Published on in Vol 12 (2024)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/48258, first published
.

Journals
- Toki E, Pange J, Tatsis G, Plachouras K, Tsoulos I. Utilizing Constructed Neural Networks for Autism Screening. Applied Sciences 2024;14(7):3053 View
- Lin S, Lee J, Yang Y, Fang C, Fang H, Hou T. Exploring the Design of Upper Limb Strength Training Through High-Intensity Interval Training Combined With Exergaming: Usability Study. JMIR Serious Games 2024;12:e51730 View
- Hamilton A. Artificial Intelligence and Healthcare Simulation: The Shifting Landscape of Medical Education. Cureus 2024 View
- Garcia G, Gonçalves R, Carbone G. A Review of Wrist Rehabilitation Robots and Highlights Needed for New Devices. Machines 2024;12(5):315 View
- Thorat V, Rao P, Joshi N, Talreja P, Shetty A. Role of Artificial Intelligence (AI) in Patient Education and Communication in Dentistry. Cureus 2024 View
- Pinazo-Hernandis S, Redolat R, Martin A, Murciano-Hueso A. Older adults and use of video games. Innovation: The European Journal of Social Science Research 2025;38(3):1167 View
- Khorev V, Kiselev A, Badarin A, Antipov V, Drapkina O, Kurkin S, Hramov A. Review on the use of AI-based methods and tools for treating mental conditions and mental rehabilitation. The European Physical Journal Special Topics 2025;234(15):4139 View
- dos Santos M, Heckler W, Bavaresco R, Barbosa J. Machine learning applied to digital phenotyping: A systematic literature review and taxonomy. Computers in Human Behavior 2024;161:108422 View
- Graessel E, Jank M, Scheerbaum P, Scheuermann J, Pendergrass A. Individualised computerised cognitive training (iCCT) for community-dwelling people with mild cognitive impairment (MCI): results on cognition in the 6-month intervention period of a randomised controlled trial (MCI-CCT study). BMC Medicine 2024;22(1) View
- Shojaei F, Shojaei F, Osorio Torres J, Shih P. Insights From Art Therapists on Using AI-Generated Art in Art Therapy: Mixed Methods Study. JMIR Formative Research 2024;8:e63038 View
- Ulrich L, Carmassi G, Garelli P, Lo Presti G, Ramondetti G, Marullo G, Innocente C, Vezzetti E. SIGNIFY: Leveraging Machine Learning and Gesture Recognition for Sign Language Teaching Through a Serious Game. Future Internet 2024;16(12):447 View
- Chen K, Vinjamuri R, Wang H, Kadiyala S. Generative AI-Based Difficulty Level Design of Serious Games for Stroke Rehabilitation. IEEE Internet of Things Journal 2024;11(24):39560 View
- Ifenthaler D, Sahin M, Boo I, Rajasegeran D, Yuh A. Adaptive serious games assessment: The case of the blood transfusion game in nursing education. Computers and Education: Artificial Intelligence 2025;8:100351 View
- Zhang B, Wong K, Liu M, Hui V, Guo C, Liu Z, Liu Y, Xiao Q, Qin J. Effect of artificial intelligence-based video-game system on dysphagia in patients with stroke: A randomized controlled trial. Clinical Nutrition 2025;45:81 View
- Facchino A, Marchetti D, Colasanti M, Fontanesi L, Verrocchio M. The use of serious games for psychological education and training: a systematic review. Frontiers in Education 2025;10 View
- Gao Y, Zhang J, He Z, Zhou Z. Feasibility and Usability of an Artificial Intelligence—Powered Gamification Intervention for Enhancing Physical Activity Among College Students: Quasi-Experimental Study. JMIR Serious Games 2025;13:e65498 View
- Siamtanidou E, Vrysis L, Vryzas N, Dimoulas C. Gamified Engagement for Data Crowdsourcing and AI Literacy: An Investigation in Affective Communication Through Speech Emotion Recognition. Societies 2025;15(3):54 View
- Torabgar M, Figeys M, Esmail S, Stroulia E, Ríos Rincón A. Machine Learning Analysis of Engagement Behaviors in Older Adults With Dementia Playing Mobile Games: Exploratory Study. JMIR Serious Games 2025;13:e54797 View
- Zhao J, Jingru Z, Lu Y. Enhancing Design Historical Education Through AI Virtual Characters Role-Playing Narratives in Serious Games. International Journal of Gaming and Computer-Mediated Simulations 2025;17(1):1 View
- Huang H, Chuang H. A Pilot Study on AI-Powered Gamified Chatbot with OMO Strategy for Enhancing Parental Nutrition Knowledge. Digital 2025;5(2):13 View
