Published on in Vol 10, No 3 (2022): Jul-Sep
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/39086, first published
.

Journals
- Nicholas J, Mills B, Hansen S, Bright S, Scott J, Ridout I, Watson J, Boyd H, Brook L, Hopper L. Sideffect GamePlan: Development of an alcohol and other drug serious game for high school students using a systematic and iterative user-centred game development framework. Computers in Human Behavior 2023;145:107774 View
- Aneni K, Fernandes C, Hoerner L, Szapary C, Pendergrass Boomer T, Fiellin L. A Video Game Intervention to Prevent Opioid Misuse Among Older Adolescents: Development and Preimplementation Study. JMIR Serious Games 2023;11:e46912 View
- Shrivastava S, Shrivastava P, Mishra V. Serious Games in Medical Education: What it Adds? How to Go about It?. Journal of Pharmacy and Bioallied Sciences 2024;16(Suppl 2):S1860 View
- Caballeria E, Balcells-Oliveró M, Bataller R, Bruguera P, Cabrera N, Estruch A, Freixa N, Garcia-Pañella Ó, Graell M, Gratacós-Gines J, Guzman P, Hernández-Rubio A, Lligoña A, Pérez-Guasch M, Pons-Cabrera M, Pose E, Zuluaga P, López-Pelayo H. Multiplatform web app (My Way Up) plus motivational interviewing for improving treatment retention in patients with onset of alcohol-related liver disease and alcohol use disorder – an example of participatory research. DIGITAL HEALTH 2024;10 View
- Lecêtre F, Marco N, Méjean C, Blanc N, Cousson-Gélie F. Épidaure Market : développement d’un serious game sur l’alimentation durable, une intervention menée en milieu scolaire pour les collégiens. Pratiques Psychologiques 2024;30(4):247 View
- Brečko B, Plaskan J, Davidovi G. Impact Assessment of an Educational Intervention Programme Using a Serious Game on Cyberviolence against Women and Girls. International Journal of Bullying Prevention 2024 View
- Lee S, Kim J, Bockhold S, Lee J, Chun J, Yu M. Game-Based Digital Interventions for Enhancing Positive Development and Addressing Substance Use in Adolescents: A Systematic Review. Children 2024;11(12):1554 View
- Velert-Jiménez S, Valero-Moreno S, Gil-Gómez J, Pérez-Marín M, Montoya-Castilla I. EmoWELL: effectiveness of a serious game for emotion regulation in emerging adulthood. Frontiers in Psychology 2025;16 View
- Martínez C, Saura J, Enríquez M, Feliu A, Fu M, Ballbè M, Roca X, Andreu M, Pla M, Maestre-González E, Mondon S, Barrio P, Raich A, Porthé V, Garcia-Pañella O, Colom J, Segura L, Fernández E, Rosa N. Co-creating a gamified tool for cannabis and tobacco use monitoring: Participant-driven development. Drug and Alcohol Dependence 2025;276:112880 View
- Jiang C, Dietrich T, Durl J, Saleme P, Hrynyschyn R, Stock C. Virtual Reality in Adolescent Alcohol and Other Drugs Education Programs: A Systematic Scoping Review. Journal of Adolescent Health 2025 View
- Rechy-Ramirez E. A Scoping Review on Fuzzy Logic Used in Serious Games. Technologies 2025;13(10):448 View
- Rivière T, Hulin T, Sasangohar F, Zare M. Serious Games for Preventing Musculoskeletal Disorders in Occupational Settings: Scoping Review. JMIR Serious Games 2025;13:e66913 View
Conference Proceedings
- Mercado J, Hernandez-Mella Y, Espinosa-Curiel I, Martínez-Miranda J. 2024 IEEE 37th International Symposium on Computer-Based Medical Systems (CBMS). Design and Development of a Serious Game to Prevent Substance Use in Mexican Scholars View
- Gursesli M, Tarchi P, Guazzini A, Duradoni M, Yaras A, Akinci E, Yurdakul U, Calà F, Tonacci A, Vilone D, Lanata A. 2025 IEEE Gaming, Entertainment, and Media Conference (GEM). Silent vs. Sound: The Impact of Uniform Auditory Stimuli on Eye Movements and Game Performance View
