Published on in Vol 12 (2024)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/48258, first published
.
Journals
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- Lin S, Lee J, Yang Y, Fang C, Fang H, Hou T. Exploring the Design of Upper Limb Strength Training Through High-Intensity Interval Training Combined With Exergaming: Usability Study. JMIR Serious Games 2024;12:e51730 View
- Hamilton A. Artificial Intelligence and Healthcare Simulation: The Shifting Landscape of Medical Education. Cureus 2024 View
- Garcia G, Gonçalves R, Carbone G. A Review of Wrist Rehabilitation Robots and Highlights Needed for New Devices. Machines 2024;12(5):315 View
- Thorat V, Rao P, Joshi N, Talreja P, Shetty A. Role of Artificial Intelligence (AI) in Patient Education and Communication in Dentistry. Cureus 2024 View
- Pinazo-Hernandis S, Redolat R, Martin A, Murciano-Hueso A. Older adults and use of video games. Innovation: The European Journal of Social Science Research 2024:1 View
- Khorev V, Kiselev A, Badarin A, Antipov V, Drapkina O, Kurkin S, Hramov A. Review on the use of AI-based methods and tools for treating mental conditions and mental rehabilitation. The European Physical Journal Special Topics 2024 View
- dos Santos M, Heckler W, Bavaresco R, Barbosa J. Machine learning applied to digital phenotyping: A systematic literature review and taxonomy. Computers in Human Behavior 2024;161:108422 View
- Graessel E, Jank M, Scheerbaum P, Scheuermann J, Pendergrass A. Individualised computerised cognitive training (iCCT) for community-dwelling people with mild cognitive impairment (MCI): results on cognition in the 6-month intervention period of a randomised controlled trial (MCI-CCT study). BMC Medicine 2024;22(1) View
- Shojaei F, Shojaei F, Osorio Torres J, Shih P. AI-Generated Art in Art Therapy: Insights from Art Therapists Using a Mixed Methods Approach (Preprint). JMIR Formative Research 2024 View
Books/Policy Documents
- Ouanes K. Level Up! Exploring Gamification's Impact on Research and Innovation. View