Published on in Vol 11 (2023)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/42025, first published
.

Journals
- Hu Z, Yao J, He L, Li X, Guo Y. The impact of virtual reality exposure on anxiety and pain levels in pediatric patients: A systematic review and meta-analysis. Journal of Pediatric Nursing 2024;78:e364 View
- Park H, Kim E, Kim J. Serious Games as a Therapeutic Tool in Pediatric Urology: A Review of Current Applications and Future Directions. International Neurourology Journal 2024;28(3):185 View
- Uysal D, Polat O, Ugucu G, Karakul A, Olcay A, Tuzun O, Yigit R. A comparison of watching cartoons versus playing games as a distraction method on pain and fear of pain during peripheral intravenous cannula placement in children aged 6–9 years: A randomized experimental study. Journal of Pediatric Nursing 2025;80:161 View
- Zhou Z, Hu L, Wang M, Li S, Zhou L. Effects of Cold and Vibration on Venipuncture Pain Management in Children Aged 2-7 Years Old: Randomized Controlled Trial. JMIR Pediatrics and Parenting 2025;8:e67918 View
- Long-yi H, Zi-yun Z, Ming-li W, Le-shan Z. A multidimensional assessment of vibration and cold for venipuncture pain in children aged 7 and above: A randomized controlled trial. Applied Nursing Research 2025;86:152012 View
- Coverdale G, Perry Y, Magiati I, Badcock N, Bollig B, Alvares G. A Scoping Review of Digital Interventions Targeting Anxiety in Young Children. Child & Youth Care Forum 2025 View
- Marchetti F, Barretta M, Di Mauro A, Bona M, Amerighi C, D'Avino A. Increasing Vaccination Awareness for Italian Primary Care Pediatricians: Game Design and Usability Study. JMIR Pediatrics and Parenting 2025;8:e70049 View
Conference Proceedings
- Healy P, Malizio I, Pho A, You K, Xu A, Thomas T, Babichenko D. 2025 IEEE Conference on Serious Games and Applications for Health (SeGAH). Which Part Makes It Work? Mechanism Exploration Through Feature Comparison in a Healthcare-Related Serious Game View
