Published on in Vol 10, No 3 (2022): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/39086, first published .
Serious Games Supporting the Prevention and Treatment of Alcohol and Drug Consumption in Youth: Scoping Review

Serious Games Supporting the Prevention and Treatment of Alcohol and Drug Consumption in Youth: Scoping Review

Serious Games Supporting the Prevention and Treatment of Alcohol and Drug Consumption in Youth: Scoping Review

Journals

  1. Nicholas J, Mills B, Hansen S, Bright S, Scott J, Ridout I, Watson J, Boyd H, Brook L, Hopper L. Sideffect GamePlan: Development of an alcohol and other drug serious game for high school students using a systematic and iterative user-centred game development framework. Computers in Human Behavior 2023;145:107774 View
  2. Aneni K, Fernandes C, Hoerner L, Szapary C, Pendergrass Boomer T, Fiellin L. A Video Game Intervention to Prevent Opioid Misuse Among Older Adolescents: Development and Preimplementation Study. JMIR Serious Games 2023;11:e46912 View
  3. Shrivastava S, Shrivastava P, Mishra V. Serious Games in Medical Education: What it Adds? How to Go about It?. Journal of Pharmacy and Bioallied Sciences 2024;16(Suppl 2):S1860 View
  4. Caballeria E, Balcells-Oliveró M, Bataller R, Bruguera P, Cabrera N, Estruch A, Freixa N, Garcia-Pañella Ó, Graell M, Gratacós-Gines J, Guzman P, Hernández-Rubio A, Lligoña A, Pérez-Guasch M, Pons-Cabrera M, Pose E, Zuluaga P, López-Pelayo H. Multiplatform web app (My Way Up) plus motivational interviewing for improving treatment retention in patients with onset of alcohol-related liver disease and alcohol use disorder – an example of participatory research. DIGITAL HEALTH 2024;10 View