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Published on in Vol 10, No 3 (2022): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/37079, first published .
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Development of a Therapeutic Video Game With the MDA Framework to Decrease Anxiety in Preschool-Aged Children With Acute Lymphoblastic Leukemia: Mixed Methods Approach

Development of a Therapeutic Video Game With the MDA Framework to Decrease Anxiety in Preschool-Aged Children With Acute Lymphoblastic Leukemia: Mixed Methods Approach

Journals

  1. Lage R, Carmo Junior J, Barcia L, De Melo E, Macedo E, De Souza S. Tecnologias lúdicas na assistência de enfermagem às crianças com câncer: revisão integrativa. Revista de Enfermagem UFPE on line 2024;18(1):20 View
  2. GomezRomero-Borquez J, Del-Valle-Soto C, Del-Puerto-Flores J, Briseño R, Varela-Aldás J. Neurogaming in Virtual Reality: A Review of Video Game Genres and Cognitive Impact. Electronics 2024;13(9):1683 View
  3. Kim S, Wilson P, Abraham O. Investigating the Use of Serious Games for Cancer Control Among Children and Adolescents: Scoping Review. JMIR Serious Games 2024;12:e58724 View
  4. Zhang Y, Zhou Q, Zhang P, Huang L, Jin L, Zhou Z. Influence of static cartoons combined with dynamic virtual environments on preoperative anxiety of preschool-aged children undergoing surgery. World Journal of Clinical Cases 2024;12(22):4947 View
  5. Zhang C, Yu S, Ji J. CFI: a VR motor rehabilitation serious game design framework integrating rehabilitation function and game design principles with an upper limb case. Journal of NeuroEngineering and Rehabilitation 2024;21(1) View
  6. Zhao B, Zhang T, Chen Y, Zhang S, Bao L, Zhang C. Effects of digital health on symptoms and health-related quality of life in children and adolescent cancer survivors: a meta-analysis and systematic review. Journal of Cancer Survivorship 2025 View
  7. Bakke J, Lewis B. Escaping the ordinary: Mechanics, dynamics, and aesthetic‐guided design and evaluation of an escape room for high yield review in basic medical sciences. Anatomical Sciences Education 2026;19(6):913 View
  8. Mai L, Long S, Yuan Y, Fu K. Analysing of players’ perceptions on game aesthetics. Frontiers in Communication 2025;10 View
  9. Putra R. Estetika Interaksi Permainan Real Drum dalam Pendekatan MDA Framework. Jurnal SASAK : Desain Visual dan Komunikasi 2025;7(1):01 View
  10. Macieira J, Vale M, Vanica E, Carvalho V. Interactive Narratives and Serious Games in Oncology and Grief Support: A Systematic Literature Review. Multimodal Technologies and Interaction 2026;10(5):45 View
  11. Xiao Y, Lu C, Huang Q, Li Y, Wen Y, Mao X. The impact of different types of play interventions on anxiety and depressive symptoms in children with cancer: A systematic review and meta-analysis. Journal of Pediatric Nursing 2026;90:627 View

Conference Proceedings

  1. Barbosa B, Souza C, Santos H, Berretta L, Carvalho S. Anais do XXVI Simpósio Brasileiro de Computação Aplicada à Saúde (SBCAS 2026). From Clinical Requirements to Game Mechanics: A Requirements Engineering Framework for Serious Games for Health View