- Khan A, Laghari A, Alsafyani M, Baqasah A, Kryvinska N, Almadhor A, Alroobaea R, Gregus M. A cost-effective approach using generative AI and gamification to enhance biomedical treatment and real-time biosensor monitoring. Scientific Reports 2025;15(1) View
- Wu X, Chen Y, Guo M. Game Design for Older Adults: A Bibliometric Review of Trends and Future Directions. International Journal of Human–Computer Interaction 2026;42(9):6655 View
- Chintavalakorn R, Chanwanichkulchai C, Buranasing N, Parivisutt N, Patchasri N, Sipiyaruk K. Development and Evaluation of a Case-Based Serious Game for Diagnosis and Treatment Planning in Orthodontic Education: Quasi-Experimental Study. JMIR Serious Games 2025;13:e73956 View
- Oliveira A, Marin M, Alarcon M, Luz G. Prevention of violence against children and adolescents: development and validation of an educational game. Revista Gaúcha de Enfermagem 2025;46 View
- Oliveira A, Marin M, Alarcon M, Luz G. Prevenção da violência em crianças e adolescentes: desenvolvimento e validação de um jogo educativo. Revista Gaúcha de Enfermagem 2025;46 View
- van der Kooij H, van Asseldonk E, Sartori M, Basla C, Esser A, Riener R. AI in therapeutic and assistive exoskeletons and exosuits: Influences on performance and autonomy. Science Robotics 2025;10(104) View
- Ziwen C, Guanhua H, Lili Y, Huafang Z, Jie Y, Yangjuan B. Effects of Artificial Intelligence Rehabilitation on Motor ability and Daily living ability of Hemiplegic Patients with Stroke—Meta-Analysis of Randomized Controlled Trials (Preprint). JMIR AI 2025 View
- Marengo A, Pagano A, Lund B, Santamato V. Research AI: integrating AI and gamification in higher education for e-learning optimization and soft skills assessment through a cross-study synthesis. Frontiers in Computer Science 2025;7 View
- Vivar Orozco F, Pérez Acosta I. Impacto de la Gamificación y Aprendizaje Adaptativo con IA en el Rendimiento Académico en la asignatura Terapia Neurológica. ASCE 2025;4(3):2656 View
- Wang Y, Guizani M, Hossain M. Artificial Intelligence for Virtual Reality: State of the Art, Challenges, and Future Perspectives. ACM Transactions on Multimedia Computing, Communications, and Applications 2025;21(11):1 View
- Rechy-Ramirez E. A Scoping Review on Fuzzy Logic Used in Serious Games. Technologies 2025;13(10):448 View
- Vázquez-Vílchez M, Carmona-Molero R, Ouariachi-Peralta T. How to communicate and educate more effectively on natural risk issues to improve disaster risk management through serious games. Natural Hazards and Earth System Sciences 2025;25(10):3939 View
- Si G, Prue G, Craig S, Anderson T, Mitchell G. Digital Serious Games for Cancer Education and Behavioural Change: A Scoping Review of Evidence Across Patients, Professionals, and the Public. Cancers 2025;17(20):3368 View
- Yang R, Han Y. Digital nudges and gamification: how the China state promotes citizens to manage chronic diseases in neighborhoods. BMC Public Health 2025;25(1) View
- del Bosque A, Fernández-Arias P, Lampropoulos G, Vergara D. The Role of Artificial Intelligence in Gaming. Applied Sciences 2025;15(23):12358 View
- Kamali M, Mousavi S. Game-based learning efficiency in nursing education in Iran: a systematic review. Journal of Medical Education Development 2025;18(3):130 View
- Sátiro L, Soares K, Salvador P, Ferreira M, Santos V, Azevedo I. SERIOUS GAMES DESENVOLVIDOS PARA EDUCAÇÃO EM SAÚDE DE PACIENTES: REVISÃO DE ESCOPO. Enfermagem em Foco 2025;16 View
- Zhang X, Tang Q. Game on for Health: A Bibliometric Study of Digital Health and Gamification (2005–2025). Sage Open 2026;16(1) View
- Ngabo-Woods H, Dunai L, Verdú I, Tîrșu V. Gamification in Digital Mental Health Interventions: A Systematic Review of the Engagement–Efficacy–Ethics Trilemma. Information 2026;17(2):168 View
- Gao S, Jia M, Wang W, Hu J, Ma S. The Mechanism and Design Principles of Serious Games in Enhancing Adolescents’ Internet Adaptability. JMIR Serious Games 2026;14:e82505 View
- Zhou X, Li Y, Gao S, Liu R, Wang Y, Zhou L. Effect of a digital resilience-based course-game sequential intervention on social participation in stroke survivors with limb dysfunction: a randomised controlled trial protocol. BMJ Open 2026;16(3):e112639 View
