Published on in Vol 10, No 3 (2022): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/39086, first published .
Serious Games Supporting the Prevention and Treatment of Alcohol and Drug Consumption in Youth: Scoping Review

Serious Games Supporting the Prevention and Treatment of Alcohol and Drug Consumption in Youth: Scoping Review

Serious Games Supporting the Prevention and Treatment of Alcohol and Drug Consumption in Youth: Scoping Review

Journals

  1. Nicholas J, Mills B, Hansen S, Bright S, Scott J, Ridout I, Watson J, Boyd H, Brook L, Hopper L. Sideffect GamePlan: Development of an alcohol and other drug serious game for high school students using a systematic and iterative user-centred game development framework. Computers in Human Behavior 2023;145:107774 View
  2. Aneni K, Fernandes C, Hoerner L, Szapary C, Pendergrass Boomer T, Fiellin L. A Video Game Intervention to Prevent Opioid Misuse Among Older Adolescents: Development and Preimplementation Study. JMIR Serious Games 2023;11:e46912 View
  3. Shrivastava S, Shrivastava P, Mishra V. Serious Games in Medical Education: What it Adds? How to Go about It?. Journal of Pharmacy and Bioallied Sciences 2024;16(Suppl 2):S1860 View
  4. Caballeria E, Balcells-Oliveró M, Bataller R, Bruguera P, Cabrera N, Estruch A, Freixa N, Garcia-Pañella Ó, Graell M, Gratacós-Gines J, Guzman P, Hernández-Rubio A, Lligoña A, Pérez-Guasch M, Pons-Cabrera M, Pose E, Zuluaga P, López-Pelayo H. Multiplatform web app (My Way Up) plus motivational interviewing for improving treatment retention in patients with onset of alcohol-related liver disease and alcohol use disorder – an example of participatory research. DIGITAL HEALTH 2024;10 View
  5. Lecêtre F, Marco N, Méjean C, Blanc N, Cousson-Gélie F. Épidaure Market : développement d’un serious game sur l’alimentation durable, une intervention menée en milieu scolaire pour les collégiens. Pratiques Psychologiques 2024 View
  6. Brečko B, Plaskan J, Davidovi G. Impact Assessment of an Educational Intervention Programme Using a Serious Game on Cyberviolence against Women and Girls. International Journal of Bullying Prevention 2024 View