Published on in Vol 10, No 4 (2022): Oct-Dec
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/37938, first published
.

Journals
- Yang Y, Sun X, Zhang Y, Zhang H, Sun X, Yang C, Jing Y, Zhang S. Effects of social interaction on virtual reality cybersickness. Displays 2023;80:102512 View
- Zorzi C, Tabbaa L, Covaci A, Sirlantzis K, Marcelli G. Train vs. Play: Evaluating the Effects of Gamified and Non-Gamified Wheelchair Skills Training Using Virtual Reality. Bioengineering 2023;10(11):1269 View
- Choi M, Kang K, Lee T, Choi J. Correlations between SSQ Scores and ECG Data during Virtual Reality Walking by Display Type. Applied Sciences 2024;14(5):2123 View
- Bryant L, Stubbs P, Bailey B, Nguyen V, Bluff A, Hemsley B. Interacting with virtual characters, objects and environments: investigating immersive virtual reality in rehabilitation. Disability and Rehabilitation: Assistive Technology 2025;20(1):107 View
- Walecki P, Dąbrowa J, Więcławek P, Gogól K, Proniewska K. From traditional to immersive: The impact of 3D technologies on medical student learning. Bio-Algorithms and Med-Systems 2024;20(1):90 View
- Rosanne O, Benesch D, Kratzig G, Paré S, Bolt N, Falk T. To pre-process or not to pre-process? On the role of EEG enhancement for cybersickness characterization and the importance of amplitude modulation features. Frontiers in Virtual Reality 2025;6 View
- Shi L, Zhao J, Lu J, Cao C, Zhang Q, Qiu C, Jin Z, Yan S. Effects of two kinds of vestibular function training on reducing motion sickness in college students. Frontiers in Neurology 2025;16 View
- Wang Y, Liu C, Zhao W, Wang Q, Sun X, Zhang S. Biosensors and Biomarkers for the Detection of Motion Sickness. Advanced Healthcare Materials 2025;14(9) View
- Pawełczyk W, Olejarz D, Gaweł Z, Merta M, Nowakowska A, Nowak M, Rutkowska A, Batalik L, Rutkowski S. Understanding Cybersickness and Presence in Seated VR: A Foundation for Exploring Therapeutic Applications of Immersive Virtual Environments. Journal of Clinical Medicine 2025;14(8):2718 View
- Le Perf G, Thebault G, Duflos C, Herman F, Cauquil-Gleizes S, Laffont I. Can virtual reality replace conventional vestibular rehabilitation tools in multisensory balance exercises for vestibular disorders? A non-inferiority study. Journal of NeuroEngineering and Rehabilitation 2025;22(1) View
- Rubio-López A, García Carmona R, Zarandieta Román L, Rubio Navas A, González-Pinto A, Cardinal-Fernández P. Measuring Stress and Perceptions for a Virtual Reality–Based Pericardiocentesis Procedure Simulation for Medical Training: Usability Study. JMIR Serious Games 2025;13:e68515 View
- Saha S, Dobbins C, Gupta A, Dey A. Differentiating presence in virtual reality using physiological signals. Pervasive and Mobile Computing 2025;111:102065 View
- Ng A, Inagaki M, Antinucci R, Sockalingam S, Abdool P. Determining the severity and prevalence of cybersickness in virtual reality simulations in psychiatry. Advances in Simulation 2025;10(1) View
- Huang W, Gao J, Chen X. Predicting post-VR game experiences with wearable physiological sensors. Entertainment Computing 2025;55:100977 View
- Llana T, Garces-Arilla S, Garcia-Navarra S, Mendez-Lopez M, Juan M, Mendez M. Cybersickness and sense of presence as predictors of VR task performance in individuals with and without Post-COVID-19 condition. Virtual Reality 2025;29(4) View
- HASIBUAN C, HARTONO B, WIJAYANTO T. Effect of prior gaming experience on cybersickness symptoms in a virtual reality environment. Virtual Reality & Intelligent Hardware 2025;7(5):468 View
- Shen K, Li W, Xie Z. Preliminary application of Apple Vision Pro (AVP) in laparoscopic gastrointestinal surgery. International Journal of Surgery 2025;111(11):7898 View
Books/Policy Documents
- Benesch D, Paul T, Marois A, Paré S, Kratzig G. HCI International 2024 – Late Breaking Papers. View
Conference Proceedings
- Lim J, Choi S, Ryu J, Lee T, Park J, Yoo Y. 2025 IEEE International Symposium on Mixed and Augmented Reality (ISMAR). Do Vibrotactile-Rendered Virtual Walking Sensations Reduce VR Cybersickness? View
