Published on in Vol 11 (2023)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/40054, first published
.

Journals
- Cieślik B, Mazurek J, Wrzeciono A, Maistrello L, Szczepańska-Gieracha J, Conte P, Kiper P. Examining technology-assisted rehabilitation for older adults’ functional mobility: a network meta-analysis on efficacy and acceptability. npj Digital Medicine 2023;6(1) View
- Martinho D, Crista V, Carneiro J, Matsui K, Corchado J, Marreiros G. Effects of a Gamified Agent-Based System for Personalized Elderly Care: Pilot Usability Study. JMIR Serious Games 2023;11:e48063 View
- Werminghaus M, Gnadlinger F, Richter J, Selmanagić A, Thyson S, Schatton D, Klenzner T. Konzept und Umsetzung eines adaptiven digitalen Hörtrainingssystems für die Cochlea-Implantatnachsorge. HNO 2024;72(10):720 View
- Ghodousi Moghadam S, Mazloum Khorasani Z, Sharifzadeh N, Tabesh H. A Mobile Serious Game About Diabetes Self-Management: Design and Evaluation. Heliyon 2024:e37755 View
- Gonçalves R, Barbosa C, Argôlo M, de Souza J. Gamification applied to knowledge sharing in software development: A rapid review. Information and Software Technology 2025;187:107829 View
- Carrión-Toro M, Morales-Martínez D, Santórum M, Bernal L, Galindo J, Aguilar J, Acosta-Vargas P. Rethinking Usability in Serious Games: Designing an Instrument That Evaluates What Really Matters in Learning Contexts. Applied Sciences 2025;15(18):10084 View
- Feungchan W, Chaichitwanidchakol P. A serious game design framework: From learning and training to therapeutic applications. Computers in Human Behavior Reports 2026;23:101251 View
Books/Policy Documents
- Gutiérrez-Pérez B, Martín-García A, García J, Gómez-Sánchez M. Methodologies and Intelligent Systems for Technology Enhanced Learning, 13th International Conference. View
- Hua P, Li C, Sun X, Ni S. Human-Centered Design, Operation and Evaluation of Mobile Communications. View
- Reno J, Wombacher K, Southwell B. The Handbook of Mental Health Communication. View
- Atmaja P, Hadiwiyanti R, Sihananto A, Rinjeni T. Engineering Educational Games for a Sustainable Society. View
- Aung M, Sureephong P, Chernbumroong S, Duangnamol T. Information Retrieval and Knowledge Management. View
Conference Proceedings
- Abdul Aziz N, Ibrahim R, Abdullah F. 2024 International Conference on Computing Innovation, Intelligence, Technologies and Education (CIITE). Review of Game Features to Develop a Serious Game Model for Mental Health Awareness View
- Lee G, Julien C. Proceedings of the ACM/IEEE International Conference on Connected Health: Applications, Systems and Engineering Technologies. Game Connect: A Middleware that Flexibly Connects Games to their Health Goals View
- Wijaya F, Adicandra S, Tunyanan Y, Ramdhan D. 2025 International Conference on Computer and Applications (ICCA). AgentHangar: A Virtual Reality Serious Game for Learning the Flight Control and Trim System of the Cessna 208 Caravan View
- Barbosa B, Souza C, Santos H, Berretta L, Carvalho S. Anais do XXVI Simpósio Brasileiro de Computação Aplicada à Saúde (SBCAS 2026). From Clinical Requirements to Game Mechanics: A Requirements Engineering Framework for Serious Games for Health View
- Barbosa B, Souza C, Santos H, Berretta L, Carvalho S. 2026 IEEE Conference on Serious Games and Applications for Health (SeGAH). The Role of Software Engineering in the Development of Serious Games for Health: A Systematic Literature Review View
