yehudai M, Dagan A, Reznik A. Gaming Disorder and Psycho-Emotional Wellbeing among Male University Students and Other Young Adults in Israel. International Journal of Environmental Research and Public Health 2022;19(23):15946 View
  2. Tang A, Lee P, Lam S, Siu S, Ye C, Lee R. Prediction of problem gambling by demographics, gaming behavior and psychological correlates among gacha gamers: A cross-sectional online survey in Chinese young adults. Frontiers in Psychiatry 2022;13 View
  3. Alimoradi Z, Lotfi A, Lin C, Griffiths M, Pakpour A. Estimation of Behavioral Addiction Prevalence During COVID-19 Pandemic: A Systematic Review and Meta-analysis. Current Addiction Reports 2022;9(4):486 View
  4. Gerdner A, Håkansson A. Prevalence and comorbidity in a Swedish adolescent community sample – gambling, gaming, substance use, and other psychiatric disorders. BMC Psychiatry 2022;22(1) View
  5. Chen Q, Dai W, Li G, Ma N. The impact of screen time changes on anxiety during the COVID-19 pandemic: sleep and physical activity as mediators. Sleep and Biological Rhythms 2022;20(4):521 View
  6. Pallavicini F, Pepe A, Mantovani F. The Effects of Playing Video Games on Stress, Anxiety, Depression, Loneliness, and Gaming Disorder During the Early Stages of the COVID-19 Pandemic: PRISMA Systematic Review. Cyberpsychology, Behavior, and Social Networking 2022;25(6):334 View
  7. Kovačić Petrović Z, Peraica T, Kozarić-Kovačić D, Palavra I. Internet use and internet-based addictive behaviours during coronavirus pandemic. Current Opinion in Psychiatry 2022;35(5):324 View
  8. Kim S, Champion K, Gardner L, Teesson M, Newton N, Gainsbury S. The directionality of anxiety and gaming disorder: An exploratory analysis of longitudinal data from an Australian youth population. Frontiers in Psychiatry 2022;13 View
  9. Calandri E, Cattelino E, Graziano F. Is playing video games during COVID-19 lockdown related to adolescent well-being? The role of emotional self-efficacy and positive coping. European Journal of Developmental Psychology 2023;20(3):533 View
  10. Ruckwongpatr K, Yang Y, Latner J, O’Brien K, Chang Y, Lin C, Pakpour A, Lin C. The effect of time spent sitting and excessive gaming on the weight status, and perceived weight stigma among Taiwanese young adults. Heliyon 2023;9(3):e14298 View
  11. Rowicka M. Generalised anxiety disorder, depressive symptoms and their subjective change after the first wave of COVID-19 among gamers in Poland. Heliyon 2023;9(6):e16894 View
  12. Imperato C, Giardina A, Manari T, Albano A, Franceschini C, Schimmenti A, Musetti A. Problematic Gaming during COVID-19 Pandemic: A Systematic Review, Meta-Analysis, and Meta-Regression. Healthcare 2023;11(24):3176 View
  13. Baker B, Castelli D. The Impact of a Global Pandemic on Young Adult Sedentary Behavior and Physical Activity. AJPM Focus 2024;3(3):100202 View