Published on in Vol 10, No 4 (2022): Oct-Dec
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/35802, first published
.

Journals
- Healy D, Carr E, Conlan O, Browne A, Walsh J, König L. Exploring the content of the STAND-VR intervention: A qualitative interview study. PLOS Digital Health 2023;2(3):e0000210 View
- Izadinia R. “I Could Feel a Kind of Keen Air of Excitement”: Using IVR to Foster Girls’ Confidence, Interest, and Engagement in STEAM. Journal for STEM Education Research 2023;6(3):456 View
- Pardini S, Gabrielli S, Gios L, Dianti M, Mayora-Ibarra O, Appel L, Olivetto S, Torres A, Rigatti P, Trentini E, Leonardelli L, Bernardi M, Lucianer M, Forti S, Novara C. Customized virtual reality naturalistic scenarios promoting engagement and relaxation in patients with cognitive impairment: a proof-of-concept mixed-methods study. Scientific Reports 2023;13(1) View
- Ramalho A, Duarte-Mendes P, Paulo R, Serrano J, Petrica J. Crossing the digital frontier: are older adults ready for virtual reality workouts?. Frontiers in Public Health 2024;12 View
- Slatman S, Staal J, van Goor H, Ostelo R, Soer R, Knoop J. Limited use of virtual reality in primary care physiotherapy for patients with chronic pain. BMC Musculoskeletal Disorders 2024;25(1) View
- Chan J, Liu J, Chan A, Tsoi K. Exergaming and cognitive functions in people with mild cognitive impairment and dementia: a meta-analysis. npj Digital Medicine 2024;7(1) View
- Pavic K, Vergilino-Perez D, Gricourt T, Chaby L. Age-related differences in subjective and physiological emotion evoked by immersion in natural and social virtual environments. Scientific Reports 2024;14(1) View
- Mao Q, Zhao Z, Yu L, Zhao Y, Wang H. The Effects of Virtual Reality–Based Reminiscence Therapies for Older Adults With Cognitive Impairment: Systematic Review. Journal of Medical Internet Research 2024;26:e53348 View
- Jansen L, de Zande E, de Korne D, Andringa G. Feasibility of implementing immersive and non-interactive virtual reality interventions in elderly populations: A scoping review. Geriatric Nursing 2025;61:217 View
- González-Erena P, Fernández-Guinea S, Kourtesis P. Cognitive Assessment and Training in Extended Reality: Multimodal Systems, Clinical Utility, and Current Challenges. Encyclopedia 2025;5(1):8 View
- Healy D, Flynn A, Reilly G, Conlan O, Browne A, Walsh J. Optimising an immersive virtual reality behaviour change intervention to support retired and non-working adults to reduce their sedentary behaviour: a mini-focus group interview study. Psychology & Health 2025:1 View
- Ciemer C, Kröper L, Klotzbier T, Ghellal S, Schott N. Digital interactive experience- and game-based fall interventions for community-dwelling healthy older adults: a cross-disciplinary systematic review. Frontiers in Public Health 2025;12 View
- Everard G, Declerck L, Lejeune T, Edwards M, Bogacki J, Reiprich C, Delvigne K, Legrain N, Batcho C. A Self-Adaptive Serious Game to Improve Motor Learning Among Older Adults in Immersive Virtual Reality: Short-Term Longitudinal Pre-Post Study on Retention and Transfer. JMIR Aging 2025;8:e64004 View
- Felber N, Mihailov E, Wangmo T. Virtual reality as a possible aged care technology – opportunities and prejudices from older persons and their caregivers in a qualitative study. Frontiers in Virtual Reality 2025;6 View
- Atefi G, Christie H, de Vugt M, Craven M. Close to the Comfort Zone: Stakeholders’ Perspectives on Implementing Leisure Activities in Dementia and Eldercare. Behavioral Sciences 2025;15(3):347 View
- Hernandez R, Nisar H, Kesavadas T, McGee M, Gerstner G, Martinez A, Boyce C, Ashrafi S, Addington E, Matthews A, Elkefi S, Moskowitz J. Assessing safety and feasibility of virtual reality intervention in patients with lung cancer: a pilot study. Supportive Care in Cancer 2025;33(4) View
- Qiu Y, Luximon Y. Analysis of Postures, Perceived Physical Safety, and Technology Acceptance of Immersive Exergames Among Older Adults. Applied Sciences 2025;15(7):3711 View
- Sylaiou S, Dafiotis P, Antoniou A, Pavlidis G, Evangelidis K. Unlocking Digital Heritage: Empowering Older Adults Through Extended Reality in Wellbeing, Inclusion and Learning. Heritage 2025;8(5):146 View
- Al Khalifah E, Hammady R, Abdelrahman M, Al-Shamaileh O, Marghany M, El-Jarn H, Darwish A, Kurt Y. Technology Anxiety in Virtual Reality Adoption: Examining the Impact of Age, Past Experience, and Cybersickness. IEEE Access 2025;13:71858 View
- Schaumburg M, Imtiaz A, Zhou R, Bernard M, Wolbers T, Segen V. Immersive virtual reality for older adults: Challenges and solutions in basic research and clinical applications. Ageing Research Reviews 2025;109:102771 View
- Harvey-Northrop J, Chang Y, Cuellar M, Fonseca Pereira G. Designing virtual reality applications for speech-language pathology: an interdisciplinary collaboration for aging-in-place practices and rehabilitation services. Journal of Enabling Technologies 2025;19(2):113 View
- Zhang B, Shi H, Gu M. Research on the Application of Immersive Virtual Reality Intervention Model (IVRT) in the Context of Computer Anxiety Among the Older Adults. Computer Animation and Virtual Worlds 2025;36(3) View
- Ciemer C, Schott N, Klotzbier T, Ghellal S. Effectiveness, enjoyment, and meaningfulness of a virtual reality gait-based fall prevention exergame in community-dwelling healthy older adults: an interdisciplinary pilot study. Frontiers in Psychology 2025;16 View
- Keny C, Maheta B, Lorenz K, Russell M, Leutwyler H, Wagner L, Tang V, Park L. Immersive Virtual Reality for Postoperative Pain Among Older Adults: A Scoping Review. Annals of Surgery Open 2025;6(2):e583 View
Books/Policy Documents
- Guo Z, Liu M. Human Aspects of IT for the Aged Population. View
Conference Proceedings
- Wei X, Gu Y, Kuang E, Wang X, Cao B, Jin X, Fan M. Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems. Bridging the Generational Gap: Exploring How Virtual Reality Supports Remote Communication Between Grandparents and Grandchildren View
- Zhao Z, Doukianou S, Fiebrink R, Lalioti V. 2024 IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering (MetroXRAINE). Alleviating Skin Hunger in Older Adults: The Convergence of Creative VR and Robotic Sensory Cushions View