Published on in Vol 12 (2024)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/39286, first published
.

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- Huang X, Ali N, Sahrani S. Evolution and Future of Serious Game Technology for Older Adults. Information 2024;15(7):385 View
- Vasileiou E, Dias S, Hadjidimitriou S, Charisis V, Karagkiozidis N, Malakoudis S, de Groot P, Andreadis S, Tsekouras V, Apostolidis G, Matonaki A, Stavropoulos T, Hadjileontiadis L. Novel Digital Biomarkers for Fine Motor Skills Assessment in Psoriatic Arthritis: The DaktylAct Touch-Based Serious Game Approach. IEEE Journal of Biomedical and Health Informatics 2025;29(1):128 View
- MacIntyre E, Saredakis D, Stanford T, Smith A, Parfitt G, Smith R, Stanton T. VRCycle: the clinical translation of a virtual reality cycling program to enhance exercise engagement in people with knee osteoarthritis. Psychology of Sport and Exercise 2026;82:103009 View
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- Rojo A, Olmo-Fajardo T, Raya R, Moreno J. Converging Clinical and Engineering Research on Neurorehabilitation V. View
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- Kantan P, Rojo A, Olmo-Fajardo T, Matas L, Spaich E, Dahl S, Moreno J. Proceedings of the 9th International Conference on Movement and Computing. Developing an Integrated VR + Musical Feedback System for Stationary Biking in Endurance Training View
