Published on in Vol 10, No 4 (2022): Oct-Dec

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/41234, first published .
Effects of a Modern Virtual Reality 3D Head-Mounted Display Exergame on Simulator Sickness and Immersion Under Specific Conditions in Young Women and Men: Experimental Study

Effects of a Modern Virtual Reality 3D Head-Mounted Display Exergame on Simulator Sickness and Immersion Under Specific Conditions in Young Women and Men: Experimental Study

Effects of a Modern Virtual Reality 3D Head-Mounted Display Exergame on Simulator Sickness and Immersion Under Specific Conditions in Young Women and Men: Experimental Study

Journals

  1. Pavel I, Bogdanici C, Donica V, Anton N, Savu B, Chiriac C, Pavel C, Salavastru S. Computer Vision Syndrome: An Ophthalmic Pathology of the Modern Era. Medicina 2023;59(2):412 View
  2. Li X, Luh D, Xu R, An Y. Considering the Consequences of Cybersickness in Immersive Virtual Reality Rehabilitation: A Systematic Review and Meta-Analysis. Applied Sciences 2023;13(8):5159 View
  3. Liao M, Yeh C, Lue J, Chang M. Implementing virtual reality technology to teach medical college systemic anatomy: A pilot study. Anatomical Sciences Education 2024;17(4):796 View
  4. Rahimzadeh G, Pławiak P, Mohamed S, Lacy K, Nahavandi D, Tadeusiewicz R, Asadi H. Significance of Physiological Signal Thresholds in the Early Diagnosis of Simulator Sickness. IEEE Access 2024;12:141685 View
  5. Rubio-López A, García Carmona R, Zarandieta Román L, Rubio Navas A, González-Pinto A, Cardinal-Fernández P. Measuring Stress and Perceptions for a Virtual Reality–Based Pericardiocentesis Procedure Simulation for Medical Training: Usability Study. JMIR Serious Games 2025;13:e68515 View
  6. Irminanda K, Xiong S. Ergonomic Risks in Immersive Virtual Reality Gaming for Entertainment: A Literature Synthesis. International Journal of Human–Computer Interaction 2025:1 View
  7. Ng A, Inagaki M, Antinucci R, Sockalingam S, Abdool P. Determining the severity and prevalence of cybersickness in virtual reality simulations in psychiatry. Advances in Simulation 2025;10(1) View
  8. Piccardi L, Massidda M, Travaglini L, Pescarin S, Giancola M, Palmiero M, Deflorian M, Apollaro S, Lista R, Nori R. Comparing Immersive and Non-Immersive VR: Effects on Spatial Learning and Aesthetic Experience in Museum Settings. Brain Sciences 2025;15(8):852 View

Conference Proceedings

  1. Weng A, Chang H, Lai K. 2023 IEEE 13th International Conference on Consumer Electronics - Berlin (ICCE-Berlin). Research Trends in Immersive Technology in the Field of Entertainment or Games by Bibliometric Analysis View
  2. Weng A, Chang H, Lai K. 2023 IEEE 13th International Conference on Consumer Electronics - Berlin (ICCE-Berlin). Research Trends in Immersive Technology in the Field of Entertainment or Games by Bibliometric Analysis View
  3. Pereira M, Vieira D, Ferreira D, Calhau P, Menezes P. 2023 International Conference on Graphics and Interaction (ICGI). UCInvaders: Reusing a Game to Promote Physical Activity Among College Students View
  4. Karaosmanoglu S, Cmentowski S, Nacke L, Steinicke F. Proceedings of the CHI Conference on Human Factors in Computing Systems. Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape View