Published on in Vol 12 (2024)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/46697, first published
.
![A Novel Casual Video Game With Simple Mental Health and Well-Being Concepts (Match Emoji): Mixed Methods Feasibility Study A Novel Casual Video Game With Simple Mental Health and Well-Being Concepts (Match Emoji): Mixed Methods Feasibility Study](https://asset.jmir.pub/assets/43464eb794dbce71398b12acaefbbd48.png 480w,https://asset.jmir.pub/assets/43464eb794dbce71398b12acaefbbd48.png 960w,https://asset.jmir.pub/assets/43464eb794dbce71398b12acaefbbd48.png 1920w,https://asset.jmir.pub/assets/43464eb794dbce71398b12acaefbbd48.png 2500w)
Journals
- Eckardt J. Therapeutic Uses of Gaming in Mental Health: An Untapped Potential. JMIR Serious Games 2024;12:e57714 View