Published on in Vol 11 (2023)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/40054, first published
.

Journals
- Cieślik B, Mazurek J, Wrzeciono A, Maistrello L, Szczepańska-Gieracha J, Conte P, Kiper P. Examining technology-assisted rehabilitation for older adults’ functional mobility: a network meta-analysis on efficacy and acceptability. npj Digital Medicine 2023;6(1) View
- Martinho D, Crista V, Carneiro J, Matsui K, Corchado J, Marreiros G. Effects of a Gamified Agent-Based System for Personalized Elderly Care: Pilot Usability Study. JMIR Serious Games 2023;11:e48063 View
- Werminghaus M, Gnadlinger F, Richter J, Selmanagić A, Thyson S, Schatton D, Klenzner T. Konzept und Umsetzung eines adaptiven digitalen Hörtrainingssystems für die Cochlea-Implantatnachsorge. HNO 2024;72(10):720 View
- Ghodousi Moghadam S, Mazloum Khorasani Z, Sharifzadeh N, Tabesh H. A Mobile Serious Game About Diabetes Self-Management: Design and Evaluation. Heliyon 2024:e37755 View
- Gonçalves R, Barbosa C, Argôlo M, de Souza J. Gamification applied to knowledge sharing in software development: A rapid review. Information and Software Technology 2025;187:107829 View
- Carrión-Toro M, Morales-Martínez D, Santórum M, Bernal L, Galindo J, Aguilar J, Acosta-Vargas P. Rethinking Usability in Serious Games: Designing an Instrument That Evaluates What Really Matters in Learning Contexts. Applied Sciences 2025;15(18):10084 View
Books/Policy Documents
- Gutiérrez-Pérez B, Martín-García A, García J, Gómez-Sánchez M. Methodologies and Intelligent Systems for Technology Enhanced Learning, 13th International Conference. View
- Hua P, Li C, Sun X, Ni S. Human-Centered Design, Operation and Evaluation of Mobile Communications. View
- Reno J, Wombacher K, Southwell B. The Handbook of Mental Health Communication. View
- Atmaja P, Hadiwiyanti R, Sihananto A, Rinjeni T. Engineering Educational Games for a Sustainable Society. View
Conference Proceedings
- Abdul Aziz N, Ibrahim R, Abdullah F. 2024 International Conference on Computing Innovation, Intelligence, Technologies and Education (CIITE). Review of Game Features to Develop a Serious Game Model for Mental Health Awareness View
- Lee G, Julien C. Proceedings of the ACM/IEEE International Conference on Connected Health: Applications, Systems and Engineering Technologies. Game Connect: A Middleware that Flexibly Connects Games to their Health Goals View
