Published on in Vol 10, No 3 (2022): Jul-Sep
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/39086, first published
.
Journals
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- Aneni K, Fernandes C, Hoerner L, Szapary C, Pendergrass Boomer T, Fiellin L. A Video Game Intervention to Prevent Opioid Misuse Among Older Adolescents: Development and Preimplementation Study. JMIR Serious Games 2023;11:e46912 View
- Shrivastava S, Shrivastava P, Mishra V. Serious Games in Medical Education: What it Adds? How to Go about It?. Journal of Pharmacy and Bioallied Sciences 2024;16(Suppl 2):S1860 View
- Caballeria E, Balcells-Oliveró M, Bataller R, Bruguera P, Cabrera N, Estruch A, Freixa N, Garcia-Pañella Ó, Graell M, Gratacós-Gines J, Guzman P, Hernández-Rubio A, Lligoña A, Pérez-Guasch M, Pons-Cabrera M, Pose E, Zuluaga P, López-Pelayo H. Multiplatform web app (My Way Up) plus motivational interviewing for improving treatment retention in patients with onset of alcohol-related liver disease and alcohol use disorder – an example of participatory research. DIGITAL HEALTH 2024;10 View
- Lecêtre F, Marco N, Méjean C, Blanc N, Cousson-Gélie F. Épidaure Market : développement d’un serious game sur l’alimentation durable, une intervention menée en milieu scolaire pour les collégiens. Pratiques Psychologiques 2024 View
- Brečko B, Plaskan J, Davidovi G. Impact Assessment of an Educational Intervention Programme Using a Serious Game on Cyberviolence against Women and Girls. International Journal of Bullying Prevention 2024 View