Published on in Vol 12 (2024)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/48258, first published .
The Role of AI in Serious Games and Gamification for Health: Scoping Review

The Role of AI in Serious Games and Gamification for Health: Scoping Review

The Role of AI in Serious Games and Gamification for Health: Scoping Review

Journals

  1. Toki E, Pange J, Tatsis G, Plachouras K, Tsoulos I. Utilizing Constructed Neural Networks for Autism Screening. Applied Sciences 2024;14(7):3053 View
  2. Lin S, Lee J, Yang Y, Fang C, Fang H, Hou T. Exploring the Design of Upper Limb Strength Training Through High-Intensity Interval Training Combined With Exergaming: Usability Study. JMIR Serious Games 2024;12:e51730 View
  3. Hamilton A. Artificial Intelligence and Healthcare Simulation: The Shifting Landscape of Medical Education. Cureus 2024 View
  4. Garcia G, Gonçalves R, Carbone G. A Review of Wrist Rehabilitation Robots and Highlights Needed for New Devices. Machines 2024;12(5):315 View
  5. Thorat V, Rao P, Joshi N, Talreja P, Shetty A. Role of Artificial Intelligence (AI) in Patient Education and Communication in Dentistry. Cureus 2024 View
  6. Pinazo-Hernandis S, Redolat R, Martin A, Murciano-Hueso A. Older adults and use of video games. Innovation: The European Journal of Social Science Research 2025;38(3):1167 View
  7. Khorev V, Kiselev A, Badarin A, Antipov V, Drapkina O, Kurkin S, Hramov A. Review on the use of AI-based methods and tools for treating mental conditions and mental rehabilitation. The European Physical Journal Special Topics 2025;234(15):4139 View
  8. dos Santos M, Heckler W, Bavaresco R, Barbosa J. Machine learning applied to digital phenotyping: A systematic literature review and taxonomy. Computers in Human Behavior 2024;161:108422 View
  9. Graessel E, Jank M, Scheerbaum P, Scheuermann J, Pendergrass A. Individualised computerised cognitive training (iCCT) for community-dwelling people with mild cognitive impairment (MCI): results on cognition in the 6-month intervention period of a randomised controlled trial (MCI-CCT study). BMC Medicine 2024;22(1) View
  10. Shojaei F, Shojaei F, Osorio Torres J, Shih P. Insights From Art Therapists on Using AI-Generated Art in Art Therapy: Mixed Methods Study. JMIR Formative Research 2024;8:e63038 View
  11. Ulrich L, Carmassi G, Garelli P, Lo Presti G, Ramondetti G, Marullo G, Innocente C, Vezzetti E. SIGNIFY: Leveraging Machine Learning and Gesture Recognition for Sign Language Teaching Through a Serious Game. Future Internet 2024;16(12):447 View
  12. Chen K, Vinjamuri R, Wang H, Kadiyala S. Generative AI-Based Difficulty Level Design of Serious Games for Stroke Rehabilitation. IEEE Internet of Things Journal 2024;11(24):39560 View
  13. Ifenthaler D, Sahin M, Boo I, Rajasegeran D, Yuh A. Adaptive serious games assessment: The case of the blood transfusion game in nursing education. Computers and Education: Artificial Intelligence 2025;8:100351 View
  14. Zhang B, Wong K, Liu M, Hui V, Guo C, Liu Z, Liu Y, Xiao Q, Qin J. Effect of artificial intelligence-based video-game system on dysphagia in patients with stroke: A randomized controlled trial. Clinical Nutrition 2025;45:81 View
  15. Facchino A, Marchetti D, Colasanti M, Fontanesi L, Verrocchio M. The use of serious games for psychological education and training: a systematic review. Frontiers in Education 2025;10 View
  16. Gao Y, Zhang J, He Z, Zhou Z. Feasibility and Usability of an Artificial Intelligence—Powered Gamification Intervention for Enhancing Physical Activity Among College Students: Quasi-Experimental Study. JMIR Serious Games 2025;13:e65498 View
  17. Siamtanidou E, Vrysis L, Vryzas N, Dimoulas C. Gamified Engagement for Data Crowdsourcing and AI Literacy: An Investigation in Affective Communication Through Speech Emotion Recognition. Societies 2025;15(3):54 View
  18. Torabgar M, Figeys M, Esmail S, Stroulia E, Ríos Rincón A. Machine Learning Analysis of Engagement Behaviors in Older Adults With Dementia Playing Mobile Games: Exploratory Study. JMIR Serious Games 2025;13:e54797 View
  19. Zhao J, Jingru Z, Lu Y. Enhancing Design Historical Education Through AI Virtual Characters Role-Playing Narratives in Serious Games. International Journal of Gaming and Computer-Mediated Simulations 2025;17(1):1 View
  20. Huang H, Chuang H. A Pilot Study on AI-Powered Gamified Chatbot with OMO Strategy for Enhancing Parental Nutrition Knowledge. Digital 2025;5(2):13 View
  21. Khan A, Laghari A, Alsafyani M, Baqasah A, Kryvinska N, Almadhor A, Alroobaea R, Gregus M. A cost-effective approach using generative AI and gamification to enhance biomedical treatment and real-time biosensor monitoring. Scientific Reports 2025;15(1) View
  22. Wu X, Chen Y, Guo M. Game Design for Older Adults: A Bibliometric Review of Trends and Future Directions. International Journal of Human–Computer Interaction 2025:1 View
  23. Chintavalakorn R, Chanwanichkulchai C, Buranasing N, Parivisutt N, Patchasri N, Sipiyaruk K. Development and Evaluation of a Case-Based Serious Game for Diagnosis and Treatment Planning in Orthodontic Education: Quasi-Experimental Study. JMIR Serious Games 2025;13:e73956 View
  24. Oliveira A, Marin M, Alarcon M, Luz G. Prevention of violence against children and adolescents: development and validation of an educational game. Revista Gaúcha de Enfermagem 2025;46 View
  25. Oliveira A, Marin M, Alarcon M, Luz G. Prevenção da violência em crianças e adolescentes: desenvolvimento e validação de um jogo educativo. Revista Gaúcha de Enfermagem 2025;46 View
  26. van der Kooij H, van Asseldonk E, Sartori M, Basla C, Esser A, Riener R. AI in therapeutic and assistive exoskeletons and exosuits: Influences on performance and autonomy. Science Robotics 2025;10(104) View
  27. Ziwen C, Guanhua H, Lili Y, Huafang Z, Jie Y, Yangjuan B. Effects of Artificial Intelligence Rehabilitation on Motor ability and Daily living ability of Hemiplegic Patients with Stroke—Meta-Analysis of Randomized Controlled Trials (Preprint). JMIR AI 2025 View
  28. Marengo A, Pagano A, Lund B, Santamato V. Research AI: integrating AI and gamification in higher education for e-learning optimization and soft skills assessment through a cross-study synthesis. Frontiers in Computer Science 2025;7 View
  29. Vivar Orozco F, Pérez Acosta I. Impacto de la Gamificación y Aprendizaje Adaptativo con IA en el Rendimiento Académico en la asignatura Terapia Neurológica. ASCE 2025;4(3):2656 View
  30. Wang Y, Guizani M, Hossain M. Artificial Intelligence for Virtual Reality: State of the Art, Challenges, and Future Perspectives. ACM Transactions on Multimedia Computing, Communications, and Applications 2025;21(11):1 View
  31. Rechy-Ramirez E. A Scoping Review on Fuzzy Logic Used in Serious Games. Technologies 2025;13(10):448 View
  32. Vázquez-Vílchez M, Carmona-Molero R, Ouariachi-Peralta T. How to communicate and educate more effectively on natural risk issues to improve disaster risk management through serious games. Natural Hazards and Earth System Sciences 2025;25(10):3939 View
  33. Si G, Prue G, Craig S, Anderson T, Mitchell G. Digital Serious Games for Cancer Education and Behavioural Change: A Scoping Review of Evidence Across Patients, Professionals, and the Public. Cancers 2025;17(20):3368 View
  34. Yang R, Han Y. Digital nudges and gamification: how the China state promotes citizens to manage chronic diseases in neighborhoods. BMC Public Health 2025;25(1) View
  35. del Bosque A, Fernández-Arias P, Lampropoulos G, Vergara D. The Role of Artificial Intelligence in Gaming. Applied Sciences 2025;15(23):12358 View
  36. Kamali M, Mousavi S. Game-based learning efficiency in nursing education in Iran: a systematic review. Journal of Medical Education Development 2025;18(3):130 View

