Published on in Vol 10, No 4 (2022): Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/37938, first published .
Effects of Cybersickness Caused by Head-Mounted Display–Based Virtual Reality on Physiological Responses: Cross-sectional Study

Effects of Cybersickness Caused by Head-Mounted Display–Based Virtual Reality on Physiological Responses: Cross-sectional Study

Effects of Cybersickness Caused by Head-Mounted Display–Based Virtual Reality on Physiological Responses: Cross-sectional Study

Authors of this article:

Yoon Sang Kim1 Author Orcid Image ;   JuHye Won2 Author Orcid Image ;   Seong-Wook Jang3 Author Orcid Image ;   Junho Ko4 Author Orcid Image

Journals

  1. Yang Y, Sun X, Zhang Y, Zhang H, Sun X, Yang C, Jing Y, Zhang S. Effects of social interaction on virtual reality cybersickness. Displays 2023;80:102512 View
  2. Zorzi C, Tabbaa L, Covaci A, Sirlantzis K, Marcelli G. Train vs. Play: Evaluating the Effects of Gamified and Non-Gamified Wheelchair Skills Training Using Virtual Reality. Bioengineering 2023;10(11):1269 View
  3. Choi M, Kang K, Lee T, Choi J. Correlations between SSQ Scores and ECG Data during Virtual Reality Walking by Display Type. Applied Sciences 2024;14(5):2123 View
  4. Bryant L, Stubbs P, Bailey B, Nguyen V, Bluff A, Hemsley B. Interacting with virtual characters, objects and environments: investigating immersive virtual reality in rehabilitation. Disability and Rehabilitation: Assistive Technology 2024:1 View

Books/Policy Documents

  1. Benesch D, Paul T, Marois A, Paré S, Kratzig G. HCI International 2024 – Late Breaking Papers. View