Published on in Vol 10, No 4 (2022): Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/36197, first published .
Impact of the Mobile Game FightHPV on Cervical Cancer Screening Attendance: Retrospective Cohort Study

Impact of the Mobile Game FightHPV on Cervical Cancer Screening Attendance: Retrospective Cohort Study

Impact of the Mobile Game FightHPV on Cervical Cancer Screening Attendance: Retrospective Cohort Study

Journals

  1. Nygård M, Nygård S. The Future of Cervical Cancer Prevention: From “One-Size-Fits-All” to Personalized Screening. Journal of Personalized Medicine 2023;13(2):161 View
  2. Wanberg L, Kim A, Vogel R, Sadak K, Teoh D. Usability and Satisfaction Testing of Game-Based Learning Avatar-Navigated Mobile (GLAm), an App for Cervical Cancer Screening: Mixed Methods Study. JMIR Formative Research 2023;7:e45541 View
  3. Amicizia D, Piazza M, Grammatico F, Lavieri R, Marchini F, Astengo M, Schenone I, Paoli G, Ansaldi F. Organizational Determinants, Outcomes Related to Participation and Adherence to Cancer Public Health Screening: A Systematic Review. Cancers 2025;17(11):1775 View
  4. Jordan K, Landy C, Da Silva C, Dastjerdi M, Grunfeld B, Inocencio da Luz R. Virtual serious games for women’s health education: A scoping review. PLOS One 2025;20(6):e0325327 View

Books/Policy Documents

  1. Miranda J. Transformative Approaches to Patient Literacy and Healthcare Innovation. View