Published on in Vol 12 (2024)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/48258, first published
.

Journals
- Toki E, Pange J, Tatsis G, Plachouras K, Tsoulos I. Utilizing Constructed Neural Networks for Autism Screening. Applied Sciences 2024;14(7):3053 View
- Lin S, Lee J, Yang Y, Fang C, Fang H, Hou T. Exploring the Design of Upper Limb Strength Training Through High-Intensity Interval Training Combined With Exergaming: Usability Study. JMIR Serious Games 2024;12:e51730 View
- Hamilton A. Artificial Intelligence and Healthcare Simulation: The Shifting Landscape of Medical Education. Cureus 2024 View
- Garcia G, Gonçalves R, Carbone G. A Review of Wrist Rehabilitation Robots and Highlights Needed for New Devices. Machines 2024;12(5):315 View
- Thorat V, Rao P, Joshi N, Talreja P, Shetty A. Role of Artificial Intelligence (AI) in Patient Education and Communication in Dentistry. Cureus 2024 View
- Pinazo-Hernandis S, Redolat R, Martin A, Murciano-Hueso A. Older adults and use of video games. Innovation: The European Journal of Social Science Research 2025;38(3):1167 View
- Khorev V, Kiselev A, Badarin A, Antipov V, Drapkina O, Kurkin S, Hramov A. Review on the use of AI-based methods and tools for treating mental conditions and mental rehabilitation. The European Physical Journal Special Topics 2025;234(15):4139 View
- dos Santos M, Heckler W, Bavaresco R, Barbosa J. Machine learning applied to digital phenotyping: A systematic literature review and taxonomy. Computers in Human Behavior 2024;161:108422 View
- Graessel E, Jank M, Scheerbaum P, Scheuermann J, Pendergrass A. Individualised computerised cognitive training (iCCT) for community-dwelling people with mild cognitive impairment (MCI): results on cognition in the 6-month intervention period of a randomised controlled trial (MCI-CCT study). BMC Medicine 2024;22(1) View
- Shojaei F, Shojaei F, Osorio Torres J, Shih P. Insights From Art Therapists on Using AI-Generated Art in Art Therapy: Mixed Methods Study. JMIR Formative Research 2024;8:e63038 View
- Ulrich L, Carmassi G, Garelli P, Lo Presti G, Ramondetti G, Marullo G, Innocente C, Vezzetti E. SIGNIFY: Leveraging Machine Learning and Gesture Recognition for Sign Language Teaching Through a Serious Game. Future Internet 2024;16(12):447 View
- Chen K, Vinjamuri R, Wang H, Kadiyala S. Generative AI-Based Difficulty Level Design of Serious Games for Stroke Rehabilitation. IEEE Internet of Things Journal 2024;11(24):39560 View
- Ifenthaler D, Sahin M, Boo I, Rajasegeran D, Yuh A. Adaptive serious games assessment: The case of the blood transfusion game in nursing education. Computers and Education: Artificial Intelligence 2025;8:100351 View
- Zhang B, Wong K, Liu M, Hui V, Guo C, Liu Z, Liu Y, Xiao Q, Qin J. Effect of artificial intelligence-based video-game system on dysphagia in patients with stroke: A randomized controlled trial. Clinical Nutrition 2025;45:81 View
- Facchino A, Marchetti D, Colasanti M, Fontanesi L, Verrocchio M. The use of serious games for psychological education and training: a systematic review. Frontiers in Education 2025;10 View
- Gao Y, Zhang J, He Z, Zhou Z. Feasibility and Usability of an Artificial Intelligence—Powered Gamification Intervention for Enhancing Physical Activity Among College Students: Quasi-Experimental Study. JMIR Serious Games 2025;13:e65498 View
- Siamtanidou E, Vrysis L, Vryzas N, Dimoulas C. Gamified Engagement for Data Crowdsourcing and AI Literacy: An Investigation in Affective Communication Through Speech Emotion Recognition. Societies 2025;15(3):54 View
- Torabgar M, Figeys M, Esmail S, Stroulia E, Ríos Rincón A. Machine Learning Analysis of Engagement Behaviors in Older Adults With Dementia Playing Mobile Games: Exploratory Study. JMIR Serious Games 2025;13:e54797 View
- Zhao J, Jingru Z, Lu Y. Enhancing Design Historical Education Through AI Virtual Characters Role-Playing Narratives in Serious Games. International Journal of Gaming and Computer-Mediated Simulations 2025;17(1):1 View
- Huang H, Chuang H. A Pilot Study on AI-Powered Gamified Chatbot with OMO Strategy for Enhancing Parental Nutrition Knowledge. Digital 2025;5(2):13 View
- Khan A, Laghari A, Alsafyani M, Baqasah A, Kryvinska N, Almadhor A, Alroobaea R, Gregus M. A cost-effective approach using generative AI and gamification to enhance biomedical treatment and real-time biosensor monitoring. Scientific Reports 2025;15(1) View