Books/Policy Documents

  1. Ouanes K. Level Up! Exploring Gamification's Impact on Research and Innovation. View
  2. Lamnai A, Elmhouti A. Supporting Personalized Learning and Students' Skill Development With AI. View
  3. Garcia J, Pereira B, Sousa B, Fonseca M. Marketing and Smart Technologies. View
  4. Farrahi V, Sanchez-Trigo H, Schmidt M, Jaitner T. Künstliche Intelligenz und maschinelles Lernen in der Sportwissenschaft. View
  5. Kaur R, Sarkar R, Lalitha M, Chandra S, Anand T. Digital Transformation and Sustainability in Higher Education. View
  6. Wong B, Tan C, Bastrygina T. Digital Tools and Data for Innovative Healthcare. View
  7. Farrahi V, Sánchez-Trigo H, Schmidt M, Jaitner T. Artificial Intelligence and Machine Learning in Sports Science. View

Conference Proceedings

  1. Christopher H, R S, N M. 2024 4th International Conference on Advancement in Electronics & Communication Engineering (AECE). Improving memory and problem-solving skills of socially anxious people using game therapy View
  2. Roumpas K, Xenos M. 2025 3rd Cognitive Models and Artificial Intelligence Conference (AICCONF). Bridging the Gap Between Educators and Game-Based Learning: A Study of an AI-Assisted Course Creation Tool for Minecraft Education View
  3. Ma Q. 2025 7th International Conference on Internet of Things, Automation and Artificial Intelligence (IoTAAI). A Cognitive-Driven Smart Gaming System Architecture Based on Deep Attention Networks and Edge-AI Integration View