Published on in Vol 11 (2023)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/40054, first published .
A Software Engineering Framework for Reusable Design of Personalized Serious Games for Health: Development Study

A Software Engineering Framework for Reusable Design of Personalized Serious Games for Health: Development Study

A Software Engineering Framework for Reusable Design of Personalized Serious Games for Health: Development Study

Journals

  1. Cieślik B, Mazurek J, Wrzeciono A, Maistrello L, Szczepańska-Gieracha J, Conte P, Kiper P. Examining technology-assisted rehabilitation for older adults’ functional mobility: a network meta-analysis on efficacy and acceptability. npj Digital Medicine 2023;6(1) View
  2. Martinho D, Crista V, Carneiro J, Matsui K, Corchado J, Marreiros G. Effects of a Gamified Agent-Based System for Personalized Elderly Care: Pilot Usability Study. JMIR Serious Games 2023;11:e48063 View
  3. Werminghaus M, Gnadlinger F, Richter J, Selmanagić A, Thyson S, Schatton D, Klenzner T. Konzept und Umsetzung eines adaptiven digitalen Hörtrainingssystems für die Cochlea-Implantatnachsorge. HNO 2024;72(10):720 View
  4. Ghodousi Moghadam S, Mazloum Khorasani Z, Sharifzadeh N, Tabesh H. A Mobile Serious Game About Diabetes Self-Management: Design and Evaluation. Heliyon 2024:e37755 View
  5. Gonçalves R, Barbosa C, Argôlo M, de Souza J. Gamification applied to knowledge sharing in software development: A rapid review. Information and Software Technology 2025;187:107829 View
  6. Carrión-Toro M, Morales-Martínez D, Santórum M, Bernal L, Galindo J, Aguilar J, Acosta-Vargas P. Rethinking Usability in Serious Games: Designing an Instrument That Evaluates What Really Matters in Learning Contexts. Applied Sciences 2025;15(18):10084 View

Books/Policy Documents

  1. Gutiérrez-Pérez B, Martín-García A, García J, Gómez-Sánchez M. Methodologies and Intelligent Systems for Technology Enhanced Learning, 13th International Conference. View
  2. Hua P, Li C, Sun X, Ni S. Human-Centered Design, Operation and Evaluation of Mobile Communications. View
  3. Reno J, Wombacher K, Southwell B. The Handbook of Mental Health Communication. View
  4. Atmaja P, Hadiwiyanti R, Sihananto A, Rinjeni T. Engineering Educational Games for a Sustainable Society. View

Conference Proceedings

  1. Abdul Aziz N, Ibrahim R, Abdullah F. 2024 International Conference on Computing Innovation, Intelligence, Technologies and Education (CIITE). Review of Game Features to Develop a Serious Game Model for Mental Health Awareness View
  2. Lee G, Julien C. Proceedings of the ACM/IEEE International Conference on Connected Health: Applications, Systems and Engineering Technologies. Game Connect: A Middleware that Flexibly Connects Games to their Health Goals View