- Wu X, Chen Y, Guo M. Game Design for Older Adults: A Bibliometric Review of Trends and Future Directions. International Journal of Human–Computer Interaction 2025:1 View
- Chintavalakorn R, Chanwanichkulchai C, Buranasing N, Parivisutt N, Patchasri N, Sipiyaruk K. Development and Evaluation of a Case-Based Serious Game for Diagnosis and Treatment Planning in Orthodontic Education: Quasi-Experimental Study. JMIR Serious Games 2025;13:e73956 View
- Oliveira A, Marin M, Alarcon M, Luz G. Prevention of violence against children and adolescents: development and validation of an educational game. Revista Gaúcha de Enfermagem 2025;46 View
- Oliveira A, Marin M, Alarcon M, Luz G. Prevenção da violência em crianças e adolescentes: desenvolvimento e validação de um jogo educativo. Revista Gaúcha de Enfermagem 2025;46 View
- van der Kooij H, van Asseldonk E, Sartori M, Basla C, Esser A, Riener R. AI in therapeutic and assistive exoskeletons and exosuits: Influences on performance and autonomy. Science Robotics 2025;10(104) View
- Ziwen C, Guanhua H, Lili Y, Huafang Z, Jie Y, Yangjuan B. Effects of Artificial Intelligence Rehabilitation on Motor ability and Daily living ability of Hemiplegic Patients with Stroke—Meta-Analysis of Randomized Controlled Trials (Preprint). JMIR AI 2025 View
- Marengo A, Pagano A, Lund B, Santamato V. Research AI: integrating AI and gamification in higher education for e-learning optimization and soft skills assessment through a cross-study synthesis. Frontiers in Computer Science 2025;7 View
- Vivar Orozco F, Pérez Acosta I. Impacto de la Gamificación y Aprendizaje Adaptativo con IA en el Rendimiento Académico en la asignatura Terapia Neurológica. ASCE 2025;4(3):2656 View
- Wang Y, Guizani M, Hossain M. Artificial Intelligence for Virtual Reality: State of the Art, Challenges, and Future Perspectives. ACM Transactions on Multimedia Computing, Communications, and Applications 2025;21(11):1 View
- Rechy-Ramirez E. A Scoping Review on Fuzzy Logic Used in Serious Games. Technologies 2025;13(10):448 View
- Vázquez-Vílchez M, Carmona-Molero R, Ouariachi-Peralta T. How to communicate and educate more effectively on natural risk issues to improve disaster risk management through serious games. Natural Hazards and Earth System Sciences 2025;25(10):3939 View
- Si G, Prue G, Craig S, Anderson T, Mitchell G. Digital Serious Games for Cancer Education and Behavioural Change: A Scoping Review of Evidence Across Patients, Professionals, and the Public. Cancers 2025;17(20):3368 View
- Yang R, Han Y. Digital nudges and gamification: how the China state promotes citizens to manage chronic diseases in neighborhoods. BMC Public Health 2025;25(1) View
- del Bosque A, Fernández-Arias P, Lampropoulos G, Vergara D. The Role of Artificial Intelligence in Gaming. Applied Sciences 2025;15(23):12358 View
- Kamali M, Mousavi S. Game-based learning efficiency in nursing education in Iran: a systematic review. Journal of Medical Education Development 2025;18(3):130 View
Books/Policy Documents
- Ouanes K. Level Up! Exploring Gamification's Impact on Research and Innovation. View
- Lamnai A, Elmhouti A. Supporting Personalized Learning and Students' Skill Development With AI. View
- Garcia J, Pereira B, Sousa B, Fonseca M. Marketing and Smart Technologies. View
- Farrahi V, Sanchez-Trigo H, Schmidt M, Jaitner T. Künstliche Intelligenz und maschinelles Lernen in der Sportwissenschaft. View
- Kaur R, Sarkar R, Lalitha M, Chandra S, Anand T. Digital Transformation and Sustainability in Higher Education. View
- Wong B, Tan C, Bastrygina T. Digital Tools and Data for Innovative Healthcare. View
- Farrahi V, Sánchez-Trigo H, Schmidt M, Jaitner T. Artificial Intelligence and Machine Learning in Sports Science. View
Conference Proceedings
- Christopher H, R S, N M. 2024 4th International Conference on Advancement in Electronics & Communication Engineering (AECE). Improving memory and problem-solving skills of socially anxious people using game therapy View
- Roumpas K, Xenos M. 2025 3rd Cognitive Models and Artificial Intelligence Conference (AICCONF). Bridging the Gap Between Educators and Game-Based Learning: A Study of an AI-Assisted Course Creation Tool for Minecraft Education View
- Ma Q. 2025 7th International Conference on Internet of Things, Automation and Artificial Intelligence (IoTAAI). A Cognitive-Driven Smart Gaming System Architecture Based on Deep Attention Networks and Edge-AI Integration View
