Published on in Vol 12 (2024)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/46697, first published .
A Novel Casual Video Game With Simple Mental Health and Well-Being Concepts (Match Emoji): Mixed Methods Feasibility Study

A Novel Casual Video Game With Simple Mental Health and Well-Being Concepts (Match Emoji): Mixed Methods Feasibility Study

A Novel Casual Video Game With Simple Mental Health and Well-Being Concepts (Match Emoji): Mixed Methods Feasibility Study

Journals

  1. Eckardt J. Therapeutic Uses of Gaming in Mental Health: An Untapped Potential. JMIR Serious Games 2024;12:e57714 View
  2. Chitale V, Henry J, Matthews B, Cobham V, Baghaei N. Leveraging Swipe Gesture Interactions From Mobile Games as Indicators of Anxiety and Depression: Exploratory Study. JMIR Mental Health 2025;12:e70577 View
  3. Orozco Santander M, Orozco Santander I, Corrales Delbono L, Zurita Caraballo M. Videojuegos y rehabilitación en salud mental: otras alternativas de intervención en Psicología. Búsqueda 2025;12(1):36 View
  4. Lhoeste-Charris A, Diaz-Moradt L, Navarro Obeid J, Orozco Santander M, Orozco Santander I, Señas Sierra B. Importancia de los videojuegos en los procesos de intervención en salud mental: una revisión sistemática. Telos: Revista de Estudios Interdisciplinarios en Ciencias Sociales 2025;27(3):981 View