- Saridou T, Dimoulas C. Artificial Intelligence in Participatory Environments: Technologies, Ethics, and Literacy Aspects. Societies 2026;16(4):127 View
- Wong V, Wallace Jarvis L, Kamal M, McNab C, MacArthur C, Wallace J. Preventing Intimate Partner Violence through Video Games: Designing a Gender-Transformative Health Intervention for Young Men. ACM Transactions on Computing for Healthcare 2026 View
- Baron E, Bachman N. Functional neuromuscular electrical stimulation while exergaming for toe-walking: a retrospective case report. Physiotherapy Theory and Practice 2026:1 View
- Haque S, Hasan S, Chandra R, Pandey P, Dixit R. Gamification in pharmacology: An innovative technique for slow learners. Future Health 2026;4:68 View
- Tadeo X, Seres G, Lin S, Sapanel Y, Chew J, Ho D. Anticipating the Impact of Artificial Intelligence on Diet and Exercise Applications: A Foresight Study Applying the Futures Wheel (Preprint). Journal of Medical Internet Research 2026 View
- Liu Y, Liu J, Tan S, Tang K, Chen J. A systematic literature review of the application of UTAUT series models on hedonic gameplay. Entertainment Computing 2026;58:101145 View
- Perez A. Gamificación como estrategia de aprendizaje en la formación de profesionales de ciencias de la salud en cirugía: revisión sistemática.. Revista Española de Educación Médica 2026;7(4) View
- Fussell S, Rebensky S, Knight R, Oliver Q, McGee S, Perry S. Enhancing Serious Games Through AI and Machine Learning. Proceedings of the Human Factors and Ergonomics Society Annual Meeting 2026 View
Books/Policy Documents
- Ouanes K. Level Up! Exploring Gamification's Impact on Research and Innovation. View
- Lamnai A, Elmhouti A. Supporting Personalized Learning and Students' Skill Development With AI. View
- Garcia J, Pereira B, Sousa B, Fonseca M. Marketing and Smart Technologies. View
- Farrahi V, Sanchez-Trigo H, Schmidt M, Jaitner T. Künstliche Intelligenz und maschinelles Lernen in der Sportwissenschaft. View
- Kaur R, Sarkar R, Lalitha M, Chandra S, Anand T. Digital Transformation and Sustainability in Higher Education. View
- Wong B, Tan C, Bastrygina T. Digital Tools and Data for Innovative Healthcare. View
- Farrahi V, Sánchez-Trigo H, Schmidt M, Jaitner T. Artificial Intelligence and Machine Learning in Sports Science. View
- Majumder S, Dey N. AI-Driven Wellbeing to Enhance Lives and Work Environments. View
- Chen T, Xie Z, Or C. Advances in Human‐AI Collaboration. View
- Velez-Platas P, Ramos-Salazar H, Torres-Torres J, Rodiguez-Castañon J, Martinez-Rodriguez A, Cervantes-Garcia O, Rendon-Salinas S, Sanchez-Romo S, Elizondo-Omaña R, Guzman-Lopez S. Proceedings of IUPESM World Congress on Medical Physics and Biomedical Engineering XXVII. View
Conference Proceedings
- Christopher H, R S, N M. 2024 4th International Conference on Advancement in Electronics & Communication Engineering (AECE). Improving memory and problem-solving skills of socially anxious people using game therapy View
- Roumpas K, Xenos M. 2025 3rd Cognitive Models and Artificial Intelligence Conference (AICCONF). Bridging the Gap Between Educators and Game-Based Learning: A Study of an AI-Assisted Course Creation Tool for Minecraft Education View
- Ma Q. 2025 7th International Conference on Internet of Things, Automation and Artificial Intelligence (IoTAAI). A Cognitive-Driven Smart Gaming System Architecture Based on Deep Attention Networks and Edge-AI Integration View
- Kapralos B. 2025 16th International Conference on Information, Intelligence, Systems & Applications (IISA). Immersive Virtual Learning Environments and Immersive Technologies: A Grad. Course Case Study: CSCI 6520 (Winter 2025) Group View
- H C, R S, E L. 2026 9th International Conference on Electronics, Materials Engineering & Nano-Technology (IEMENTech). Enhancing Real-World Exposure of Socially Anxious Individuals Through Game Therapy View
- Firoz R, Nikita . 2026 9th International Conference on Trends in Electronics and Informatics (ICOEI). A Comprehensive Review of AI-Driven NPC Intelligence and Procedural Content Generation in Video Games View
