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Published on in Vol 12 (2024)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/48545, first published .
An Escape Game on University Students’ Mental Health During the COVID-19 Pandemic: Cocreation Study

An Escape Game on University Students’ Mental Health During the COVID-19 Pandemic: Cocreation Study

An Escape Game on University Students’ Mental Health During the COVID-19 Pandemic: Cocreation Study

Journals

  1. Yap S. Towards a responsible gaming ecosystem: a call to action. Journal of Services Marketing 2024;38(9):1132 View
  2. Albrecht J, Stark-Blomeier A, Schütz P, Lenhard N, Dockweiler C, Tokgöz P. Digital Educational Escape Rooms for Providing Knowledge on Stress Management and Health Promotion for Students—A Rapid Review and Pilot Study. International Journal of Environmental Research and Public Health 2025;22(1):93 View
  3. Labrosse D, Vié C, Harb M, Montagni I. Escape Game to Promote Students’ Mental Health Outcomes in the Aftermaths of COVID-19 Pandemic: Protocol for a Mixed Methods Study Evaluating a Cocreated Intervention. JMIR Research Protocols 2025;14:e64068 View
  4. Montagni I, Schwartz A, Grové C, Marinucci A. Exploration of factors associated with mental health literacy in French students: a dimension-specific approach. Global Health Promotion 2026 View

Books/Policy Documents

  1. Vieira Sousa J, Campos P, Bala P. Interactive Storytelling. View

Conference Proceedings

  1. Vieira Sousa J, Campos P, Bala P. Proceedings of the 27th International Academic Mindtrek Conference. College Tales: Pilot Study on Large Language Models Generated Narratives for Mental Health Literacy View
  2. Chandra V, Dixon D, Arrafi M, Ramdhan D. 2025 International Conference on Computer and Applications (ICCA). Evaluating Serious Game Effectiveness for Obsessive Compulsive Disorder (OCD) Representation and Mental Health Awareness View