Published on in Vol 10, No 4 (2022): Oct-Dec
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/41234, first published
.

Journals
- Pavel I, Bogdanici C, Donica V, Anton N, Savu B, Chiriac C, Pavel C, Salavastru S. Computer Vision Syndrome: An Ophthalmic Pathology of the Modern Era. Medicina 2023;59(2):412 View
- Li X, Luh D, Xu R, An Y. Considering the Consequences of Cybersickness in Immersive Virtual Reality Rehabilitation: A Systematic Review and Meta-Analysis. Applied Sciences 2023;13(8):5159 View
- Liao M, Yeh C, Lue J, Chang M. Implementing virtual reality technology to teach medical college systemic anatomy: A pilot study. Anatomical Sciences Education 2024;17(4):796 View
- Rahimzadeh G, Pławiak P, Mohamed S, Lacy K, Nahavandi D, Tadeusiewicz R, Asadi H. Significance of Physiological Signal Thresholds in the Early Diagnosis of Simulator Sickness. IEEE Access 2024;12:141685 View
- Rubio-López A, García Carmona R, Zarandieta Román L, Rubio Navas A, González-Pinto A, Cardinal-Fernández P. Measuring Stress and Perceptions for a Virtual Reality–Based Pericardiocentesis Procedure Simulation for Medical Training: Usability Study. JMIR Serious Games 2025;13:e68515 View
- Irminanda K, Xiong S. Ergonomic Risks in Immersive Virtual Reality Gaming for Entertainment: A Literature Synthesis. International Journal of Human–Computer Interaction 2025:1 View
- Ng A, Inagaki M, Antinucci R, Sockalingam S, Abdool P. Determining the severity and prevalence of cybersickness in virtual reality simulations in psychiatry. Advances in Simulation 2025;10(1) View
- Piccardi L, Massidda M, Travaglini L, Pescarin S, Giancola M, Palmiero M, Deflorian M, Apollaro S, Lista R, Nori R. Comparing Immersive and Non-Immersive VR: Effects on Spatial Learning and Aesthetic Experience in Museum Settings. Brain Sciences 2025;15(8):852 View
Conference Proceedings
- Weng A, Chang H, Lai K. 2023 IEEE 13th International Conference on Consumer Electronics - Berlin (ICCE-Berlin). Research Trends in Immersive Technology in the Field of Entertainment or Games by Bibliometric Analysis View
- Weng A, Chang H, Lai K. 2023 IEEE 13th International Conference on Consumer Electronics - Berlin (ICCE-Berlin). Research Trends in Immersive Technology in the Field of Entertainment or Games by Bibliometric Analysis View
- Pereira M, Vieira D, Ferreira D, Calhau P, Menezes P. 2023 International Conference on Graphics and Interaction (ICGI). UCInvaders: Reusing a Game to Promote Physical Activity Among College Students View
- Karaosmanoglu S, Cmentowski S, Nacke L, Steinicke F. Proceedings of the CHI Conference on Human Factors in Computing Systems. Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape View
