Published on in Vol 10, No 3 (2022): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/34768, first published .
Digital Biomarkers for Well-being Through Exergame Interactions: Exploratory Study

Digital Biomarkers for Well-being Through Exergame Interactions: Exploratory Study

Digital Biomarkers for Well-being Through Exergame Interactions: Exploratory Study

Journals

  1. Dias S, Diniz J, Hadjileontiadis L, Jelinek H. Editorial: Human-Computer Interaction Serious Games as behavioral change moderators. Frontiers in Psychology 2022;13 View
  2. Arya S, Dias S, Jelinek H, Hadjileontiadis L, Pappa A. The convergence of traditional and digital biomarkers through AI-assisted biosensing: A new era in translational diagnostics?. Biosensors and Bioelectronics 2023;235:115387 View
  3. Tacchino A, Ponzio M, Confalonieri P, Leocani L, Inglese M, Centonze D, Cocco E, Gallo P, Paolicelli D, Rovaris M, Sabattini L, Tedeschi G, Prosperini L, Patti F, Bramanti P, Pedrazzoli E, Battaglia M, Brichetto G. An Internet- and Kinect-Based Multiple Sclerosis Fitness Intervention Training With Pilates Exercises: Development and Usability Study. JMIR Serious Games 2023;11:e41371 View
  4. Petsani D, Santonen T, Merino-Barbancho B, Epelde G, Bamidis P, Konstantinidis E. Categorizing digital data collection and intervention tools in health and wellbeing living lab settings: A modified Delphi study. International Journal of Medical Informatics 2024;185:105408 View
  5. Tacchino A, Ponzio M, Confalonieri P, Leocani L, Inglese M, Centonze D, Cocco E, Gallo P, Paolicelli D, Rovaris M, Sabattini L, Tedeschi G, Prosperini L, Patti F, Sessa E, Pedrazzoli E, Battaglia M, Brichetto G. Effect of an Internet-Based Pilates Telerehabilitation Intervention in People With Multiple Sclerosis: Protocol for a Randomized Controlled Trial. JMIR Research Protocols 2025;14:e58026 View
  6. Tao X, Sáenz-Lechón N, Eckert M. Mapping the landscape of Artificial intelligence for serious games in Health: An enhanced meta review. Computers in Human Behavior Reports 2025;18:100696 View
  7. Kaiser W, de Bruin E, Manser P. Domain-Specific Evaluation of Exergame Metrics Among Older Adults With Mild Neurocognitive Disorder: Secondary Analysis of 2 Randomized Controlled Trials. JMIR Serious Games 2025;13:e65878 View

Books/Policy Documents

  1. de Paula Vidigal G, Dias E, Weingartner J, de Mello Monteiro C. Social and Affective Neuroscience of Gaming. View

Conference Proceedings

  1. Ramalho B, Vicente M, Escobar H, Gama S, Carnide F, Baptista F, Alves Diniz J, Hadjileontiadis L, Balula Dias S. Proceedings of the 17th International Conference on PErvasive Technologies Related to Assistive Environments. Developing Exergames for Psoriatic Arthritis using Agile Storyboarding and Game Design Processes View
  2. Castillo J, Muñoz J, Lopez D, Lopez J, Gallo O. 2024 IEEE 12th International Conference on Serious Games and Applications for Health (SeGAH). Exploratory Analysis of Game Metrics of a Multi-Session Study of a Virtual Reality Exergame for Stroke Rehabilitation. View
  3. Ramalho B, Vicente M, Escobar H, Gama S, Diniz J, Charisis V, Hajileontiadis L, Dias S. Proceedings of the 11th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion. Developing Sensorimotor Art Games for Psoriatic Arthritis using Agile Storyboarding and Game Co-Design Processes View