Published on in Vol 11 (2023)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/41091, first published
.

Journals
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- Amin F, Waris A, Syed S, Amjad I, Umar M, Iqbal J, Omer Gilani S. Effectiveness of Immersive Virtual Reality-Based Hand Rehabilitation Games for Improving Hand Motor Functions in Subacute Stroke Patients. IEEE Transactions on Neural Systems and Rehabilitation Engineering 2024;32:2060 View
- Guerra-Armas J, Flores-Cortes M, Ceniza-Bordallo G, Matamala-Gomez M. User Experience in Immersive Virtual Reality-Induced Hypoalgesia in Adults and Children Suffering from Pain Conditions. Multimodal Technologies and Interaction 2024;8(8):66 View
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- Arazpour M, Keshavarzi F, Gard S. The effects of virtual reality environment simulations on balance and gait rehabilitation in persons with lower extremity amputation. Prosthetics & Orthotics International 2025 View
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- Tan W, Egliston B, Carter M. Disability inclusion in extended reality (XR) research: a critical scoping review. Information, Communication & Society 2025:1 View
- Xu Z, Yang T, Chen Y, Chen Y, Nan J. Determinants of Adopting Wearable Devices for Non-Immersive Virtual Reality Upper Limb Training Systems: An Interaction Experience Perspective. International Journal of Human–Computer Interaction 2025:1 View
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- Passarelli R, Acar M, Demirel M, Ozturk C, Ekser B. Impact of artificial intelligence and virtual reality on the rehabilitation of general patients and patients undergoing surgical treatment. Health Sciences Review 2025;17:100246 View
- Xu J, Zhang W, Liu W. Research Status and Trends in Virtual Reality Technology for Older Adults: Bibliometric and Visual Analysis. JMIR Aging 2025;8:e76609 View
