Published on in Vol 12 (2024)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/48258, first published .
The Role of AI in Serious Games and Gamification for Health: Scoping Review

The Role of AI in Serious Games and Gamification for Health: Scoping Review

The Role of AI in Serious Games and Gamification for Health: Scoping Review

Journals

  1. Toki E, Pange J, Tatsis G, Plachouras K, Tsoulos I. Utilizing Constructed Neural Networks for Autism Screening. Applied Sciences 2024;14(7):3053 View
  2. Lin S, Lee J, Yang Y, Fang C, Fang H, Hou T. Exploring the Design of Upper Limb Strength Training Through High-Intensity Interval Training Combined With Exergaming: Usability Study. JMIR Serious Games 2024;12:e51730 View
  3. Hamilton A. Artificial Intelligence and Healthcare Simulation: The Shifting Landscape of Medical Education. Cureus 2024 View
  4. Garcia G, Gonçalves R, Carbone G. A Review of Wrist Rehabilitation Robots and Highlights Needed for New Devices. Machines 2024;12(5):315 View
  5. Thorat V, Rao P, Joshi N, Talreja P, Shetty A. Role of Artificial Intelligence (AI) in Patient Education and Communication in Dentistry. Cureus 2024 View
  6. Pinazo-Hernandis S, Redolat R, Martin A, Murciano-Hueso A. Older adults and use of video games. Innovation: The European Journal of Social Science Research 2024:1 View
  7. Khorev V, Kiselev A, Badarin A, Antipov V, Drapkina O, Kurkin S, Hramov A. Review on the use of AI-based methods and tools for treating mental conditions and mental rehabilitation. The European Physical Journal Special Topics 2024 View
  8. dos Santos M, Heckler W, Bavaresco R, Barbosa J. Machine learning applied to digital phenotyping: A systematic literature review and taxonomy. Computers in Human Behavior 2024;161:108422 View
  9. Graessel E, Jank M, Scheerbaum P, Scheuermann J, Pendergrass A. Individualised computerised cognitive training (iCCT) for community-dwelling people with mild cognitive impairment (MCI): results on cognition in the 6-month intervention period of a randomised controlled trial (MCI-CCT study). BMC Medicine 2024;22(1) View
  10. Shojaei F, Shojaei F, Osorio Torres J, Shih P. Insights From Art Therapists on Using AI-Generated Art in Art Therapy: Mixed Methods Study. JMIR Formative Research 2024;8:e63038 View
  11. Ulrich L, Carmassi G, Garelli P, Lo Presti G, Ramondetti G, Marullo G, Innocente C, Vezzetti E. SIGNIFY: Leveraging Machine Learning and Gesture Recognition for Sign Language Teaching Through a Serious Game. Future Internet 2024;16(12):447 View
  12. Chen K, Vinjamuri R, Wang H, Kadiyala S. Generative AI-Based Difficulty Level Design of Serious Games for Stroke Rehabilitation. IEEE Internet of Things Journal 2024;11(24):39560 View

Books/Policy Documents

  1. Ouanes K. Level Up! Exploring Gamification's Impact on Research and Innovation. View